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Commandos: Beyond The Call of Duty FAQ/walkthrough
Written by Nadia Varkovsky ([email protected])
Last updated October 27, 2000 (Final Version) 

Contents:

1. Updates
2. Introduction
3. Game overview
4. New Skills and Equipment
5. Walkthrough
    Mission 1: Dying Light
    Mission 2: The Asphalt Jungle
    Mission 3: Dropped Out of the Sky
    Mission 4: Thor's Hammer
    Mission 5: Guess Who's Coming Tonight
    Mission 6: Eagle's Nest
    Mission 7: The Great Escape
    Mission 8: Dangerous Friendships
6. Credits 

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1. Updates

October 7, 2000: Started the FAQ and finished every section except the 
fourth one (New Skills and Equipment) and the walkthrough for the first 
mission plus the technical info for every mission. (Version 1)

October 7, 2000: Second update just 20 minutes before midnight. 
Finished the New Skills and Equipment section. (Version 1.1)

October 8, 2000: Updated the technical info for every mission and 
walkthrough for mission two should be starting very soon, later today. 
(Version 1.2) 

October 8, 2000: Second update of the day. Finished the walkthrough for 
the second mission. (Version 1.3)

October 8, 2000: Finished most of the walkthrough for the third 
mission. Added the versions history also. Half-term holiday starts at 
the 14th and I won't be back from New Zealand until the 20th. The next 
major update will probably be on the 21st. (Version 1.4) 

October 8, 2000: One last update before going to sleep. Gotta wake up 
early tomorrow for school. Yawn! Managed to finish the walkthrough for 
mission three. The next major update will be come in around two weeks. 
(Version 1.5) 

October 10, 2000: Corrected a few things in the FAQ and modified the 
structure a little bit. Just a very small update before eating dinner. 
(Version 1.6) 

October 13, 2000: Take an unexpected leave from school today. ^_^ 
Finished the walkthrough for mission four. Whew! What a tough one!!! 
Anyway, my flight to New Zealand will be leaving in four hours. Next 
update will be next week. (Version 1.7) 

October 22, 2000: Finished the walkthrough for mission five and 
corrected a few things in the FAQ. (Version 1.8)

October 23, 2000: Walkthrough for mission six completed at half past 
seven in the morning. (Version 1.9)

October 23, 2000: Completed the walkthrough for mission seven at 
quarter past twelve. Time to have lunch!!! He...he... (Version 2.0)

October 24, 2000: Completed the scrapbook and briefing sections to 
every missions as well as the walkthrough for mission eight at 1227 
hours. (Version 2.1)

October 24, 2000: Checked the FAQ thoroughly for one last time and 
corrected a few minor errors at 1700 hours. (Version 2.2)

October 27, 2000: More errors in the FAQ!!! This is becoming very 
annoying!!! Anyway, I guess this will be my final update and I hope 
that my FAQ had helped people in getting through those tough missions. 
See you all in the FAQ for Red Alert 2, which should be starting as 
soon as I got the game tomorrow. ^_^ (Final Version)


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2. Introduction

I found it quite strange due to the fact that no one is interested in 
writing a walkthrough for this sequel to Commandos: Behind Enemy Lines. 
However, I love this game very much and I know that it has been 
released for quite a long time. Perhaps this FAQ is a bit too late but 
I just want to help any gamers out there who are still stuck although I 
greatly doubt it due to the fact that the message board is empty and no 
request has been made at all. 
Please note that I'm very busy with schoolwork (I'm a grade 11 student) 
and updates may be very slow. I will try to update as often as I can 
but they will only come during weekends. This is my first FAQ so I hope 
you will forgive me on any mistakes and errors. If you have any 
critics, suggestions, comments and things to add, don't hesitate to 
email me at [email protected].
One more thing, this FAQ is protected by the international Copyright 
Law so if there's anyone who wants to post this FAQ in his or her site, 
YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people 
plagiarizing other people's FAQ to make money and believe me, writing 
FAQ is not easy and to you know how it feels if your hard work is used 
by other people. So for all plagiarizers out there, be warned that if 
you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT 
EASILY!!!

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3. Game Overview

I wouldn't go into too much detail as I assume that people playing 
Commandos: Beyond The Call of Duty would have played the prequel 
before. If you haven't and need basic explanation for the game, I would 
suggest you to read Kildread2's walkthrough for the first Commandos. It 
is very detailed and you will easily understand the basics by reading 
his FAQ.
This expansion pack features eight new missions with the old commandos 
gang to wreak more havoc on the Nazis. There is some new equipment that 
I will explain in the section below.

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4. New Skills and Equipment

-Tiny, Tread and Spooky now can render guards unconscious by using a 
fist, club and chloroform respectively. Tiny can use his fist to knock 
enemy soldiers down; Tread can use his club to do the same thing and 
the same goes for Spooky with the chloroform. However, the effect won't 
last too long. 

-This is where the second new equipment, which is the handcuff, will 
come to play and this time, everyone have it. Handcuff the guards as 
soon as you knock them out cold so they can't get up and raise the 
alarm. 

-Spooky have a new tool called the hanger. He can use this to take 
enemy uniform from handcuffed guards. This is very useful to sneak 
around the map when there isn't any Nazi laundry to be stolen. 

-As soon as you handcuffed a soldier, you can control him. This is 
called the puppet where you point you gun at the captured guard and he 
will do what you tell him to do as long as he doesn't get out of the 
commando's line of sight.

-When you kill an enemy guard, you can order any of the commandos to 
pick up a cigarette pack from body. This cigarette pack can be thrown 
on the enemy's patrol route or line of sight to lure them from their 
duty. Kill them when they come to pick up the cigarette pack. 

-Each commando now come equipped with stones and they can be used to 
divert the enemy's line of sight. For example, if you land a stone near 
a soldier, he will look away, making him an easy target to be stabbed 
from behind. 

-Lastly is a new Lee-Enfield rifle for Tread. It is as noisy as the 
regular pistol but it has a longer range. It's not quite useful for 
those missions who require absolute silence but it does come in handy 
sometimes.       

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5. Special Terms

To make everything easier, I'll address each of the commandos by their 
nicknames:

Green Beret : Tiny

Sniper : Duke

Marine : Fins

Sapper : Inferno

Driver : Tread

Spy : Spooky 

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6. Walkthrough

Mission 1: Dying Light 
Date: July 14, 1940
Location: Guernsey, England
Personnel: Tiny, Duke, Inferno

Introduction:

Summer, 1940. The Allied forces are expelled from the Continent, 
leaving all of Europe in the hands of the III Reich. Hitler begins 
planning the invasion of England. For weeks on end, the Luftwaffe drops 
countless bombs on England to prepare for the invasion.

Your men must destroy the installations that are on Guernsey, a small 
British Channel island occupied by the Germans. The German Headquarters 
is counting on those installations to help guide the invasion force. 
You must, at whatever cost, make the Channel and unbreachable barrier. 

Briefing:

Welcome to the English Channel, officer. In this mission, your main 
targets are the radar station and the lighthouse, which are located on 
the island. Furthermore and to make the drop easier for our bombers, 
you must also destroy the anti-aircraft batteries that are also located 
on the island. 
Once you have finished, head to the meeting buoy where you will be 
picked up, taken home safe and sound. Escape will be easier if you use 
the lift to the beach. Before you finish, I must remind you that the 
area is full of underwater mines. So you must be extra cautious in the 
water. That will be all. Good luck! 

Scrapbook:
-Destroy the radar antenna, the lighthouse and the antiaircraft 
batteries with the bombs and the barrels of explosives.
-The lift can make it easier to escape.
-Flee to the southwest buoy. 

Objectives:
-Destroy the radar antenna.
-Destroy the lighthouse.
-Destroy the anti-aircraft batteries.
-Escape to the southwest buoy.

Walkthrough:

-CLEARING THE DOCK-

Use Fins to row a little bit to the west and tell Duke to snipe the 
guard on top of the radar station. Get Fins to dive and swim towards 
the docks where there is a machine gunner and two patrolling guards. 
Wait until when the left guard is walking to the left and when the 
machine gunner is looking away, climb the ladder and kill the machine 
gunner with the harpoon. Quickly harpoon the other guard before he can 
turn around. The patrolling guard to the left will later come to 
investigate. Hide behind the boxes and harpoon him also.    
Swim to shore on the other end, near the elevator. Run to the bottom of 
the elevator when the two guards on the left are not looking and kill 
the guard near the elevator. Stand at the right side of the ladder and 
harpoon the other guard when the one above the ladder is looking away. 
Dive again and swim back to the rest of the team. Disembark everyone at 
the dock and pick up the inflatable boat.

