Chris van Zyl
                         From South Africa


TOMBRAIDER 2: The Golden Mask

The Cold War

The level begins with a drop into cold water and there's a great white shark in 
the water. Swim right and pickup the harpoons on the box. The shark will appear, 
so go forward past him and to the left. Go left and up to shore, climb out on 
the small snowy ledge and shoot the shark with your pistols. Once the shark is 
dead, dive down to the one crate and go right. Take the harpoons and go forward 
to the barrels and go left into a tunnel under the ice. Take the gold coins and 
leave. Go right and strait forward and pickup the two harpoons on the ground. Go 
get the harpoon gun in the left corner on the box then roll. Now go up for air. 
Swim down again and go right between the two boxes and left up the hill. Take 
the harpoons and go up for air. Wade in the water forward and climb out onto the 
small ledge near the cave. Pickup the flares. Kill the leopard prancing around 
inside the cave with your pistols before hopping over. Just inside the cave is a 
slope with a box and two shotgun shells. Take the one next of you then the one 
in front. When you take this one, a big snowball rolls down from inside the 
cave. Hop back to avoid it. Push the movable crate and take the small medkit 
underneath. Turn around and enter the cave on the right. A leopard will come 
charging at you. Hop back while shooting at him with your shotgun. Go forward 
and get the shotgun shells. Turn around and go into the cave on your right. Kill 
the second leopard with your shotgun and continue forward down the small slope. 
Pickup the flares and quickly backflip and sideflip to the right to avoid the 
rolling snowballs. Get the shotgun shells on your right and turn around. Go a 
bit forward and leave on your right, kill the leopard with your shotgun that 
comes charging at you. Go forward and get the shotgun shells. Turn around and 
leave on the right. Quickly hop back from another snowball. Go right up the 
slope and don't worry about the gap, its not deep. Climb up and continue on. 
When a snowball comes rolling in, backflip immediately and to the left. Go 
forward and get the shotgun shells. Go down the slope and turn left into the 
opening. Go to the back of this cave and climb the ice ladder to the top. When 
you approach the large medkit on the ground, a door at the top of the room opens 
and a goon in a white suit enters. Take the medkit. Take the first guy out with 
your shotgun and proceed to the top of the room to fight another mercenary who 
comes in as you approach. Don't forget to search the bodies for two sets of M-16 
clips. Go through the door and do a standing jump over the snow bank. Here's a 
movable crate on the right. Pull it once, go over it to the other side and push 
it once. Behind you is another movable crate. Pull this one once to reveal a low 
narrow cave containing a small medkit and shotgun shells. Take them. Climb onto 
the first crate and up the ice ladder next to it. Get the small medkit on the 
rock next to the zip line handle. Walk along the zip line to the edge of the 
cliff for a nice view and pickup a pack of flares. Go back up to the zip line 
handle and stay around for a little while, a pesky eagle will fly in, kill it 
with your pistols. Hold the zip line. Ride it all the way to the end to land in 
a shallow trench on the other side of the deep chasm. Kill two more eagles with 
your pistols. Walk toward the building. A leopard patrols the raised path to the 
right. Stay down in the trench and kill it with your pistols. Climb onto the icy 
ledge near the window. Turn around and look to the right. There's a flat ledge 
in the ice wall that you can jump to. Below and behind that is another trench. 
This is also a snowball hazard. Walk down and turn left but walk forward slowly. 
As soon as you hear the snowball start to roll, hop back and it will sail 
overhead. Continue down the trench. In the pit beyond the zip line you'll find 
the M-16 assault rifle. Take it. Return over the ice wall to the dead eagle. At 
the end away from the building is a flat spot you can jump up to, to get some 
shotgun shells. From here, jump into the depression ahead and climb onto the ice 
block next of you. Below is the deep chasm you passed over earlier. Walk to the 
edge. Turn around, drop and hang from the ledge and climb the ice ladder to the 
bottom. Follow the long tunnel, killing a leopard with your M-16 along the way. 
Go up the small ledge and take the three boxes of shotgun shells and the gold 
bars. Backtrack down the long passageway and climb back up the ice ladder. Climb 
up the ice block in front and turn to the right. Walk forward to the edge and 
jump over the slope to the ledge. Drop down to the right and go forward. Another 
guy in white comes in from the right. Kill him with your shotgun and take his M-
16 clips. At the far end of this room, behind some overturned barrels you'll 
find the guard key room. Take it and return to the lower room. Pull the lever in 
the barred alcove to open the door on the other side of the bars. Return to the 
icy path where you dropped into this area. Climb out on the right, not straight 
ahead or you'll fall into the chasm. Go down the path to the first ice window. 
Shoot it out with your pistols, enter and unlock the guardroom door. Kill the 
yellow-jacket mercenary with your shotgun. Pickup the automatic pistol clips and 
shotgun shells from the floor of the guardroom. Exit through the door where the 
mercenary entered and follow the path to the small medkit, take it. Return back 
through the guardroom and continue straight ahead to a movable box. Push it once 
and go into the dark snowy area on the right. Do a standing jump up the slope 
then a running jump across the deep pit to grab the other edge. Pull up and 
continue forward. You will hear a door open somewhere near you. Turn right and 
jump over the ice hill to land in a depression where you'll find the automatic 
pistols. Pickup the guns and go into the doorway. On your left, take the 
automatic pistol clips and go through the room to the snowy area. Sideflip right 
and go forward and into the guardroom, go out the door by the barrels and along 
the snowy path. Along the left side of this path is a snow ledge that dips down 
in the middle. Step up onto this ledge and look down and you'll see a short ramp 
between the cliff. Drop down onto it and take out your M-16. Shoot the one 
mercenary on the left first then shoot the eagle with your pistols that comes in 
from above. Walk to the front of the snow ledge and shoot the guy in white with 
your M-16. Go into the cave and take out your pistols. There's a leopard in the 
cave, so go carefully. When it's dead, pickup the M-16 clips from the mercenary 
and a small medkit lying on the ground at the back of the cave. Pull the lever 
to open a door on the other side of the chasm. You'll also find the snow-cat 
parked in a room to the left, ignore it. Climb down the ice ladder on the left 
side of the ramp. At the bottom are shotgun shells and flares along with another 
leopard. Kill it with your pistols. Get the items and climb up the ice ladder on 
the other side of the chasm. You'll need to be ready for another mercenary at 
the top, kill him with your M-16. When he's dead, take his automatic pistol 
clips. Follow the passage down to the open area with three wooden blocks. Climb 
onto the first block and pickup the large medkit and M-16 clips. Wait for the 
arrival of a goon on a snowmobile. Take him out from above with your M-16. One 
block has M-16 clips on top, there are automatic pistol clips on a snow ledge 
next to the door on the right. Get them. Go through this gate to the dead 
mercenary and pickup his M-16 clips. Go back through the open gate. Take the red 
snowmobile and exit through the other door. Ahead is a ramp with three ice 
windows. Drive the snowmobile up the ramp and bust through the windows to the 
area on the other side. You can ride through the single ice window to take out 
another armed snowmobile. Shoot him with your snowmobile. When he's dead, get 
off your snowmobile and go through the wooden opening in the first open area. 