-INFILTRATING THE ISLAND-

Make everyone hide behind the boxes and tell Duke to crawl to the left, 
near the barracks. But don't get spotted by the guards. Keep him out of 
range. Snipe the guard on top of the building to the left when no one 
is looking and send him back to the team. 
Use Tiny to pick up a cigarette from the dead guards' corpse near the 
docks and send him crawling to the left of the barrack. Throw the 
cigarette on the ground so the guard patrolling the stairs would come 
to pick it up. Stab him when he is walking back and hide his body 
behind the barrack.    
Put the decoy between the barrack and the anti-aircraft gun and 
activate it. This should lure another guard. Hide behind the stairs and 
stab him. Hide the body in the same place as the first one. Don't 
forget to pick the decoy up. 
Send the team crawling to the back of the barrack and have Inferno drop 
an explosive between the barrack and the anti-aircraft gun. The 
explosion should be big enough to destroy both of them. 
Send Duke crawling up the stairs, head to the right and try to stick to 
the wall as close as possible and hide behind the right of the boxes 
near the radar antenna. Wait for the patrolling guard to walk towards 
the radar station. Snipe him and Duke shouldn't get spotted. If he is, 
load the game and try again. You only have a few seconds to snipe 
before the guard turns around. Tiny should crawl to Duke's position and 
stab the guard in front of the radar station from the rear when he is 
looking away. Just leave the bodies where they are. Regroup the team at 
the base of the radar station except Fins. Fins should go back into the 
water again and swim to the shore near the elevator and stand behind 
the ladder. Just leave him there for now. 
Tiny should hide to the left of the small barrack and wait for the 
patrolling guard to pass through. Knife him and hide the body to the 
left of the small barrack. 

-DESTROYING THE RADAR STATION AND THE LIGHTHOUSE-  

Send Tiny to crawl to the stack of boxes in the middle of the island 
and put the decoy there. Activate it and the guard patrolling the 
stairs on the left should come to investigate. He might saw the corpse 
next to the barrack. Go around the boxes so as not to get spotted and 
stab him before he can raise the alarm. Hide the corpse at the same 
place as the previous guard. Send Inferno here and drop another 
explosive. Drop another explosive near the lighthouse and the barrack 
to the left so the explosion will destroy both structures. 
Duke should snipe the guard on top of the building near the elevator 
from beside the barrel to the south of the lighthouse. Beware not to 
get spotted by the patrolling guard nearby. Regroup everyone (except 
Fins) on top of the radar station and Inferno should detonate the three 
explosives in a quick succession. Enjoy the fireworks!!! Now, the alarm 
should ring but there are no more guards that will come out of the 
barracks because they have been destroyed also. ^_^ Wait until 
everything had settled down and all the guards have resumed their 
patrol before dropping the last explosive on top of the radar station. 
Get everyone out of the way and detonate it. That takes care of the 
radar station. Now all that's left are the anti-aircraft guns. 

-TAKING CARE OF THE REMAINING ANTI-AIRCRAFT GUNS AND ESCAPE!!!- 

Send Tiny to the stairs on the left and stab the guard patrolling the 
stack of boxes when nobody is looking. Just leave the body there or you 
can hide it behind the boxes. Kill the guard looking towards the sea 
beside the destroyed barrack and leave the body there or hide it. It's 
entirely up to you. 
Duke should snipe the two guards near the elevator. Since there aren't 
any barracks left, you can go on killing the remaining guards without 
fear of triggering the alarm. Use Tiny to move the barrels beside each 
of the anti-aircraft guns and blow them up. Next, send Tiny to kill the 
machine gunner facing the sea with the gun. Wait until the patrol is 
near the ladder so the noise would lure them also. Kill them both and 
heal up if you're shot. 
Use Fins to kill the two guards on top of the ladder near the shore and 
pump out the inflatable boat. Shoot the nearest water mine with the 
pistol by standing as close as possible to the water. Tiny, Duke and 
Inferno should get into the elevator and activate it to go down to the 
beach. Use Duke's two remaining bullets to blow the mines to create a 
large gap for the boat to cross. Load everyone on to the boat and have 
Fins row the boat towards the buoy. Mission accomplished!!!    

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Mission 2: The Asphalt Jungle 
Date: April 23, 1941
Location: Belgrade, Yugoslavia
Personnel: Tiny, Tread, Spooky

Introduction:

Belgrade has surrendered after a week of bombing. The Wehrmacht 
occupies Yugoslavia and is heading for Greece to help the Italian army 
to invade that country. Meanwhile, the rearguard troops are taking care 
of all the Yugoslav partisans.

In the next few hours, Dragisa Skopje, one of the commanders of the 
Balkan army is due to be shot. Your mission consists in rescuing the 
man alive. This individual will provide us with valuable information 
for our cause. 

Briefing:

Hello, officer. On this occasion, you must infiltrate your men into the 
zoo. Rescue Major Skopje alive. Once you have managed to free the 
major, steal the small lorry and escape along the northwest road. I 
recommend that you be very careful when you move since the execution 
squad will carry out the death sentence in case of an attack.
By the way, as you will see, due to the heavy bombing, most of the 
animals in the zoo have died. Even so, be careful with the surviving 
animals, as some of them may be dangerous. Good luck!

Scrapbook:
-Make sure the alarm does not go off since otherwise the prisoner will 
be shot.
-Place the prisoner inside the small lorry and escape down northwest 
road.
-Be careful with the animals. 

Objectives:
-Rescue Major Dragisa Skopje.
-Escape down the northwest road.

Walkthrough:

-GAINING ENTRY TO THE ZOO-

Wait for the patrol to walk back to the west and when the lone guard 
patrolling nearby is not looking, then use Spooky to chloroform and 
handcuff him. Immediately carry him back to your starting position 
before the patrol turns around. Take the soldier's uniform and walk to 
the barrack and stand beside the lone guard just standing at the front. 
Be careful not to get spotted by the patrol sergeant as he can see 
through Spooky's disguise. 
Wait for the guard at the zoo (guy with blue uniform) to walk back in 
the zoo first, and then kill the soldier patrolling the bushes to the 
left of the barracks. Hide his body at the far left side of the bushes. 
Do the same thing to the guard standing at the gate and hide the body 
there as well. Next, kill the guard in front of the barrack when he is 
not looking and hide the corpse in the same place. 
Wait for the blue-uniformed guy to walk towards the barrack. Chloroform 
and handcuff him. Take the uniform and Spooky now can roam the map 
undetected even by the patrol sergeants. Hide him with the other 
corpses (behind the bushes). 
Spooky should go to the far left of the map and kill the lone guard 
there. Just hide the body beside the wall and nobody should see it. 
Tiny should ran to the barrack (don't get spotted) and make his way to 
the walls just outside the lion's den. There is a fracture in the wall 
where Tiny can climb to get access into the zoo. But don't do that yet 
for now.
Use Spooky to go into the zoo from the main gate and kill the three 
lions with the lethal injection. It should be safe for Tiny to climb 
inside now. 

-SECURING THE NORTH BARRACK AREA-

Tiny should climb the ladder and put the decoy to the left of the small 
house located next to the gate. Activate it and the guard on the other 
side of the wall should come to investigate. Hide in the house and kill 
him when he arrives or use Spooky with the injection. Either way works 
fine. Just leave the body there. 
Next, send Tiny crawling past the gate (don't get spotted) and place 
the decoy near the bottom right of the ladder (close to the wall). Tell 
him to hide at the trees to the far left and activate the decoy. The 
two guards on the other side should come to investigate. Stab them and 
hide the body between the barrack and the bushes to its right. Kill the 
guard at the bottom left of the barrack and carry the body to the same 
hiding place. 
Have Spooky distract the guard to the north of the circle courtyard who 
is looking to the west. Tiny have to climb the barrack's ladder and 
kill the guard on the roof. Hide the body at the left corner of the 
roof and climb back down. Kill the patrolling guard to the left of the 
courtyard and north of the barrack when nobody is looking. Again, hide 
the body at the previous place. That takes care of everyone near the 
barrack.

-CLEANING UP THE COURTYARD AND RESCUING MAJOR SKOPJE

Kill the guard that Spooky is distracting when the patrol are not 
looking and hide the body beside the barrack again (just to be safe). 
Or you may hide it behind the structure north of the courtyard if you 
don't want to walk a long way. 
Use Spooky to distract the patrol so they will be looking south. Kill 
the patrolling guard to the right this time and hide the corpse as 
before. 
Send Tiny to kill the three guards aiming their guns at Major Skopje. 
Beware not to get spotted by the patrolling guard outside the ostrich 
cage. Hide the bodies at the far right of the map, just beside the wall 
of the ostrich cage. Tell Major Skopje to go and wait in front of the 
barrack that you've secured earlier. 
Put the decoy at the gate leading to the courtyard from the barrack 
area and the noise should lure the guard nearby to investigate. Crouch 
behind bushes and kill him when he passed by. Hide the body in the same 
place with where you put the bodies of earlier kills in the courtyard. 
Just take care not to be seen when Tiny is moving bodies around. 
Release the distraction on the patrol and have Spooky distract them 
again so they are looking to the west now. Tiny should kill the guard 
standing in front of the small bush to the right of the courtyard and 
hide the body. 
Put the decoy south of the cart to the right of the guard you just 
killed and activate it. The guard patrolling the bushes to the south 
should come to investigate. Circle around and kill him. Hide the body 
as usual. Next send Tiny to the left the bushes just north of the 
courtyard gate where there are two guards standing. Put the lure there 
and hide to the left. When you activate it, the two guards should come 
including the one patrolling west and east to the right of the bushes 
where you just placed the decoy. Kill the three of them and hide the 
bodies. (Again be careful not to get spotted when moving bodies 
around).

-CLEARING THE MAIN GATE AREA- 

Send Tiny behind the broken cart and run to kill the guard nearby when 
no one is looking and just hide the body there (to the left of the 
small stone structure). Kill the guard looking at the escape van when 
the other guard patrolling the van is looking away. (This requires a 
bit of timing but it shouldn't pose too much of a problem). 
Kill the guard patrolling the van and hide the body at the same place. 
Next run and kill the guard patrolling the ostrich cage when he is 
looking away and hide the body also. 
Kill the machine gunner to the left and hide the body at the same place 
as before. Send Tiny crawling to the dead elephant cage and put the 
decoy between the two walls. Activate it and hide inside the elephant. 
The guard outside should come to investigate. Kill him and leave the 
body there. 
Release the distraction on the patrol in the courtyard and tell Spooky 
to distract the patrol near the main gate. Use Tiny to move the bodies 
hidden behind the small stone structure (near the van) to a safer area. 
I'll leave that to your own judgment since most of the map is clear 
now. 
Have Tiny crawl to the left of the lone guard at the main gate and when 
he is not looking, run and stab him. Hide the body in the elephant 
cage.            

-SECURING THE ESCAPE ROUTE-

Release the distraction on the patrol in the courtyard and tell Spooky 
to distract the patrol near the main gate (Make sure they are looking 
to the east). Use Tiny to move the bodies hidden behind the small stone 
structure (near the van) to a safer area. I'll leave that to your own 
judgment since most of the map is clear now. 
Have Tiny crawl to the left of the lone guard at the main gate and when 
he is not looking, run and stab him. Hide the body in the elephant 
cage. All that's left now are three patrols, which you can't do 
anything about without raising the alarm. 

Additional note: You might want to distract the patrol again so they 
will be looking to the west for Tread to be able to drive the van 
without being seen. 

Have Tread run into the zoo through the main gate when the patrol 
outside is not looking and get into the car with Tiny. Drive the car to 
Major Skopje and pick him up. Don't forget about Spooky as well. Drive 
to the northwest and the mission is accomplished!!! 

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Mission 3: Dropped Out of the Sky
Date: June 10, 1942
Location: Crete, Greece
Personnel: Tiny, Duke, Tread

Introduction:

June, 1942. The German advance in North Africa comes to a halt at the 
outskirts of Tobruk. The siege gets longer and longer as the Allies 
desperately defend the town. This is the occasion that the German High 
Command was waiting for to test its new secret weapons.

By sheer chance, one of those weapons, the HS 293 bomb, has fallen on 
the island of Crete without exploding, halfway to its target. Your 
mission consists in recovering its navigation system. The study of that 
system will allow Allied technology to catch up with that of the III 
Reich.

Briefing:

Welcome, officer. In this mission, you must recover the guidance system 
of the secret bomb HS 293. To do this, you must sneak pass the tight 
security system that is guarding the bomb. Once you have it in your 
possession, place it in the lorry, escape down the road to the west.
That will be all. You must take all necessary precautions.  

Scrapbook:
-Use the Green Beret to capture the navigation system of the HS 293 
bomb.  
-Place it in the lorry and escape down the road to the west.

Objectives:
-Steal the HS 293 bomb's navigation system.
-Escape down the road to the west.

Walkthrough:

-CLEARING THE VILLAGE-

Wait until the patrol is walking to the west and the guard patrolling 
the church is heading east, use Tiny to stab him and hide the body 
behind the church (behind the wooden cart). Kill the guard to the south 
of the church when the patrol is not around and carry the body behind 
the church also. 
Wait for the patrol guard to pass through the church to the east before 
sniping them with Duke. Shoot from the left to the sergeant. If you're 
fast, you should be able to kill them before they can raise the alarm. 
Use Tiny to hide the bodies.
Put the decoy just slightly to the right of the church door and 
activate it, then quickly go inside the door. The guard to the left 
should come to investigate. Stab him and hide the body.     
Put the decoy on the road between the church and the house to its south 
(near the chimney). Activate it and hide in the house to the left. The 
guard to the upper left of the church and the one patrolling around the 
house where Tiny is hiding should come and investigate. Kill them both 
and hide the body behind the church. 
Climb to the platform overlooking the river and put the decoy at the 
bottom of the ladder (behind the guard) and go climb back up to the 
right of the platform. Activate the decoy and you should lure three 
guards from below. Kill them all and the guard overlooking the river as 
well. Be careful not to get spotted, if you do, load and try again, 
this might take a few tries. 
When it is done, it is time to take care of the only remaining guard 
below. You can do it in two ways: Climb down the cliff and stab him 
when he is not looking or stand up on the platform and when he sees 
you, crouch immediately. He should come to investigate and you can 
knife him while he is climbing the ladder. 

-CROSSING THE RIVER AND CLEARING THE LOWER CAMP-

Crouch at the center of the river and quickly ran across when the guard 
is not looking. CROUCH AGAIN as soon as you cross the river (might need 
a few tries) hide behind the tent and kill the guard patrolling nearby. 
Just leave the body there. Next, kill the guard looking at the river 
when nobody is looking and IMMEDIATELY carry his body to behind the 
tent (where you left the previous guard). 
Go to the left tent near the river edge and put the lure there. 
Activate it and the two guards nearby should come. Go around and stab 
them. Leave the bodies there. If they saw the guard's body below the 
ladder (across the river), just stab them and leave the bodies also. 
It's the same either way. 
Go to the south of the map with Tiny and place the decoy near the big 
stone foundation. Activate it to lure a guard. Go around to kill him 
and leave the body there (behind the stone). Crawl to large tent to the 
left of the HS 293 bomb and place the decoy in the middle. Two guards 
should come, kill them both and carry the bodies behind the stone 
foundation where you kill the previous guard. 
Now go back to the river edge and crawl all the way to the northwest 
and stop just below the cliff. Kill the guard there when no one is 
looking and hide the body behind the stone structure to the left. When 
the second guard come, run and stab him. Hide the body there as well.
Crawl and put the decoy to the left of the large tent just next to the 
HS 293 bomb. Hide behind the tent and activate the decoy. One guard 
should come, kill him and hide his body behind the stone foundation 
southeast of the HS 293 bomb. 
Go hide behind the big rock left of your current position and put the 
decoy there. Throw a cigarette slightly to the left of the rock and a 
guard should come. Activate the decoy and go around the rock to kill 
him. Leave the body there (DO THIS WHEN THE PATROL ARE NOT LOOKING). 

-CLEANING UP THE UPPER CAMP AND ESCAPE!!!-

Send Duke to crouch on the right of the barrack tent beside the river 
and snipe the guard on top of the HUGE stone structure. Don't let 
anyone see you. This might need a few tries to succeed.   
Tiny should crawl back to the right of the large stone structure and 
stab the guard beneath the stairs to the left when no one is looking 
(might need a few tries as the timing has to be precise). IMMEDIATELY 
carry and hide the body to the right of the stone structure. 
Climb the cliff with Tiny and immediately crouch to avoid being seen. 
Kill the guard in guarding the barrack when he is looking away and 
leave the body there. 
Crawl to the large rock to the left and put the decoy. Activate it and 
a guard should be lured. Circle around and stab him from behind. Leave 
the body there. Now move the previous guard's corpse (the one in front 
of the barrack) and hide it behind the rock as well.
Activate the decoy right in front of the barrack and it should lure 
another guard. Kill him and leave the body there.
Now put the decoy slightly to the northeast of the stone structure 
(near the lone guard on the top of the stairs). Activate the decoy and 
kill him. Hide the body behind the rocks (don't get spotted by the 
patrol below).
Now you have to kill the guard with the dog at the north. Notice that 
the guard is slightly behind the dog when they walk. Crouch and follow 
their route, you should knife them both when they reach the shaded area 
where nobody can see their corpse. Kill the guard first and quickly 
kill the dog as well. 
Tell Duke to join Tiny and position Duke at the fork of the road to the 
west. Snipe the lone guard at the other side of the bridge when he is 
at the end of his patrol route (to make sure that no one will see the 
corpse). 
Hide Duke behind the rocks and use Tiny to lure the guard patrolling 
the bridge by standing up and when he was spotted, immediately crouch 
and the guard will come. Hide behind any stones nearby and simply stab 
the guard. Hide the body behind the rocks.
No use Tiny to kill the machine gunner beside the barrack and use 
Duke's two remaining bullets to dispose of the two guards at the 
bridge. 
Tiny should climb back down the cliff and grab the HS 293 navigational 
system. Carry it all the way back to the upper camp (beware of the 
patrol). Have Tread come out from the church and drive the truck to the 
place where Duke and Tiny are waiting. Pick them up and drive the truck 
to the northwest road. Mission accomplished!!!  

***********************************************************************

Mission 4: Thor's Hammer 
Date: September 11, 1943
Location: Bonn, Germany
Personnel: Tiny, Duke, Inferno

Introduction:

Allied troops have recovered Sicily. Hardly a month has gone by since 
they arrived there. However, their progress has not been encouraging. 
Close collaboration between the infantry and the artillery permits 
Marshall Albert Kesselring to keep the Allies stuck in their positions. 