Beyond is a building and a frozen pool. Find the lever in the dark corner on the 
left. Pull it to cause an avalanche that breaks the ice on the surface of the 
pool. This also alerts the mercenary inside the building who comes out to 
investigate. Kill him with your M-16 and take his small medkit and M-16 clips. 
Go into the building and flip the switch to open the wall of ice See the closed 
door near the switch, this will open later. Go into the pool. At the deep end, 
swim down and follow the underwater passageway. You will surface in a pool. At 
the far side of the cavern, there's a large medkit up on a tall block of ice. 
Just go to the left side and stand with your chest against the medkit block. 
Backflip onto the slope and then quickly jump and grab to catch the edge of the 
block, pull up. When you pickup the medkit, a pair of snowballs falls from the 
ceiling breaking through the ice floor. This also causes the pool where you 
entered to freeze over so you can reach some goodies. Make your way back to that 
area. Do a running jump to the snow ledge behind you. Then go right at the mound 
of clear ice and follow the path counterclockwise along the wall of the cavern. 
Jump over a hole and continue on. This will lead you back to the frozen pool 
where you can now get the uzi clips and grenades from the ledge. Slide down the 
ramp of bluish ice to the floor of the cavern. These icemen described as 
restless spirits will help you fight your enemies and generally try to lead you 
in the right direction, so don't harm them. If you do, they will attack. The 
gold skull is behind some panes of ice near the middle of the cavern. Shoot the 
ice with your pistols in front and go forward to get it. When you pickup the 
skull, three mercenaries enter from the tunnel to the left of the blue ramp. The 
icemen will help you fight them. You can help by shooting at the mercenaries 
with your shotgun. Once the mercenaries are history, search the bodies for 
shotgun shells, two sets of uzi clips and a small medkit. Go to the ice window 
where the mercenaries came from and shoot the ice with your pistols. Go forward 
into a long U-shaped tunnel. A leopard will charge, but you should have plenty 
of time to bring it down before it gets to you. Kill it with your pistols. 
Continue along the tunnel to the top. Go right and climb the ice ladder to the 
top. You emerge back at the building and frozen pool. The door open's 
automatically. Go through the building, cross the pool and go out through the 
wooden opening. Continue straight on. Two bad guys, one in yellow ahead on the 
right, one in white on the left just inside the entrance. Kill them with your M-
16 and take the M-16 and automatic pistol clips. Pickup the flares on the block 
near the wooden gate. There's another white-suited guy beyond the gate. Open it 
using the lever up on the ledge to the right of the opening where you entered. 
Kill the goon with your M-16 and take his small medkit. Leave through the gate 
and turn right. Climb onto the stone wall and sidestep to the right until you 
hit the wall. Get yourself to full health and save your game, you're about to 
take a long drop. Jump and lean to the right as you land to spring off the 
slope, land on the sloping ice wall to slide down backwards. Grab the edge, 
shimmy as far as you can to the left and drop. Once you've made it to the floor 
alive, light a flare. Pickup the uzi clips, a large medkit and the uzi's. Climb 
the ice ladder and you'll magically emerge on the other side of the ice window 
in the snowmobile area. Take a snowmobile and return to the ramp. As you head up 
the hill to the right, ride the snowmobile to jump the pit. You'll land on the 
other side near a wooden block. This next area, a slope down to the right is 
also a snowball trap. Stay in the middle of the slope and the rolling snow will 
miss you. Go through the doorway into a long dark room. A mercenary in white 
comes to meet you. Kill him with your snowmobile then take his automatic pistol 
clips and the large medkit on the ground. When you pickup the medkit, another 
mercenary comes in from the snowball trap area. Kill him with your automatic 
pistols and take some grenades and the shaft B key from the body. Run to the 
door on the far side. Use the key to open the wooden door next to the lock. 
Enter carefully, there's a leopard just inside. Hop back into the room and kill 
it with your pistols. Cross the walkway to the room beyond. Pull the lever to 
open the metal door back near the shaft B lock. Return there and take out 
another angry mercenary with your shotgun. Take his grenades and the box of 
shotgun shells on a crate in the next room. Take out the two mercenaries in the 
room beyond with your M-16. One of these guys has a small medkit, the other 
shotgun shells. Get them. When you enter the next open area, an eagle flies in 
from above. Kill it with your pistols. In the middle of this area is a covered 
structure with a lever. Go pull it. This opens a nearby trapdoor. There is a 
sniper on top of the high structure beyond the switch area. A second sniper 
appears when you pull the lever. Climb up this gap and walk to the edge. Shoot 
them with your pistols. Now dive through the hole into an icy pool below. Swim 
through the wooden opening to end the level.

Fool's Gold

Go into the water and swim forward and up to another opening where you can 
surface. When you do, the three small square doors at ground level opens. Take 
out your uzi guns and open fire. You'll emerge under fire from a sniper in the 
opening above on the left. A doberman emerges from one of the small square 
doorways and attacks you. Wait a minute and another thug with a shotgun will 
come through one of the small square doors. These guys are foot soldiers for 
A.V.A.L.A.N.C.H.E. There's a large medkit in the small room on your left, get 
it. Go through the right small door and go left to a room with a pool. Another 
doberman sneaks up as you explore. Do a running jump across the pool to the 
yellow tank and kill the dog with your uzi guns. Pickup the flares and get the 
shotgun shells from the dead guy. Now head up the stairs. As you approach the 
shotgun shells near the window, two guys carrying flame-throwers come into the 
room below and start up the stairs. Grab the shells and shoot out the window in 
front of you with your pistols and jump down into the room where you started. 
You'll be able to shoot the flame-throwers through the windows with your shotgun 
without taking fire damage if you stay against the back wall. Just be sure not 
to step on the square in front of the small pool, which re-opens the small 
square doors. On the wall near the broken windows you'll find a switch. Get the 
small medkit from the flame-thrower. Flip the switch to open a door elsewhere. 
Do a running jump over the hole in the floor to the doorway. Grab and pull up. 
Go into the snowy hallway and continue past two doors, a closed one with wooden 
crates behind it and the one you just opened. Flip the switch on your left to 
open the door with the crates. Kill the club guy with your shotgun. Go to the 
crate room. Just inside the door is a movable crate in front. Pull this out into 
the hallway four times. Turn left, go down the stairs then climb into the 
opening on the right to get back to the crate room. Pickup two sets of M-16 
clips from the floor. Pull the other movable crate to get the gold coins. Leave 
and go right and go through the second door. Climb over the metal ledge and 
continue to a windowed room with two bad guys pacing around inside. Go around 
and the door opens. The mercenaries will come out, kill them with your M-16. 
Don't forget to take the small medkit and two shotgun shells. Inside the room 
with the windows is another switch. Flip this to open the gate just outside 
leading to the next area. On the way out, check into the hallway ahead with the 
carved portraits of Joseph Stalin. You'll return there later for a secret. Enter 
this area and go to the left. There are two snipers on the roofs, one on each 
side. Take out your M-16. Jump on the small box on the right and roll. Kill the 
one sniper on the roof and go on the other small box in front. Roll and kill the 
other one. Go to the alley on the left. Hop onto the block with the M-16 clips 
and get it. Kill the doberman with your pistols. Get a box of flares in the snow 
at the back of the alley. Come back out to the main area and go get the shogun 
shells on the box. Head to the left. Inside the cave you'll find another dog and 
some more M-16 clips. Kill the dog with your pistols and take the clips. The 
ramp there is too steep to climb and the double doors don't open yet. Return to 
the open area and use the box under the hammer and sickle/CCCP sign to climb 
onto the roof. A goon with a club pops out from behind the roof peak and two 
crows fly in from behind as you fight. Kill them with your uzi guns. When it's 
over, grab the shotgun shells. Get on the roof and go to the right while getting 
shotgun shells from the dead guys and the shells on the snow. Kill the club-
carrying baddie and the henchman with your shotgun. Take the small medkits from 
them. Go forward into the small room and flip the switch to open the door. 
Inside you'll find a circuit board guarded by an angry doberman. Kill him with 
your shotgun. Take the circuit board and go back to the larger opening at the 
other end of the open area, the one between the two rusty circular ducts. Inside 
you can place it in the electrical panel to open the door. Light a flare. Enter 
the dark room and immediately climb onto the block a little to the left to await 
the arrival of an armed snowmobile. Take him out quickly with your M-16. There 
are also three rats scampering around on the floor. Kill them with your pistols. 
Scour the room for goodies, also using flares to see better. There are flares on 
a box to the left of the entrance, M-16 clips to the right behind a low wall and 
uzi clips behind one of the ramps. Find a movable box and push it away to get 
the flares, but do not enter here. A large medkit and a keycard are on some 
crates. When you take the keycard, a bad guy with a club appears down below in 
the open area near the door where the card will open. Get the snowmobile and go 
outside. You'll trigger two snowmobiles, turn around and wait for them. Kill 
them and plus the club guy. When they're dead, get off and get the small medkit 
from the dead guy. Run back in the dark room and into the room with the movable 
box. Follow the ramp down to a metal ledge. Climb onto it and go to the right. 
Take out the guy with your M-16 on the other side of the pool. Dive into the 
pool, find the lever on the central column and pull it to shut off the 
propeller. Surface and climb out of the water. A man with a flame-thrower 
approaches from the dark hall ahead. Take him out with your uzi guns before he 
gets close enough to toast you. Light a flare. Get a small medkit and some 
flares in the room at the end of the hall. Return to the pool and do a running 
jump to grab the ridged metal ladder. Climb up to the room above and pull the 
movable crate. When you pick up the grenade underneath, a door opens on the 
other side of the room. Go inside and get another grenade. When you do, a second 
door opens behind the crate giving you access to the grenade launcher. Dive into 
the pool and follow the underwater passage past the propeller. Pickup two sets 
of automatic pistol clips on the bottom. Turn around and swim to the rusty ledge 
above and climb out. Light a flare. Kill a rat with your pistols and get two 
more sets of automatic pistol clips. Swim to the other end of the hallway and 
exit through the panel with Stalin's face on it, which opens as you approach. 
You emerge in the hallway near the double doors below the ramp. Head to the 
left, cross the open area and use the keycard in the yellow star lock to open 
the door under the big fan. Enter the small room and pickup another keycard. 
When you do, a goon with a club will vault over. Kill him with your shotgun and 
take his small medkit. Climb into the room from which he came. There is a red 
star lock here, as well as a switch. Flip it. The switch opens the outer door 
and your card doesn't work in this lock. To get the right card, climb back into 
the doorway. Another bad guy will appear in the next room. Kill him with your 
shotgun. This one has a keycard with a red star. Take the card. Before unlocking 
the door, backtrack for a secret. Leave the keycard room and make your first 
left into the doorway through which you entered this area. Go left and you'll 
see it, the door at the right end of this hallway is now open. Go inside, climb 
up onto the slope and flip the switch on the right. This opens the door at the 
top of the slope and lets in three dobermans. Kill them with your automatic 
pistols. Beyond the door is an open area with the gold bars. Get it. Return to 
the keycard room and use the card to open the red star lock. Flip the switch to 
open the outer door. Hurry through, it's timed. Advance to the open rocky area 
on the left. Two nasty guys with clubs attack, one from the right and one from 
the left. Take care of them with your uzi guns then climb up the snowy rocks in 
the left corner. At the top, turn right and walk along the ledge toward the 
rusted metal support beam. Do a standing jump to the beam and pickup some 
flares. Ready your M-16 then cross the beam to the area with the wooden crates. 
Two thugs with shotguns emerge from behind the crates. When you've dealt with 
them, get on the movable crate on the back right to avoid being cornered by two 
vicious dogs. Kill them with your pistols. Go down and pull this crate once to 
the wooden ledge behind you. Pull the second movable once next to this one. 