The objective of your mission will be to destroy a large-caliber rail-
mounted cannon that is stopped at the train station in Bonn, Germany. 
If you manage to destroy it, the Wehrmacht will lose an important 
strategic artillery weapon that should be heading for Italy, and the 
invasion troops will be able to advance towards the North.

Briefing:

Welcome, officer. During your mission, you must destroy the large 
caliber train-mounted gun. Place two explosive charges next to it and 
blow it to smithereens. You must also blow up the armored carriages 
stopped on the siding. To do this, you must increase the power of the 
explosives with the help of various barrels. 
When you have managed this, use the locomotive that is on the first 
track to escape towards the east. If you need to hide during the 
mission, you could try to move one of the carriages and use it as a 
shield. That will be all. As you will see, there is a great deal of 
activity in the station so be sensible and do not risk the lives of 
your men.  

Scrapbook:
-You can push the carriages in order to hide behind them.
-To blow up the armor carriages, place several barrels of explosives 
together with the bombs.
-Place two bundles of explosives to blow up the rail gun. 
-To escape, use the locomotive stopped on the first track.  

Objectives:
-Destroy the rail gun.
-Destroy the armored train.
-Use the locomotive to escape. 

Walkthrough:

-SECURING THE WESTERN AREA-

First, you have to kill the guards nearby. Send Tiny to kill the guard 
patrolling around the small house when the soldier to the east is not 
looking. Timing is crucial here, as you have to IMMEDIATELY pick up the 
body and hide it behind the stack of boxes and cable rolls before you 
are spotted by the patrol to the north (might need a few tries). Next 
crawl behind the small house and approach the guard standing beside the 
guard standing next to the stack of boxed from the north. Kill him when 
nobody is looking and leave the body there for now. 
Kill the lone patrolling guard to your right when no one is looking 
(beware of the patrol to the east) and carry the body to your starting 
position. Do the same thing with the previous two corpses (just to be 
safe). 
Crawl back to the boxes and this time wait for the patrol to pass by 
and quickly run to stab the guard between the two walls when he is not 
looking. Carry the body to the same place as previous kills. 
Now Tiny have to dispose of the two guards north of your starting 
position. Put the decoy near the stack of boxes and activate it, kill 
the patrolling guard that come to investigate. Hide the body with the 
rest. Turn off the decoy and throw a cigarette pack so the standing 
guard can see it, when he come to pick it up, activate the decoy. Kill 
him and hide the body (don't get seen by the patrol while doing this). 
Send Tiny to crawl north and stop at the train tracks. As soon as the 
patrol heads east again, run and quickly stab the patrolling guard to 
the north. 
Additional note: You must time your movement so that by the time Tiny 
delivers the cold steel blade to the guard, the guard should be walking 
between the two large boxes and the metal tower. If you time it right, 
the guard should be killed there and nobody will see the body. (If 
someone does, load and try again as it might need a few tries). And 
don't forget to crouch as soon as you knife him. 
Next wait for the patrol to the north (near the rolls of cable and two 
stacks of logs) to head east then send Tiny crawling to the south of 
the cable. Kill the lone patrolling guard when he passed by to the 
north and quickly hide his body between the two stacks of logs. 
Send Tiny to hide beside the rolls of cable to the north and the large 
warehouse. Put the decoy there and wait for the patrol to head south 
again before throwing a cigarette pack to lure the lone patrolling 
guard to the north. When he comes, activate the decoy and stab him. 
Leave the body hidden there. 
Crawl and stop at the staircase leading to the guard standing at the 
large warehouse to the north. Make sure no one is looking when you kill 
him and carry the body back to the previous place. 
Now crouch near the roll of cable to the right and kill the guard there 
when no one is looking. Carry the body through the gap at the wall and 
hide the body there. Now kill the two guards to the east of guard you 
just killed. Hide the bodies in the same place (should be a piece of 
cake). And then drop the decoy there and go hide behind the wooden 
carriage before activating it. The patrolling guard should come to 
investigate. Quickly run and stab him, leave the body there. 

-CLEARING THE VICINITY OF THE TRAIN STATION-

Send Tiny to crawl and put the decoy between the compound wall (area 
with tents) and the large box (south of the barrack). Hide inside the 
barrack and wait for the lone patrolling guard (patrolling the compound 
perimeter) to come before activating the decoy to lure two guards 
together. Kill them both and leave the bodies there. 
Crawl into the compound and follow the pavement floor to the southeast 
until you find a guard guarding the gate. Kill him when no one is 
looking and leave the body there. 
Next drop the decoy at the left of the leftmost tent and hide beside 
the bottom tent. Activate it and the patrolling guard should come, kill 
him and hide his body outside. Crawl back inside and kill the guard to 
the right of the bottom tent and hide the body outside as well. 
Crawl back inside and wait for the only patrolling guard to head west 
again before killing the guard between the trees. Quickly run and kill 
the guard to his left. Then hide in the closest tent. The patrolling 
guard should see the body and yelled, bringing his friend along to 
investigate. Kill them both before they can raise the alarm and leave 
the bodies there.
Crawl eastward near the edge of the map, drop and activate the decoy 
behind the pile of junk to lure the guard patrolling the compound 
perimeter. Kill him and leave the body there. Kill the machine gunner 
next, when nobody is looking. 
Crawl all the way back until the big warehouse just south of the 
barrack near the compound perimeter. Drop the decoy inside (far right 
corner) the warehouse and hide behind the huge black door. Activate it 
and two guards should come to investigate. Kill them both, leave the 
bodies and pick up the decoy. 
Drop the decoy again between the two wooden boxes and the car train to 
the east. Wait for the guard patrolling the compound perimeter to get 
close then activate the decoy. Two guards should come to investigate. 
Crawl there and kill them both. QUICKLY go hide in the warehouse and 
leave the bodies there. The patrolling guard to the south should see 
the body, kill him and leave the body with the rest. 
Stick and crawl alongside the compound perimeter. Stop just beside the 
only guard standing there. Kill him when no one is looking and QUICKLY 
carry the body and bring it A FEW STEPS to the southeast (stick to the 
wall). QUICKLY DROP THE BODY AND CROUCH before the guard at the train 
station can see you (might need a few tries). 
Kill the guard standing next to the small house and hide inside it. The 
guard at the train station should see the body and come to investigate. 
Come out from your hiding and stab him from behind. Move the bodies and 
hide them beside the house. Kill the guard next to the crane and hide 
the body in the same place. Climb the ladder leading to the roof of the 
station and stab the guard on top. Hide the body in the small corner. 
Crouch and wait to ambush the other guard when he turns his back to 
you. Leave the body there or hide it. It's entirely up to you. 
Climb back down and wait for the guards at the station to look away, 
then dash your way to the small corner at the center of the station. 
Wait for the patrolling guard to move away then quickly run and stab 
him so his body will fell right at the middle so the guards on both 
sides will not see the body (again, this requires extreme timing and 
you might need a few tries). Kill the guards on both sides and just 
leave the bodies there. 
Bring Duke over from the starting position to the station and position 
him near the pile of junk to the northeast. Snipe the soldier on the 
roof and just wait there for now. Tiny should put the decoy on the 
front of the rail gun and activate it. Hide beside the track next to 
the station and activate the decoy. The guard patrolling nearby should 
go down the track to investigate. Stab him and leave the body there 
(beware of the patrol and the remaining guard on the station roof). 

-CLEANING THE REMAINING GUARDS-

Go back to the west and climb down the ladder near the large 
warehouses, which lead to a large round space below. Place the decoy 
there and stick to the wall. Activate it and a guard should come to 
investigate. Wait at the bottom of the ladder and knife him while he's 
climbing down. Just leave the body there.            
Go to the western end of the rail gun where there are two guards 
standing on each side. Drop the decoy near the crane to the north of 
the upper guard and hide behind the crane. Activate it and when he 
comes to investigate, he should see the bodies of his comrades behind 
the house. Kill him when he walk by the crane and add his body to the 
pile beside the house. 
Next drop the decoy on the track, north of the second guard and hide 
behind the crane. He should come to investigate and see the bodies at 
the station. Kill him and hide the body with the rest. Don't forget to 
kill the machine gunner, west of the crane. Hide his body at the same 
place. 
Next kill the guard in front of the small barrack south of the machine 
gunner you just killed. Hide his body in the same place (beware of 
patrols). Next crawl to the rail gun and stop behind the guard in front 
of it. Kill him when the patrol is not looking and carry his body to 
the small house to join the bodies piled there. 

-SETTING UP THE EXPLOSIVES-

Send Inferno to plant two explosives on the rail gun (beware of the 
patrol and the guard on the station roof). 
Send Duke to hide behind the pile of junk near the northeast corner of 
the map (near the escape train). Get Tiny and Inferno to crawl to the 
big car train south of the end of train tracks (where there are two 
guards on top). Wait for the patrol to pass and use Inferno to lob a 
grenade to the ground. The resulting explosion should kill the patrol 
and the two guards on top. MAKE SURE that every guard around the 
armored train comes to investigate (including the other patrol to the 
west). Lob the second grenade to kill them all. 
Send Tiny to kill any remaining guards around the armored train. This 
should be easy because most of them would have died from the blast 
earlier (only two remains in my game). Send Inferno to plant the third 
explosive inside the first train then the last one next to the second 
train. Use Tiny to lift the barrels to the east and drop one inside the 
first train and the remaining two barrels next to the second train.