Climb over and push the other crate on the left to find a grenade and two sets 
of uzi clips underneath. Take them. There's a large medkit on top of a box. When 
you pick it up, another bad guy exits the building below on your right and a guy 
from behind with a club. Kill them with your M-16. The one on the bridge drops a 
small medkit. Get it. Go back to the crate and safely drop below onto the rusty 
ledge and go left. Get two sets of uzi clips on the ground near the window. Do a 
standing jump to get onto the support in front of the open area. A crow will fly 
in and another goon will come out of the building to attack. Kill them with your 
uzi guns. When you're ready, do a running jump to the door of the second 
building. Here's a rat just inside, kill it with your pistols. Here are two guys 
with flame-throwers in the next room behind the metal bars. Kill them with your 
grenade launcher. Climb onto the rusted metal ledge on your left. Here are three 
rats and the whole area is rigged with rolling barrels. Go into the area and 
make a run for the alcove on the left to avoid the barrels. Kill the rats with 
your pistols. Go forward to trigger the next four sets of barrels so you don't 
have to worry about them later. Light a flare. At the top of the barrel slope on 
the left is a gap with a trapdoor and another yellow star lock. Use your 
remaining keycard to unlock the trapdoor and the big double doors in the barrel 
area will open. There's another flame-thrower waiting for you outside. Climb out 
of the pit, run through the double doors into the small room beyond. Turn around 
and take out the flame-thrower with your grenade launcher. At the bottom of the 
pool on the left, you'll find two sets of uzi clips, a small medkit and flares. 
In the smaller pool at the far end is a grenade and a large medkit. Take them. 
Now go the small room and climb onto the ledge just inside on the right. Climb 
up the second ledge and kill the guy with your uzi guns. Get two sets of M-16 
clips behind you, then drop down through the small hole behind you at the far 
end. Enter the cave on your left and walk to the right to the end of the metal 
walkway. Do a running jump to the square stone block in front of you. Below and 
to the left of this block is a shallow pit containing the gold skull, take it 
and climb back up to the first block. Turn and hang over the bridge from the 
block, but don't drop to the bridge yet. When you hang here, two baddies with 
clubs emerge. Pull up and take them out with your M-16, then drop down to the 
bridge. Run forward and kill the guy from above with your uzi guns. Cross the 
bridge and jump over to the rocks on the right. Kill two meddling crows with 
your pistols. Continue climbing up and pickup the automatic pistol clips and a 
small medkit on the ground. Climb back down to the skeleton bridge. Do a 
standing jump to grab the ridge metal wall. Climb down to the bottom, then go 
sideways as far as you can to the left or right. This will enable you to drop 
onto one of the flat ledges at the sides of the ramp. Go to the skeleton at the 
back, take the large medkit and kill the five rats that emerge from the hole 
with your pistols. Slide backwards down the slope, grab the edge and drop to the 
ground. Turn around and head to the left side of the cave. You'll find three 
boxes of shotgun shells behind a low wall. Take them. Go through the tunnel near 
the skeletons to finish the level.

Furnace of the Gods

As you fall and begin to slide, jump when you get to the edge and grab the ledge 
with the flares. Pull up and take them. Safely drop down to the slope below. 
Slide to the bottom where you'll find two skeletons. Among the remains are 
shotgun shells and more flares. Get them and light a flare. Continue along the 
dark passage. As you approach the small medkit on the ground, a rat sneaks up 
from behind. Kill it with your pistols and pickup the medkit. Ahead is a section 
of breakaway tiles with spikes below. Beyond that is a short ramp down and two 
converging spike walls, one comes in from ahead the other from the right. Run 
across the breakaway tiles and duck into the hallway on the left. When the first 
spike wall passes, run into the alcove behind it and wait for the second wall to 
pass. Kill the three rats nibbling on your bootlaces with your pistols and 
pickup two sets of automatic pistol clips from the ground where the second wall 
came from. Go to the end of the hall, pull the metal box with the gold chain 
away from the wall and move it aside. Follow the passageway to a big open area 
with huge square columns. Enter the cave and sidejump to the left three times. 
Now go to the mask in front and kill three wolves with your shotgun. Go to the 
skeleton with the small medkit and pick it up. Take the mask of Tornarsuk from 
the pedestal and the three Inuit warriors will animate. These guys are your 
friends. If you don't harm them, they'll help you fight the real enemies. Taking 
the mask also opens a door to the back left of the cave. The double doors will 
open later. Enter there and slide down the ramp to land in a water-filled 
tunnel. Roll and swim forward. Harpoon the catfish. At the end of the passage, 
you'll find two bundles of harpoons at the bottom. Take them. At the other end 
is the rat room. Climb out of the pool. As you explore this dark room, twelve 
rats emerge. Kill them with your pistols. Pickup all the items on the ground and 
move the metal boxes to get the goodies underneath. In all, you'll find five 
boxes of shotgun shells, a small medkit, a large medkit and flares. Pull the 
third movable box out from the wall and push it to the side to access the exit. 
Go up the hallway, running over the collapsing tiles with spikes below. At the 
end of the hall, turn around and jump up to grab the ladder above. Climb to the 
top. Push the blue block with the face on it twice, then move it to the side to 
find the gold coins underneath. Take them. Go around to the other side of the 
room. As you approach the skeleton in the passageway, a boulder rolls in. Hop 
back and to the side to avoid it. Pickup the flares among the bones and continue 
along the hallway, jumping over the three spike pits until you come to a ledge 
above the blue cave. Pull the lever to open the double doors below. Now go 
around the ledge and turn right. Do a running jump to the ledge sticking out of 
the pillar. Do another running jump to the ledge with the M-16 clips. After 
making the pickup, do a running jump back to the previous ledge and safety drop 
to the hill below. Go through the double doors you just opened. Pull the lever 
to open the gate and go back as the Inuit warriors take care of the three thugs 
in the next room. You can assist with your pistols if you like, but be careful 
not to accidentally shoot the warriors. When it's over, pickup the uzi clips and 
a small medkit from the bodies. At the far back of the room on the left is a 
barred alcove overlooking a room with a pool of molten gold. There's a large 
medkit on the floor. Get it and go to the climbable ledge on the right. Go 
through the opening above and drop onto a ledge in the gold pool. Walk to the 
end of the first ledge and do a running jump to the next one. Jump to the rock 
ledge on the left. Jump up to the left end. Do a running jump over the molten 
gold to grab the backside of the angled block near the wall. Pull up, slide 
nearly to the bottom then jump to land on the angled block in the corner. 
Immediately jump again to land on the ledge with the grenades. Take them. Walk 
forward to the other side of this ledge and do a standing jump to the stone 
block ahead. Turn right and do a running jump to the small squarish block next 
to the falls. Do another running jump to the next block, it has a flat front and 
an angled section at the back. Turn left and do a standing jump to the flat area 
behind the falls. Climb onto the rock ledge and from here to the higher ledge 
which turns into an elevated bridge and runs around the perimeter of the room. 
Follow this bridge all the way around to the rock pile. Climb up the rocks in 
front. On the right in a shallow pit is a box of flares. Light a flare and get 
it. A little farther on, there's another pit on the right with a small medkit. 
Light a flare and get that too. After getting these items, go back to the last 
rock near the bridge. Climb up the flat stepped blocks on the left and turn 
around to face the river of molten gold. Do a running jump to grab the ledge 
ahead, pull up. Cross the ledge and do another running jump to grab the next 
ledge. Walk around the hanging rock to the other side of the ledge. Do a 
standing jump to the upper bank. Pickup the shotgun shells at the right side of 
this ledge and the flares in the pit below on the left. After getting the 
flares, climb back up and do a running jump to the pillar in the middle of the 
river with the M-16 clips on top. Pickup the clips and shoot the crow with your 
pistols that flies in from downstream. Do a running jump to the ledge on the 
other side of the river. Another crow flies in from below. Kill him with your 
pistols. Continue upstream along the rocks. Watch out for the spike pit and be 
sure to get the shotgun shells at the top of the tall rock. Turn around and 
shoot another bird with your pistols. Hop back and you will slide backwards. 
Walk left and get the automatic pistol clips. Climb onto the ledge behind you. 
Do a running jump to the T-shaped rock in the middle of the gold river. Pickup 
the M-16 clips and kill two more crows with your pistols. Jump to the ledge 
below and turn right. Back up to the edge of the rock, being careful not to step 
off into the molten ore. Do a running jump into the hole to land on a safe 
block. Drop down to the block below to get the gold bars. Climb up two blocks, 
turn around and do a running jump to grab the high square block just upstream. 
Turn right and do a running jump back to the T-shaped rock where you got the M-
16 clips. Do a running jump back to the bank. Continue upstream through the gap 
in the rocks to a room with a rolling blade. Run carefully past the blade, 
ducking into the alcoves. Go in the alcove on the right just after the blade 
corridor to find a large medkit. Take it. Go right and continue upstream to a 
ledge near the molten gold river. Do a standing jump to land on the square block 
in the river near the right wall. A running jump to the second block, standing 
jump to the third, running jump to the fourth, standing jump to the fifth, then 
turn right and do a running jump to the sixth. Do a running jump into the pool 
of water ahead. One of those biting fish are waiting for you. Harpoon it and 
swim forward and down through the passageway, then up to surface in the polar 
bear cave. Get out and use your grenade launcher. Pickup the large medkit among 
the bones. Go through the square opening to a ledge above the water. Take two 
steps back from the edge then a standing jump to land on the rock with the 
harpoons. Take them. Jump into the shallow water on the right, then advance 
carefully into the cave with your pistols. When the second polar bear emerges, 
backflip into the waist-deep water while shooting. Pickup two sets of uzi clips 
in the bear's lair. Now swim downstream to an underwater room. Take the two sets 
of M-16 clips on the bottom. Notice the items behind the ice windows, you'll get 
those soon. Now swim out into a small square opening in the cave ceiling. Climb 
out of the water through the square opening. Grab the small medkit and flares 
from the ledge above. Do a running jump from the ledge across the gold river to 
grab the ladder. Climb to the right and dismount on the ledge. Head down the 
ramp to the left. Push the button to open the nearby door and immediately 
backflip, avoiding the two rolling boulders. Climb down the ladder inside the 
doorway. At the bottom, climb to the left and drop to safe ground. Press the 
button, roll and run to the side to avoid the boulder. Follow the ramp to the 
top and climb up into the alcove above to find a pair of grenades. Take it. Then 
climb back down and go through the doors you just opened. Pickup two sets of uzi 
clips then climb through the rock tunnel to the locked double doors. Go to the 
left and kill the mercenary in the cave ahead with your M-16. Take his M-16 
clips. Explore these buildings thoroughly before flooding the area. As you poke 
around, three more mercenaries will come out of hiding. Kill them with the 
grenade launcher. One is carrying uzi clips, one a small medkit and one M-16 
clips. You'll also find a few scattered items. The first building contains 
automatic pistol clips. There's another small medkit on a pillar in the gold 
pool. You can jump over from the walkway to get it. Inside the right building 
you'll find a small medkit and a lever. Pull the lever to open the double doors 
near where you entered. To get back there, exit through the window on your 
right. Go up the stairs to the path and follow the path to the door. Enter and 
pull the lever to raise a barrier in the ice-window pool and flood this area. 
Return there and swim down to pickup some things on the bottom. Two bunches of 
harpoons below the now-submerged walkway and the gold nugget. Inside the lower 
levels of the buildings you'll find a large medkit and three sets of automatic 
pistol clips. A biting fish guards each pickup. Go to dry land and kill them 
with your pistols. Use the gold nugget in the receptacle at the top of the 
orange stairs to open the doors. This next section is much easier than it looks. 
There are three walkways. The left and right ones have moving panels with 
spikes. The center one has a rolling blade. Walk down the left pathway until the 
spikes start moving. Roll and run back to the wall, positioning yourself on the 
safe spot between the walkways. When the spike wall arrives, go back down the 
walkway behind it. Don't go all the way to the end, there is molten ore in the 
alcove. Light a flare. Turn left and do a running jump to the ledge in the 
corner. Pickup the flares and a small medkit from the skeleton. Return to the 
wall near the entrance. Repeat the same procedure with the second spike wall. Go 
to the end of the rightmost walkway and Light a flare. Do a running jump to the 
ledge in the corner. There are no goodies here, but you can climb higher onto 
the brown rock ledges near the rivulets of molten gold. Climb up to the barred 
window. Turn around and jump up to grab the ladder. At the top, turn around and 
jump to the flat spot on the right to find another ladder. Climb to the very top 
of the rocks. Do a standing jump over the stream of gold. Notice the hole on the 
right with the ladder, you'll return there in a moment. Look over the edge on 
the left. Locate the flat ledge below and slide backward down the rock face, 
grab the edge and drop to the flat ledge. There's a ladder inside the opening. 
Climb down and get the gold skull. Return up the ladder, turn right and do a 
running jump over the slope to the corner ledge. Light a flare. Climb over the 
block on the right and slide onto a flat ledge. Here you'll find another ladder 
which you can climb to the top of the cliff. Walk back to the other side, again 
jumping over the stream of gold. Climb down the ladder into the pit. At the 
bottom of the ladder, drop onto the breakaway tiles. Make a U-turn around to the 
left. Jump over the gap and land on the breakaway tiles on the other side. Keep 
going to the solid block with the large medkit. Take it and run off the 
remaining broken tiles to land on the brown area of the funnel below. Slide down 
the chute and continue to the cage. Drop through the opening to end the level.