-DESTROYING THE TRAIN-MOUNTED GUN, THE ARMORED TRAIN AND ESCAPE!!!- 

Now circle around the map through the western side which you've cleared 
earlier and join Duke behind the pile of junk. Detonate the explosives 
simultaneously and tell Duke to snipe the guard at the gate leading to 
the station. 
Now everyone should crawl and get into the locomotive without being 
seen. This requires extra timing especially if you want your men enter 
the locomotive without even being shot once. The locomotive will start 
and the soldiers will be firing furiously at it. When the train reaches 
the northeastern corner of the map, the mission is accomplished!!!   

***********************************************************************

Mission 5: Guess Who's Coming Tonight 
Date: July 15, 1944
Location: Rastenburg, Prussia
Personnel: Tiny, Duke, Tread, Spooky

Introduction:

In the summer of 1944, a desperate and unhappy group of high-ranking 
German soldiers dreamed up an operation meant to get rid of the Fuhrer, 
topple the III Reich and establish a new government. The chosen date is 
July 20. The place, Headquarters at Rastenburg, known as the 
Wolfsschanze, the Wolf's Lair. However, a problem has arisen. The SS 
Colonel Wilhelm von Below, chief of security of the complex, has some 
suspicions regarding the existence of a conspiracy and is about to 
unmask its leaders.

You mission will be to enter the fortress and kidnap Colonel von Below 
before he can upset the plans. If you are successful, maybe Hitler will 
be eliminated and the war might end in a few days.   

Briefing:

I am pleased to see you again, officer. Your mission will be to 
infiltrate the walled compound, capture Colonel von Below, place him in 
an armored vehicle and escape down the road to the east. Due to our 
carelessness, one of our men has been captured. Free him and carry out 
your mission. 
One more thing, the enemy is on full alert. At the slightest sign of 
danger, the officer will escape in a vehicle that is waiting for him, 
terminating your mission immediately. That will be all. We are counting 
on you.  

Scrapbook:
-Get into the enclosure by climbing to the platform on the east door. 
-There is an ammunition box in the enclosure. 
-Free the Spy that is in prison at the northern part of the complex.
-Capture the Colonel and take him into the tank.
-Escape through the south-east road.  

Objectives:
-Free the Spy.
-Kidnap Colonel von Below.
-Escape through the southeast road.  

Walkthrough:

-CLEARING THE TOWN-

Order Tiny to drop and activate the decoy at the starting position 
(don't move anywhere). Quickly hide in the small hut. Three guards 
should come to investigate. Kill them all and leave the bodies there. 
Drop and activate the decoy again so the noise will attract the 
patrolling guard to the east (near the stack of logs and barrels). Go 
hide in the hut again and quickly kill him before he can raise the 
alarm upon spotting his dead comrades' bodies. 
Hide beside the large house to the north and as soon as the guard in 
front of the house slightly to the northeast (at the road intersection) 
is not looking, quickly run and hide in the house behind him. Stab him 
from behind and hide the body in the starting position. 
Drop the decoy between the house and the wooden wall to the northeast 
(near the guard at the road intersection) when no one is looking. This 
might require a few tries. Activate it and hide in the house nearby. 
Two guards should come, so stab them both and leave the corpses there.
Send Tiny to the left of the house located west of Tread's position. 
Put the decoy and activate it before hiding in the house. The guard 
patrolling the road should come to investigate. This is a very easy 
kill. Just come out and stab him. Leave the body there.  
Next, quickly run to Tread's position when no one is looking (might 
need a few tries) and put the decoy in the small corner formed by the 
two wooden walls. Tell Tiny to hide with Tread before activating it. 
The two soldiers near the machine gunner should come to check. Stab 
them both and leave the bodies there. And then run to the machine-
gunner and stab him when he is not looking. Hide the body in the small 
corner also.  
Send Tiny to hide in the corner of the house to the east (near the 
patrol). Wait until the patrol is heading east before dashing out from 
the corner (beware of the immobile guard near the field) into the 
field. Drop the decoy on the northern wall and go stand at the edge of 
the southern wall. Activate it and the guard shouldn't see Tiny, while 
he comes to investigate. Kill him and hide the body in the northern 
walls corner. 

-GAINING ENTRY TO THE COMPOUND-

Send Duke to Tiny's position and snipe the guard on top of the 
compound's eastern wall (don't get seen). Crouch as soon as this is 
done and hide in the hut. 
Tiny have to crawl at the edge of the map to avoid being seen by the 
guards at the gate. Climb up the wall when nobody is looking (don't 
forget to crouch). Climb down the ladder when the coast is clear and 
climb the ladder to the building east of the Panzer tank. Kill the only 
guard on the roof and leave the body there (beware of guards from the 
buildings nearby including the patrol). 
Climb back down and kill the soldier near the gate when the patrol is 
not around. Hide the body near the trees to the east. Only three guards 
are left near the gate now, but they will be dealt with later.
For now, sneak past the patrol and climb to the roof of the barrack 
west of the Panzer tank. Kill the guard on the left when no one is 
looking and leave the body there. Lure the other guard's attention by 
using throwing some stones or using the decoy. Anyway, he should turn 
around and see his friend's corpse. Hide in the shadows and stab him 
when he runs by (beware of the patrol). 
Climb back down and climb down the eastern wall again. Stand beside the 
small barrack next to the gate and throw a stone so the two guards will 
turn their heads around. QUICKLY stab the guard next to the barrack and 
IMMEDIATELY carry his body behind the barrack.

Additional note: Some people might find this part VERY HARD to pull 
off, as the guards will only turn around for a few seconds. I've tried 
this many times and it worked but precise timing is very vital to 
ensure success. Good luck!!! ^_^

Climb the wall into the compound again and dispose of the two remaining 
guards when no one is looking. Hide the body near the trees to the east 
or behind the stack of boxes and barrels to the west.
Send Tiny to drop the decoy next to the small wooden hut to the west. 
Be patient and wait for two soldiers to walk nearby before activating 
the decoy. Quickly hide in the hut. Kill them when they walked by and 
hide the corpses to the left side of the hut.            

-ACQUIRING THE AMMUNITION BOX-

Tread should join Duke and both of them have to sneak into the compound 
through the now "totally-safe" gate. Tell them to join Tiny and hide in 
the small hut. 
Tiny should plant the decoy at the corner of the stone building to the 
north (the one with an anti-aircraft gun on the roof) and hide in the 
building. Activate the decoy and a guard should come to investigate. 
Kill him and leave the body there. 
Tiny have to wait by the stack of barrels to the west and stab the 
guard patrolling nearby. Hide his body in the small corner near the 
trees just north of the stone building. Go hide in the opposite corner 
and wait for the patrolling guard from the northwest to see the body. 
Kill him before he can raise the alarm and hide the body in the same 
place. 
Go to the stack of logs to the northwest and drop the decoy on the left 
side. Hide somewhere to the south (near the trees again) and activate 
it. The guard standing next to the barrack should come, just kill him 
and leave the body there.      
Send Tiny to circle around the barrack from the south and throw a stone 
to divert the guard's attention. Stab him and leave the body there. 
Send Duke and Tread to Tiny's position. Duke should grab the ammunition 
box and he will be rewarded with four extra sniper bullets.

-RELEASING SPOOKY FROM THE PRISON AND PUTTING ON A DISGUISE-

Circle around the barrack again and use Tiny to drop the decoy slightly 
to the southeast of the power grid. Wait for the patrolling guard from 
the north to come before activating the decoy. The other immobile guard 
near the barrack should also be lured. Kill them both and leave the 
bodies there. 
Crawl past the machine-gunner's view from the east and head to the 
west. And then wait for the patrolling guard to walk south. Quickly 
kill the immobile guard and run to kill him as well. Leave the bodies 
there. 
Go all the way to the north and kill the lone immobile guard near the 
trees when nobody is around. Hide his body somewhere to the south (I'm 
sure you can find a safe place by yourself) ^_^
Plant the decoy west of the prison (at the corner between the trees and 
the wooden wall). Hide on the other side of the trees and activate the 
decoy. Kill the guard that comes to investigate and carry his body to 
the south (beware of the patrol and patrolling guard to the east).
Approach the prison again from the west and punch the guard in the 
corner between two wooden walls (left of the prison). Handcuff him and 
hide him behind the stack of logs nearby. 
Wait beside the prison and kill the guard in front when no one is 
looking. Hide his body behind the stack of logs as well.
Quickly free Spooky when the patrol is not around and tell him to 
change his clothes from the guard that you knocked out cold earlier 
with Tiny. Then kill the only remaining guard patrolling next to the 
prison and hide his body behind the logs. Don't forget to take out the 
machine-gunner south of the prison and hide his body in the same place.
Spooky should make his way across to the villa and climb the ladder to 
the east. Climb a few more ladders and he will eventually find a 
uniform in the northwest end of the roof (don't get spotted by patrols 
as the sergeants can see through Spooky's disguise). Change Spooky's 
uniform and he is free to roam the map now. ^_^ 

-CLEANING THE HEADQUARTER AND THE VICINITY-

Additional note: There is no need to move bodies around on the roof as 
nobody can see them unless I said it is necessary.