Kingdom

Pull the movable box toward the gold square on the floor and get the flares 
underneath. Push the box onto the gold square to open the trapdoor. Pull the 
lever to open the cage door and get up on the block. The three sasquatches can 
climb up to reach you, but this will buy you a little time to shoot them as they 
enter the cage. Use your grenade launcher on them. Before going into the 
trapdoor, exit the cage and explore a bit. There are uzi clips on the ground 
near the door, plus more flares and a small medkit on the rocks to the left. 
Take them. As you scout the area, another sasquatch emerges from the cave on the 
left. Kill him with your shotgun and enter the caves. The right cave contains a 
box of shotgun shells. The middle cave has more shells and a spike pit. The left 
cave has a large medkit. When you pick it up, you'll need to deal with another 
sasquatch who comes down from the cage area. Kill him with your shotgun. Return 
to the trapdoor in the cage and climb down the ladder. Drop onto the gold block 
below the ladder, it's safe. Go to the right and jump into the pool of water. 
Surface and climb out on the ledge near the gold panel with the face. Climb onto 
the ledge to the right of the panel. Continue into a short hallway where you'll 
find uzi clips, M-16 clips and a small medkit. Take them and turn around, walk 
forward and find another ledge on the right. Climb onto it and follow the 
passage back around to the pools of bubbling gold. Jump to the gray square ledge 
sticking into the pool of gold. From here, Do a running jump to the alcove with 
the shotgun shells. Take them and do another running jump back to the ledge. Go 
into the next room where there's another pool of molten gold with several angled 
blocks in it. Do a standing jump onto the right side of the rectangular slope 
and immediately jump to land on the flat spot in the right corner. Go up the 
ramp and climb onto the high ledge on the left. Go around the left side of the 
orange structure, kill the sasquatch with your shotgun and pickup some shotgun 
shells. From the alcove where the sasquatch was hiding, you can see the gold 
coins. Slide down the rocks on the other side of the orange structure to the 
opening. Drop down into another cage. When you begin, all gates are closed and 
all levers are in the up position. Kill two leopards with your shotgun if they 
reach you. Pull the first lever and go through the left gate and pull the second 
lever. Go through the gate in front and pull the third lever. Go through the 
gate in front and pickup the shotgun shells and pull the fourth lever to open 
the exit door. Turn around, go back through the gate and go left to the cage 
with a small pool in front. Pull the fifth lever and go back to the first cage. 
Pull the first lever again. Go through the cage in front and all the way to the 
small pool. Pull the fifth lever again and turn around. Go pull the last lever 
and turn around. Go to the second small pool and get the automatic pistol clips 
below. Go through the last gate and get the small medkit on the ground near the 
exit door. Go through the exit door and to the left. Slide down the ramp and 
jump to grab the ladder. Climb all the way down to the spikes. Let go and walk 
through the spikes to get the uzi clips. Climb back up the ladder and to the 
left where you can stand on a spiked ledge. Turn around, walk through the spikes 
and do a standing jump over the opening to the ledge beyond. Light a flare. Now 
you can get the flares and automatic pistol clips you saw through the grates 
from below and another glimpse of the gold coins through the bars. Go up the 
stairs in the corner near the two floor grates and along the hallway to a T 
intersection. Go right at the T. Don't jump over the ramp ahead or you will land 
on the spiked ledge. Instead do a standing jump onto the flat spot on the right 
where you'll find the automatic pistol clips. Take them and light a flare. Hop 
back down on the small slope and follow the hallway down the stairs to the gold 
coins. Taking the coins opens the trapdoor. There's a sasquatch running around 
in the cages below. Drop down into the cage and kill it with your shotgun. 
Return to the exit door and this time follow the footprints up the long ramp to 
the right. Climb the rocks to the orange opening. When you take the large medkit 
near the skeleton, two sasquatches charge up the hill. Take care of them with 
your uzi guns. Sidestep right four times then drop down to the ground. Do a 
standing jump up to the flat spot in the center of the clump of trees. Now walk 
forward onto the wooden bridge. Turn left and do a tricky running jump across 
the pool to grab the green ledge with the automatic pistol clips on it. To line 
up this jump, position yourself at the back edge of the bridge with your left 
hand just touching the brown wall. Don't get too close to the support or you'll 
get knocked into it. Pull up, grab the clips then go to the back of this ledge. 
Do a running jump to the angled stone ledge against the back wall. Slide back, 
grab the edge and shimmy as far as you can to the left. Pull up. Walk around to 
the left and backup to the wall. Sideflip to the slope and grab the edge of the 
next wooden bridge. Pull up and cross the bridge. Take a careful standing jump 
to the ledge with the gold bars. After getting the bars, slide down the ramp in 
front and do a standing jump to the root with the M-16 clips. Take them and walk 
up to the peak of the root. Turn to face the orange opening where you started 
and do a running jump to the green and brown ledge. Jump back up to the ledge 
between the trees and this time go all the way across the wooden bridge. Look to 
the left across the stream of gold to locate the ledge with the pacing Inuit 
warrior. Do a running jump to the other ledge. Follow the warrior to a barred 
window and take the small medkit. Do a running jump back to the path and go to 
the left to enter the building. Inside is a hallway with barred windows 
surrounding a large room with an X-shaped golden path. Go down the hall to the 
right. Near the end you'll find some grenades. Take it and go back to the 
entrance. You'll see a lever on the right. Pull it to open a trapdoor in the 
room with the X-path. A mercenary drops down into the room. Past the entrance 
are to two levers on your left. Pull the one on the left first. This opens three 
doors in the X-path room, letting in three Inuit warriors. After they finish off 
the mercenary, pull the right lever. This opens the door into the X-path room. 
Go in and pickup the large medkit. Doing this opens the gold door at the end of 
the hallway outside, releasing a sasquatch. Unfortunately the warriors aren't 
much help here, leave and stand on the right side of this doorway. Take out your 
M-16 and kill the sasquatch. Stand in front of the doorway and shoot the sniper 
in the cage above with your uzi guns. Go down the hall to the left picking up 
some automatic pistol clips on the way. Go through the gold door and get the uzi 
clips at the back of the room. Slide down the ramp with the greenery but don't 
rush forward, it's a long drop. The grunting sounds should alert you to the 
presence of a couple of sasquatches in the treetops above. Jump to the green 
ledge ahead, then do a running jump to the next ledge. Get the flares. Jump to 
the previous ledge. Walk to the right end and do a standing jump to grab the 
shorter wooden bridge above. Pull up and walk to the higher end. Jump to grab 
the ladder on the tree. First climb down. Near the bottom, backflip off the 
ladder to land on the ledge behind. Do a standing jump from the back of the 
ledge to the molten gold square with two pairs of grenades. This square is safe 
the rest of the pool is burning hot. Take the grenades and jump back to the 
ledge then jump to grab the ladder. Climb all the way to the top. Kill the 
sasquatches with your grenade launcher and pickup a small medkit. Jump over to 
the skeleton and take the automatic pistol clips among the bones of the second 
skeleton and M-16 clips nearby. Climb down the ladder near the second skeleton 
to get another small medkit. Stand at the right side of the ledge. Light a flare 
and sideflip left onto the gold ramp. When you land on the dark slope, jump the 
gap to land on another gold slope. Slide to the bottom and pickup the shotgun 
shells. Do a running jump into the alcove in front. Follow the walkway with the 
opening and closing trapdoors. As you round the bend after the first trapdoor, 
two sasquatches emerge from the dark hole ahead. Use the grenade launcher. When 
they're gone, light a flare. Go into the opening where the sasquatches came 
from. When you take the small medkit, a third sasquatch attacks. Kill him with 
your shotgun and light a flare. You'll find some shotgun shells and uzi clips in 
the dark areas off to the sides, but watch out for the spike pits. Return to the 
first trapdoor. It's not open, hop over to the ledge near the entrance to open 
it. Then do a running jump into the open trapdoor. The gold floor is safe here. 
Follow the passage to a ladder. Climb to the level of the orange ledge, backflip 
onto the ledge behind then climb onto the orange ledge. Slide down the gold ramp 
to the left to land on a flat spot. Do a running jump across the flowing stream 
of gold to the next flat square. Position yourself at the middle of the square 
and turn a little to the left. Do a standing jump to a more or less flat spot 
below. Turn so the pool of molten gold is ahead and to your left. Do a standing 
jump from the back of the flat square to another flattish spot two squares 
ahead. Do a running jump across the gold stream to the flat block ahead and a 
second jump to the right. Turn left to face uphill. Do a standing jump from the 
top edge of the flat square to the ledge at the side of the ramp. From here, do 
a running jump to the long slope and slide down to the flat spot near the molten 
gold stream with the flat gold panel on the right. Walk to the edge and turn to 
the right. Do a standing jump through the gold panel and you will land onto a 
ledge. Inside is a small room with some items lying on the floor. Be careful 
only to walk on the squares below the shiny gold ceiling squares. All the other 
squares are burning hot. Walk to the flares, take them and kill the leopard from 
the next room with your grenade launcher. Walk to the small medkit and take it. 
Return to the square where you got the flares. Turn so the opening where the 
breakaway panel was is now on your left. Do a running jump to the safe square 
near the wall ahead. Turn left and do another running jump to the gold skull. 
Jump back from one safe square to another and enter the orange room with the 
stairs. Go up the stairs to emerge through the gold door above the gold-hill 
room. Slide down this ramp ahead to land on the flat spot below. Do a running 
jump across the gold stream. Climb up to the ledge on the left with several 
small square alcoves. In the corner you'll find the exit ramp. Slide down and 
you'll land on the gold square with the face at the bottom of the treetop area. 
Again, do a running jump into the alcove in front. Follow the gold walkway with 
the trapdoors all the way to the end this time. Climb up the golden blocks then 
the ladder. At the top of the ladder, follow the path around to an open area 
with a rocky slope. Two leopards charge in. Kill them with your shotgun then 
pickup the items inside the building. M-16 clips and a large medkit. Taking the 
medkit opens a gate outside. You can see this area through the window. This gate 
leads back to the cage and three caves at the beginning of the level. Instead, 
head down the slope. Kill another leopard on the way with your shotgun and 
continue down to a wall of ladders. Climb up. At the top is a receptacle for the 
mask of Tornarsuk. First approach the double doors on the right. They open and 
you can enter the room beyond. Climb down the ladder into the pit, walk through 
the spikes and take the large medkit in the alcove on the right. Climb back out 
and set the mask in place. The gold structure behind transforms into a ramp with 
a room at the top and the guardian emerges. Stand at the base of the slope, a 
little to the side and as the guardian comes stomping down, get ready to run. 
When he reaches the bottom, run/jump up the ramp into the building. Ignore the 
items and pull the lever. This re-opens the double doors below and extends a 
bridge inside that building. Run/jump down and across the bridge with the 
guardian close on your heels. Go back in the room to the lever and wait for two 
seconds. Pull the lever to retract the bridge. The guardian must fall in the 
pit. Now kill him with your M-16. When he falls, the level ends.

When the credits roll, the final statistics screen comes up. Press enter twice 
to access the passport. Turn one page to the select level screen. You now have 
the option of choosing any level, including nightmare in Vegas.

Nightmare in Vegas

Press the button to open the door and exit the bathroom. In the closet on the 
left you'll find four boxes of shotgun shells, small and large medkits and 
flares. Grab the shotgun and two boxes of shells from the windowsill near the 
chaise lounge. The balcony affords a view of the Vegas skyline. In a room next 
door, you can see a couple of armed baddies pacing back and forth. Press the 
button below the TV showing the Elvis concert, you'll receive a mysterious 
vision of Jeeves blundering around in a bathroom somewhere. The remaining door 
on your right leads to the hallway. Leave and go left. Shoot out the window in 
the hall with your pistols and climb onto a tiny ledge. Do a standing jump to 
grab the ledge on the right. Shimmy to the left to the trellis, then climb down 
to the left and up again onto a ledge outside the nasty neighbor's window. Go 
around to the front and do a standing jump to the balcony, take out the two 
masked goons with your shotgun. Relieve the bodies of a small medkit and shotgun 
shells. Pickup three more boxes of shells scattered around the room. Free Jeeves 
from the bathroom and get the small medkit from the dresser and the hotel key 
from the floor of the shower stall. Go out into the hallway and use the key in 
the keyhole to open the double doors. Here, on the top level of the atrium 
you'll find the bird monster cage on the left, a broken elevator in front and a 
hallway to the right which is barred by a gate at the moment. Enter the room 
with the bird monster cage and grab the shotgun shells at the front left near 
the snow leopard diorama. Pickup the flares on the block between the cages. This 
triggers the appearance of another thug. Take him out with your shotgun then 
climb the blocks at the front of the room to reach the rafters. At the back 
above the cage, you'll find two boxes of shotgun shells and a small medkit. Take 
them. You can also see the gold skull inside the cage. Return to where you 
entered from the hallway. Do a running jump to grab the gold sculpture just 
below the large medkit. Climb up and take the medkit. Face the walkway where you 
jumped from and walk forward to the edge. Sidestep to the middle then backflip 
to land on the sloping surface of the sculpture. As you slide, grab the edge 
then release to slide all the way down the sculpture to the floor. Two armed 
guys comes in from the swimming pool. Kill them with your shotgun and take their 
small medkit and two boxes of shotgun shells. Go into the pool and retrieve 
another hotel key from the bottom. When you surface, another thug is taking 
potshots at you. Climb out of the water and kill him with your shotgun. Take 
note of the double doors near the pool. They're missing a circuit which you'll 
need to locate. Use the key to unlock the doors to the right of the sculpture. 