Climb the ladder to the east and kill the guard patrolling nearby when 
no one is looking. Next, dispose of the two guards on top of the two 
ladders (north and south). 
Climb back down and kill the three guards to the left, beginning with 
the patrolling ones. Leave the one standing still for the last. This 
should be a piece of cake, just be careful of patrols on the ground. 
Next, climb down one level and kill the lone patrolling guard to the 
east. Climb all the way down to the ground and kill the patrolling 
guard to the left. Hide his body at the corner. Proceed by killing the 
guard to the right and hide his body in the same place. 
Take out the immobile guard and the machine-gunner to the south and 
leave the bodies there.
Run all the way to the west of the HQ. There are two patrolling guards 
here. Kill the one patrolling west to east and vice versa. Hide the 
body at a small corner near the trees. 

Additional note: Drop the corpse as close as possible to the left side 
of the corner to avoid being seen by the patrol.

Now kill the patrolling guard to the north when he reached his northern 
end of his patrol route. Quickly carry his body and hide it behind the 
stack of logs next to the prison (beware of the patrolling guard in the 
HQ's garden).
Dispose of the guard patrolling the left garden of the HQ when the 
patrol is not around and hide his body in the same place as previous 
kill. 
Run to the front door of the HQ and kill the lone patrolling soldier 
there when he reached the eastern end of his patrol route (to avoid 
being seen by the patrolling guard to the east). 
Kill the two guards on both sides of the Kubelwagen parked outside the 
HQ when no one is looking. Leave the bodies there. Don't forget to get 
rid of the guard patrolling the right garden of the HQ and hide his 
body at the bottom of the ladder leading to the HQ's roof. 
Kill the machine-gunner south of the Kubelwagen and hide the body next 
to the stack of logs nearby. Area secured!!! 

-CAPTURING THE COLONEL AND ESCAPE!!!-

Send Spooky to distract Colonel von Below so he is looking to the west. 
Tiny should stand beside the trees and crouch until one of the guards 
spots him. The two guards and the Colonel will point their guns at 
Tiny.

Additional note: This idea may sound a little crazy but it works!!! 
I've tried it many times myself. ^_^

Spooky should quickly kill the two guards and chloroform the Colonel. 
Don't forget to handcuff him as well. Leave him there for now. 
Spooky should go to the roof of the building north of the Panzer and 
kill the guard there when no one is looking. 
Send Duke crawling from the west and snipe the remaining guard on the 
roof. Send Tread to stay with Duke. 
Spooky have to kill the immobile guard next to the Panzer when the 
patrol is not around and hide the body near the trees to the north.
Distract the patrol with Spooky so they should be looking to the 
southwest. Get Tiny to carry the Colonel and load everyone into the 
Panzer (excluding Spooky). 
Have Tread drive the Panzer out of eastern gate and wait there. Spooky 
may release the distraction now and get him into the Panzer. Drive 
along the road to the southeast and the mission is accomplished!!!           

***********************************************************************

Mission 6: Eagle's Nest 
Date: November 12, 1944
Location: Neubranderburg, Germany
Personnel: Tiny, Duke, Inferno

Introduction:

The outcome of the war is being decided in the skies over Europe. 
Allied numerical superiority has meant that the Luftwaffe has been 
unable to prevent systematic Allied bombing of German-held territory. 
However, the situation can change. German technicians are working on 
the final details of a new generation of jet fighters.

Your mission consists in sabotaging current research. To do so, destroy 
the prototypes stationed at the Neubranderburg airfield. Whoever rules 
the skies will hold the key to the ultimate victory.

Briefing:

We meet again, officer. On this occasion, you must sneak into the 
airfield and destroy the German prototypes. To make sure there is 
nothing left, place the fuel tanks next to the aircraft and blow them 
up. Your objective is simply the destruction of the prototypes. But if 
you do not want any excessive risk, you may also destroy the remaining 
aircraft. 
Finally, escape by using the aeroplane standing at the center of the 
runways. Capture an enemy pilot to help you with the controls. That 
will be all. We know that you will make it. 

Scrapbook:
-If you walk along the path, your footprints may give you away.
-Push the fuel dumps towards the prototypes to enable you to destroy 
them.
-You must kidnap the enemy pilot to escape.

Objectives:
-Destroy the prototypes.
-Kidnap the enemy pilot to escape.
-Escape by using the jet plane in the airfield.

Walkthrough:

-CLEARING THE FARMHOUSE-

Use Tiny to drop the decoy south of the large rock at your starting 
position. Hide behind the small rock to the east and activate the 
decoy. The guard patrolling to the north should come to investigate. 
Kill him and hide the body behind the large rock. 
Run past the stone wall and head to the cliff to the north without 
being seen. Climb the cliff and kill the guard on top when he is not 
looking. Hide the body at the edge of the trees to the left. 
Climb back down and crawl into the farmhouse. Kill the guard next to 
the large house when no one is looking and hide the body between the 
house and the stone wall (in the shadows). 
Stab the lone guard patrolling the large house and hide the corpse at 
the corner also.
Now drop and activate the decoy between the well and the small pagoda-
like structure next to it. Hide in the house and wait for the 
patrolling guard outside to come investigate. Come out from hiding and 
stab him. Again hide the body at the corner as previous kills. 
Drop the decoy near the second door from the left and hide behind the 
pagoda structure. Activate it and the guard at the gate should be 
lured. Kill him and hide the body in the same place as before.
Bring Duke to the gate and tell him to snipe the guard outside the 
airfield to the north. As soon as you drop him, find the quickest 
moment possible to drop the other guard patrolling on the wall to the 
east. YOU MUST NOT BE SEEN as the alarm will immediately be triggered 
if you do.

Additional note: Be careful of the guards who are patrolling the 
interior of the compound and the guard outside as well.

-SECURING THE ENEMY PILOT-   

Send Tiny to the road east of the farmhouse and wait behind the stone 
wall. Quickly stab the guard patrolling nearby when nobody is looking. 
Hide his body in the small corner to the north just nearby.
Place the decoy on the left of the compound and hide behind the walls 
again. Activate it and the patrolling guard outside the compound should 
come to investigate. Kill him and hide the body in the corner as 
before. 
Now plant the decoy again just beside the lamp post in front of the 
compound and crawl through to the south to get to the other side of the 
compound's gate. Activate the decoy and the guard should come, crawl 
past through the gate and stab him. Hide the body in the small corner 
again. 
Now bring Duke to Tiny's position, sneak him into the compound and 
position him outside the house on the left side. Snipe the guard on the 
barrack without being seen. Drop prone as soon as this is accomplished 
and return him to the small corner. Don't forget to bring Inferno there 
also.
Next send Tiny inside and drop the decoy on the shadows left of the 
western house. Activate it and hide in the house. The guard patrolling 
to the north should come to investigate. Come out from the house and 
stab him in the back. Leave the body there.
Run and hide in the barn to the north when the pilot is not looking. 
Wait until he is going south again and quickly punch him with Tiny's 
fist. Handcuff the pilot and leave him there for now.

-ACCESSING THE AIRFIELD-

Send Tiny to climb the ladder lading to the airfield and kill the 
patrolling guard to the north when nobody is looking. Hide the body 
behind the blue barrels to the west. 
Ascend the ladder of the building east of the barrels and stab the 
guard there without being seen. Crouch immediately after this is done 
and leave the body there.
Now put the decoy left of the building's door and activates it before 
going into hiding. The immobile guard to the east should come to 
investigate. Come out and stab him as usual. Hide the body behind the 
blue barrels.  
Now crawl all the way west and plant the decoy behind the blue barrels 
near the western edge of the map. Activate the decoy and circle around 
the barrel while the lone patrolling guard comes to investigate. Kill 
him and leave the body there. 
Crawl north and kill the immobile guard near the blue barrels south of 
the bomber. Hide his body in the same place as previous kill. 
Climb onto the bomber and kill the guard on the left wing when nobody 
is looking. Just leave the body there.
Climb back down and plant the decoy at the bottom of the bomber's right 
wing and hide behind the fuel tank before activating it. The guard on 
the other side of the bomber should come. Kill him and hide the body 
behind the blue barrels as before.       

-PLANTING THE EXPLOSIVES-

Tiny have to push the fuel tank south until it is stuck between the two 
jet fighters. Send Duke and Inferno to Tiny's position. Inferno should 
chuck an explosive beside the fuel tank.  
Now Tiny should crawl and drop the decoy behind the spotlight to the 
north of the bomber. Activate it and circle around the spotlight when 
the lone patrolling guard to the north comes to investigate. Kill him 
and hide his body behind the blue barrels south of the bomber (favorite 
hiding place eh? ^_^)
Crawl back north again and cross the landing strip to the left of the 
large rock near the brown oil barrels. Hide in the left edge and the 
patrolling guard to the north should see Tiny's footprints. Kill him as 
soon as he passed by Tiny and hide the body behind the large rock. 
Send Duke over and drop the soldier on the roof of the building to the 
east (beware of patrol). Send Duke to hide behind the large rock.
Tiny should climb the ladder and dispose of the two guards remaining on 
the roof. Leave the bodies there.  
Send Inferno to climb onto the roof as well and wait for the patrol to 
pass through the staircase leading to the roof of the barrack. Throw a 
grenade PRECISELY at the bottom of the staircase. The resulting 
explosion should take out the patrol and destroy the barrack as well. 
Crouch IMMEDIATELY and wait for more soldiers and patrol to gather 
below before lobbing a second grenade, thus cleaning the western sector 
of the airfield from enemies. ^_^

Additional note: Both explosions should not destroy the roof of the 
building where Tiny and Inferno are. The fuel tank nearby shouldn't be 
destroyed as well. If any of this does occur, reload and try again. 
I've tried it many times and it always worked. ^_^  

Send Tiny to push the fuel tank next to the staircase all the way to 
the north until it stopped beside the jet fighter. Put another 
explosive beside the fuel tank.
Tiny have to push the next fuel tank beside the fighter plane to the 
south and stopped when it reached the tail of the jet fighter east of 
the bomber. Chuck another explosive there. 
Send Duke to the east and stopped at the building west of the bomber 
(near the hangar). Snipe the guard on top of the hangar and crawl a 
little further to the east. Take out the guard on the wing of the 
bomber with his final bullet. Duke should hide in the anti-aircraft gun 
emplacement west of the escape plane.    
Send Tiny to stab the remaining soldier near the bomber and just leave 
the body there. If someone sees it and raise the alarm, no extra 
patrols would come out from the barrack. Just get Tiny out of their 
sight and everything should be okay.
Send Inferno out of the airfield through the ladder on the western 
side. Have him run all the way to the eastern cliff near the edge of 
the map. Prepare a grenade and wait for the patrol to pass through the 
barrack before throwing it. The explosion should take out the barrack 
as well as the patrol. Three guards should come to investigate, lob the 
last grenade to take them out. 

-DETONATING THE EXPLOSIVES AND ESCAPE!!!-

Send Tiny to the front of the building west of the destroyed barrack. 
Throw a stone to the guard at the gate to distract him. Quickly knife 
the machine-gunner, whip out the pistol and shoot the guard at the gate 
before he can turn around. There you go, the airfield is secured!!! 
Tiny should now push the last fuel tank to the north beside the brown 
plane. 
Send Inferno inside and plant the last explosive there. 
Send Tiny to carry the pilot and wait beside the escape plane. Detonate 
all four explosives and get everyone into the plane. Mission 
accomplished!!!    

***********************************************************************

Mission 7: The Great Escape 
Date: November 20, 1944
Location: Nuremberg, Germany
Personnel: Tiny, Fins, Inferno, Tread

Introduction:

Six months have gone by since the Normandy landings. During that time, 
the Allies have recovered Paris and most of Occupied France. Allied 
Supreme Headquarters still believes in sabotage to achieve its 
strategic objectives. However, theses actions do not always have the 
expected ending.

Several of your men have been captured behind enemy lines and are held 
prisoner in the Stalag 13 POW camp. Bring them back home safe and 
sound. Remember that it is your responsibility to keep your elite unit 
in one piece. 

Briefing:

I am very sorry that we should have to meet in these circumstances, 
officer. Your captured men are inside the POW camp. Use any means at 
your disposal to infiltrate the camp and free them, then recover their 
knapsacks since they contain maps and orders that must not be lost. 
Later, place an explosive charge next to the officers' barrack and blow 
it up. The prisoners inside the camp are aware of the escape attempt. 
When they hear the explosion, they will escape towards the north. You 
must help them make it. Finally, steal a lorry and escape down the road 
to the east. 
By the way, we suspect that among the prisoners there is a snitch. Be 
on the alert and try to find him out since he could complicate your 
mission considerably. That is all. Just remember, your men need you.   

Scrapbook:
-Recover the knapsacks with your equipment. 
-Get rid of the guards to allow the prisoner to escape.
-Be careful with the snitch.
-Escape with the lorry down the southeast road. 

Objectives:
-Free the Green Beret and the Driver. 
-Recover their knapsacks
-Help the prisoners to escape.
-Escape down the southeast road.

Walkthrough:

-SECURING THE RIVER-

Send Fins to the east and hide behind the rock next to the trees. Wait 
for the patrolling guard to turn his back before dropping him with the 
harpoon. 
Crawl further east and hide behind beside the large rock. Harpoon the 
guard beside the rock when the patrolling guard to the north is looking 
away. He should come when he spotted his comrade's body. Drop him with 
the harpoon also. 
Hide behind the stack of hays and run to the north, whip out the 
harpoon and kill the soldier guarding the bridge when he is looking 
away. Go past through the bridge and hide behind the large rock west to 
it. 
Throw a cigarette pack next to the rock and the patrolling guard should 
come to pick it up. Harpoon him and crawl to trees on the left. 
Crawl again to the barrack and drop the lone immobile guard there with 
your harpoon (beware of the guard tower). 

-BLOWING UP THE BARRACKS-

Fins should crawl to the west where he can get into the river and dive. 
Tell him to go to the underwater pipe nearby and click on the well 
inside the camp. He will surface there. 
Wait for the guard patrolling nearby to walk between the house to the 
north and the well (to avoid detection by other guards), then quickly 
drop him with the harpoon and crawl down from the well. 
Wait beside the house south of the well and harpoon the patrolling 
guard there when he reached the eastern end of his patrol route. 
Dispose of the guard beside the barrack and go south to harpoon the 
guard overlooking the bridge.    
Bring Inferno over the bridge and plant the explosive beside the 
barrack and hide behind the rock to the west. Detonate the explosive 
and four guards should come to investigate including a sergeant from 
the destroyed barrack. Lob a grenade to take them out. 
Inferno should go to the eastern gate of the camp where the escape 
lorry is parked. Throw a second grenade while the patrol is walking 
pass the road next to the barrack. The explosion should blow the 
barrack to bits while taking out the patrol in process. Now you can 
make any noise without fear of raising the alarm anymore. 
He...he...he... ^_^  

-SECURING TINY AND TREAD'S KNAPSACKS-

Send Fins to kill the guard next to the large mound of rocks just 
northwest of the camp. Crawl to Tiny and Tread's knapsacks and wait for 
the patrolling guard to reach the western end of his patrol route, the 
quickly harpoon him.
Crawl and hide behind the stack of logs right of the house and harpoon 
the immobile guard facing the camp. The patrolling guard to the north 
and east should come to investigate. Drop them both with the harpoon. 

-RELEASING THE PRISONERS, THE GREEN BERET AND THE DRIVER-

Send Inferno to the southwest gate of the camp. Hide behind the small 
wooden hut next to it and lob a grenade right at the center of the two 
guards at the gate. Wait until more soldiers have come to investigate 
before throwing Inferno's last grenade to finish them off. There should 
be no more guards in the camp now excluding the four that is guarding 
Tiny and Tread. 
Send Inferno to the east and cut a hole through the fence with the 
pliers when no one is looking. Hide beside the house and when the guard 
comes to investigate, lure him by shooting the ground with the pistol. 
He should go pass through the hole and Inferno can shoot him down with 
ease. 
Cut another hole in the inner fence and go to the northern gate. Shoot 
the guard there when no one is looking and hide behind the small house 
to the west. Shoot the guard patrolling here as well. There should be 
one more guard patrolling the outer perimeter to the south. Kill him 
with the pistol also. 

Additional notes: The following steps are very tricky. They require 
perfect timing and a bit of luck I guess... 
???Open the southeastern gate and send Fins to join Inferno there 
(don't get spotted). Inferno should throw stone to divert the guard's 
attention (the one on top of the guard tower with a ladder). Fins 
should climb the ladder and kill him with the harpoon. Climb back down 
and leave Fins there for now. 
Inferno should crawl along the eastern edge of the map and shoot the 
patrolling guard to the north when he turns his back around. 
Now finish off the patrol to the north by laying trap on the ground. 
Reset the trap until all five people in the patrol are dead. If one of 
the guards didn't resume his patrol after you kill two or three people, 
just shoot him to saves time.??? 

Regroup Inferno and Fins inside the compound. Have Fins open the 
northern gate. 
Inferno should crawl to the building where Tint and Tread are 
imprisoned. Lean close to the wall of the building where Tiny and Tread 
are held. Shoot the guard whose back is facing to you and quickly run 
forward to shoot the guard facing you when he is looking away. 
Cut another hole through the fence behind the prison and kill the guard 
beside the barrels. Finish off the guard at the door as well. 
The prisoners should run out at this moment and they will head straight 
to the north. 
Release Tiny and Tread and have them recover their knapsacks.
Tread should use his rifle to finish off the two guards on top of the 
guard towers. Get everyone into the escape lorry and have Tread drive 
the lorry along the southeast road. Mission accomplished!!!  