There are two greenery-lined hallways leading away from the door. An armed thug 
lurks along each one, kill them with your shotgun. You'll also find two boxes of 
shotgun shells near the Tyrannosaurus Rex cage in the right hallway and a small 
medkit and more shotgun shells in the other hallway. Seek em. Return to the 
atrium and go through the doors framed with black and white star tiles to the 
right. Press the two buttons in the alcoves decorated with blue bubbles. This 
raises the curtain on the stage. As you approach the stage, three club-wielding 
goons climb over the boxes and attack. Kill them with your shotgun. Go back up 
the stairs, another bad guy enters and starts shooting. Kill him with your 
shotgun and take his small medkit and uzi clips. When you've taken care of the 
four goons, pickup the small medkit lying on the ground in the lounge and 
shotgun shells from one of the bodies. Climb onto the stage and take the shotgun 
shells, this triggers the appearance of two more goons from behind the crates. 
Kill them with your shotgun. Go to either side of the stage and climb up onto 
one of the blocks just below the one with a swinging crate above. Stand yourself 
at the outside edge of the block and climb onto the block next to the swinging 
crate. From here, do a standing jump to the ledge with the two boxes of shotgun 
shells. Take them and safely drop to the ground. Here are two movable boxes. 
Pull each of these twice toward the front of the stage. Doing this opens the 
trapdoor behind the wall of blocks. Drop down into that opening. Here you'll 
find a small room with several black and white movable blocks. There's an L-
shaped open space in one corner as well as another open square. Drop down into 
the L-shaped open space. Pull the first movable block once. Climb over it, turn 
around and push it into the corner. Turn around and walk to the next movable 
block. Pull it once, climb over it, turn around and push it into the corner. 
Turn around, pickup the uzi clips from the ground then pull the third movable 
block. Climb over and take the gold coins. Climb out of this room and return to 
the atrium. As you exit the black and white room, go to the left. The doors in 
the corner leading to the second elevator are now open. Pull the switch once to 
call the elevator. Pull it again then get in the elevator and ride it up. Walk 
out onto the ledge overlooking the sculpture. Do a standing jump to the gold 
ledge on the right. Walk through the glass and pickup two sets of uzi clips. Do 
a standing jump from the edge of the ledge to the ledge with the stars. Pickup 
the door circuit and a large medkit. Stand at the left side of the star ledge 
facing the broken glass ledge. Walk to the front edge of the star ledge then 
take two steps back. Run off the ledge and grab the other ledge. Pull up and 
walk through the glass to the gold ledge. From here, do a running jump back to 
the ledge in the corner and go to the elevator. Flip the switch near the 
elevator to send it down. Do a standing jump to grab the ledge above the ladder 
inside the elevator shaft. Climb into the passageway and go to the right. Jump 
over the broken glass in the pit and kill the goon who charges from the hallway 
with your shotgun. Pickup some shotgun shells and return to the elevator the way 
you came. Call the elevator and ride it down. Cross the atrium to the swimming 
pool. Use the door circuit in the receptacle on the wall to open the double 
doors. Stay sharp, someone left the cage door open and there's a Tyrannosaurus 
Rex running loose in the parking lot. Climb into the opening in the cement wall 
just inside to the left and kill it with your shotgun. When it's dead get the 
flares at the back left. An alcove on the other side of the parking lot in front 
and a bit to the right side you'll find the automatic pistols and three sets of 
clips, but watch out for the nasty guy with the club who comes around when you 
explore here. Go forward and kill him with your shotgun. In a small hole near 
one of the C-Net vans, you'll find the elevator junction. Go right. Picking it 
up triggers the appearance of a second T-Rex. You can take shelter in the small 
room with the Bartoli poster hanging above it. It's safe as long as you stay 
back from the door when the dino comes around. Here is also another club-
carrying guy around here, Kill them with your automatic pistols. After the 
second Rex is dead, take the flares and medkit. Go down the ramp to the right 
and pickup the gold bars in the cage. Return to the atrium. Climb up the side of 
the sculpture behind the pool to a flat spot with some uzi clips. Take them. 
From here, jump to the sloping section on the left. Slide back and grab the 
edge. Shimmy to the right a little and continue climbing upward all the way to 
the top where you found the large medkit earlier. Turn to the left and do a 
running jump to the ledge. Go to the hallway on the left with the garish carpet 
which is now open. Go down the ramp, roll and take out the armed thug with your 
pistols who follows you in. Pickup two sets of uzi clips in the alcove and two 
sets of automatic pistol clips in the alcove at the bottom. Return to the top of 
the ramp. Follow the walkway around the atrium to the other side. Now make a 
detour for some goodies. With your back to the bird monster cage room, look 
waaayyy down. The trapdoor at the base of the sculpture is now open. This is a 
perfect opportunity for a swan dive. In the underwater room below the opening, 
you'll find the uzi's and four sets of clips. Take them then go through the door 
that opens automatically. Climb back up the sculpture to the top. Jump over to 
the walkway and follow it around, past the bird monster room to the broken 
elevator. Place the elevator junction in the receptacle nearby to fix it. Pull 
the switch to call the elevator. Kill the approaching club guy with your 
shotgun. Pull the lever again, get in and ride up to the top floor. The bird 
monster is loose on the roof. As you exit the elevator, run/jump down the hall 
and into the monster's cage. Pickup the gold skull. Run/jump back to the 
elevator and pull the switch to send it down. As it passes, jump on top of the 
elevator and climb the ladder up. At the top, backflip to land in the opening 
behind. Here you'll find four boxes of shotgun shells and a large medkit. Take 
them. Walk up the ramp and climb down another ladder, drop into the hallway and 
run/jump down to the birdcage and shoot the bird monster with your uzi guns. 
When the monster falls, the game ends.

The End
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The Spoiler Centre