***********************************************************************

Mission 8: Dangerous Friendships 
Date: December 18, 1944
Location: Nijmegen, Holland
Personnel: Tiny, Duke, Fins

Introduction:

Since the German army is in continuous retreat, the Allies begin to 
think that the attitude of the German High Command is merely defensive. 
Therefore, the Americans and the British are taken by surprise on 
December 16, when the Panzer divisions launch an assault on their 
positions in the Ardennes. Hitler is confident that an offensive in the 
West will force the enemy to negotiate a peace treaty that is 
reasonable for the Reich. As a result, a great number of Allied 
soldiers and lots of equipment run the risk of falling into German 
hands and being wiped out. 

The plans of the last stage of the offensive are being held by General 
Hanz Rauter, who is in the Dutch city of Nijmegen, on a stopover during 
his trip to the front lines. Cooperate with the Dutch Resistance and 
get a hold of those documents. If you manage to solve this crisis, 
Eisenhower will have a clear path to Berlin for his troops.

Briefing:

It is a pleasure to see your unit back to full strength, officer. This 
time you must get hold of some documents that are being held by the 
German officer. You will be able to do this with the help of Natasha, 
your courier from the Dutch Resistance. One way to reach her will be to 
use the drawbridge that crosses the channel. Once contact has been 
made, use your courier to complete your mission. When you have managed 
to get the documents, jump into the boat tied up at the dock and use it 
to escape to the east. 
By the way, the Germans are making some tests with some new diving 
equipment. You might find some interesting material in the area. I must 
warn you that the general's personal guard consists of members of the 
Gestapo who are able to identify our courier. Do not expose her to 
unnecessary risks. Nothing more. You must act without hesitation. Final 
victory is getting closer.  

Scrapbook:
-Get in touch with the contact by entering her building. 
-Take her to the club and wait for the general to walk in. 
-The Gestapo officers may be able to identify the contact.
-Steal the documents.
-To escape, steal the boat located at the western dock and head east. 

Objectives:
-Retrieve the scuba gear for the Diver.
-Make contact with Natasha.
-Get the documents from General Hanz Rauter with Natasha's help.
-Steal the boat at the western dock to escape. 

Walkthrough:

-CLEARING THE DROP OFF POINT

Send Tiny to drop the decoy near the weeds to the left. The guard 
patrolling to the south should come to investigate. Simply have Fins 
harpoon him as he crossed over the bridge (hide behind the wooden 
fence). Hide his body if you want or just leave it there.  
Plant the decoy at the staircase of the barrack to the south and hide 
behind the barrack. Activate it and the guard patrolling to the left 
should come to investigate. Kill him and leave the body there. 
Plant the decoy behind the stack of hays to the west and activate it. 
Circle around when the guard comes to investigate and stab him. Hide 
the body at the same place as previous kill.
Now bring Duke over and snipe the guard on top of the windmill. 
Send Tiny to plant the decoy beside the door of the house to the north. 
Activate it and hide inside the house. The guard patrolling nearby 
should come to investigate. Kill him and hide his body at the on the 
staircase next to the barrack. 
Now plant the decoy again to the right of the hays next to the 
windmill. Hide near the trees to the east and activate the decoy. Three 
soldiers should come running to investigate. Kill all of them and leave 
the body there.
Quickly crawl to the south and plant the decoy between the small house 
and the hays next to it. Send Tiny to hide beside the house and 
activate the decoy. A guard patrolling to the west should come to 
investigate. Kill him and leave the body there (between the hays and 
the house).
Crawl over to the west and plant the decoy next to the hays and the 
house there. Activate it and quickly hide inside the house. The last 
patrolling guard in the area should come. Come out and knife him. Leave 
the body there. 

-STEALING THE SCUBA GEAR FOR FINS-

Position Fins beside the weed at the starting point with his fingers 
ready at the harpoon. Tell Duke to wait between the barrack and the 
house next to it with his eyes on the scope and fingers poised on the 
trigger. ^_^ 
Now wait until the patrolling guard across Duke to face him and tell 
Fins to QUICKLY come out and harpoon the other guard. Switch to Duke 
and he should drop the patrolling guard with the sniper rifle as before 
he can turn to see his comrade's fallen body. This step is not that 
hard, just requires good coordination and a perfect timing. 
Pump up the inflatable boat and send Fins across the canal. 
Wait beside the house for the patrolling guard to turn his back then 
drop him with the harpoon. Kill the guard looking at the scuba gear to 
the right. Grab the scuba gear and hide beside the house again. 
Now throw a stone to the right of the immobile guard overlooking the 
river. He should see his friend's body, harpoon him and send Fins 
diving into the canal.     
Tiny should finish the last soldier in the area just east of the 
windmill. Plant the decoy near the weeds to the right and hide behind 
the stack of hays to the south. Activate the decoy and knife him. Leave 
the body there (behind the weed) where guards across the canal can't 
see the body.  

-MAKING CONTACT WITH NATASHA-

Send Fins to the landing near the boathouse to the west. 
Have Duke snipe the two guards at the boathouse from the stack of hays 
left of the windmill. Drop the immobile guard when his friend is behind 
him and QUICKLY drop his friend as well. 
Position Tiny and Duke at the edge of the road leading to the bridge to 
the west. As soon as the patrol is not around, send Fins to harpoon the 
machine-gunner and the soldier on the windmill. Send Duke and Fins 
running to hide in the boathouse. Tiny should grab the machine-gunner's 
body and carry it to the boathouse as well. 
Send Fins and Duke to hide in the boathouse and plant the decoy near 
the weeds next to it. Activate it and have Tiny hide in the boathouse 
as well. Kill him before he can cry out upon spotting his friend's dead 
bodies. 
Have Tiny plant the decoy beside the hay wagon and hide beside the 
stack of hays just east of it. Activate it and a guard should come to 
investigate. Kill him and just leave the body there.  
Send Fins to the escape boat and climb up the ladder. Hide behind the 
house to the north and kill the patrolling guard behind it when he 
turns his back. QUICKLY send Fins crawling to the stack of hays to the 
north and wait there. A patrolling guard from the east should spot the 
body; kill him before he can raise the alarm.
Have Fins crouch beside the staircase to the right. Take out the guard 
on the stairs when nobody is looking. 
Throw a cigarette pack slightly to the left of the wooden fence and 
have Fins hide beside the stack of hays to the north. When the 
patrolling soldier near the canal come to pick up the cigarette, throw 
a stone so he will see the bodies of his friends. Drop him with the 
harpoon before he can yell. 
Now go to the house west of the drawbridge and throw a cigarette pack 
beside the house. The patrolling soldier nearby should come to pick it 
up. Whip out the harpoon and kill him. Another soldier on top of a 
balcony to the east should see the body and come to investigate. Kill 
him as well. 
Now send Fins to kill the guard near the lever of the drawbridge and 
kill him silently with the harpoon. Press the switch to lower the 
bridge. 

Additional note: You have to lower the bridge right before the boat 
passed through it. The boat will get stuck there and it is necessary so 
that the patrol across the canal will not see the dead guard near the 
switch.  

Kill the patrolling guard to the east of the bridge by using the 
harpoon. 
Now send Fins to hide behind the milk wagon to the north and pelt the 
soldier guarding it with stones. After a few throw, he will come to 
investigate, kill him with the harpoon. Other guards should come one by 
one upon seeing their friend's bodies. Take them out one by one with 
the harpoon until the street is clear of any Nazi troops. 
Send Fins into Natasha's apartment and you'll gain control of her. 

-STEALING THE DOCUMENT AND ESCAPE!!!-

Send her across the bridge to distract the patrolling guard north of 
the windmill so he will be looking to the west. Have Duke and Tiny 
crawl across the bridge and crouch beside the escape boat. Tell Fins to 
join them also. 
Natasha may release her distraction now and go all the way across the 
bridge again and head to the nightclub from the north. Go past through 
her apartment, the milk wagon, and the garden with a fountain and then 
stick to the east, as the Gestapo agents must not see her or her cover 
will be blown. Go inside the Dubois nightclub and the general will walk 
in a few moments later. 
Once she had got the document, walk her back to the drawbridge and 
raise it. Go to the escape boat and load everyone into the boat. 
Mission accomplished!!! Congratulations!!! You have finished the 
game!!! ^_^    
  
----------------------------------------------------------------------- 

7. Credits 

God – for giving me the ability to write.

Eidos Interactive – for creating a game that's sometimes frustrating 
yet fun and addictive!!!

C Jay C – for posting this FAQ. ^_^

Me – for writing this FAQ. ^_^

You – for reading this first FAQ of mine. ^_^

This FAQ is Copyright of Nadia Varkovsky. 

This work is supposed to appear only on these following websites: 
1. http://www.gamefaqs.com 
2. http://www.orten.org 
3. http://DLH.Net 
4. http://vgstrategies.about.com 
5. http://www.cheatstop.com 
6. http://home.planetinternet.be/~twuyts 
7. http://www.neoseeker.com 
This FAQ is not supposed to appear in any other places or websites 
other than those listed above. This FAQ is not to be edited, altered or 
changed in any way without the author's permission. 
Lastly, any further questions, comments, critics, suggestions and 
additional info should be forwarded to [email protected]. 

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