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                       Fighter and Weapons Guide version 1.0

                                    Written By

                               Tim Wuyts (PhoenixT)
                                 (tim.wuyts@pi.be)
 
                                 ฉ Copyright 2000


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The author is also the webmaster of The Cheat Empire: 

http://home.planetinternet.be/~twuyts

Where you can always find the latest cheats & walkthroughs for PC Games.
For the LATEST VERSION of this Guide, check his website!


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  ซซซซซซซซซซซxปปปปปปปปปปป
{{{  TABLE OF CONTENTS  }}}
  ซซซซซซซซซซซxปปปปปปปปปปป

1. INTRODUCTION
2. ALLIANCE FIGHTERS
     2.1  Coyote
     2.2  Crusader
     2.3  Grendel
     2.4  Mirage IV
     2.5  Naginata
     2.6  Patriot
     2.7  Phoenix
     2.8  Predator
     2.9  Reaper
     2.10 Shroud
     2.11 Tempest
     2.12 Wolverine
3. COALITION FIGHTERS
     3.1  Azan
     3.2  Basilisk
     3.3  Haider
     3.4  Karak
     3.5  Kossac
     3.6  Lagg
     3.7  Saber
     3.8  Salin
     3.9  Saracen
4. WEAPONS
     4.1  Missiles
     4.2  Guns
5. VERSION INFORMATION
6. LEGAL INFORMATION
     6.1  Terms of Use
     6.2  Webmasters


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========================================
 1. INTRODUCTION     
========================================

Since I'm a die-hard space simmer, I've played almost everything available on 
the market which is noteworthy (except for a few of the Star Wars games).  Some 
of you may remember games like Wing Commander & Privateer in the 'old' days.  
Basically, they were the top-notch which the gaming industry could produce at 
that time.  Excellent storyline, FMV, special effects, ...

The Roberts brothers (The spiritual fathers of the WC and Priv. games) finally 
made a new space sim: Starlancer.  So I started playing with much anticipation.  
The game itself is pretty good, but don't expect to find anything we haven't 
seen before in other games.  Movie sequences are excellent and in-game graphics 
are als very good (but a bit dark from time to time).

Some gamers argued that the lack of some really humongous capital ships spoiled 
the entire game.  I have to disagree - these smaller (but still big) capital 
ships add a sense of realism to me.  It's very unlikely that a simple fighter 
can take out a huge ship by itself - like in all the other games.

There's one downside about this game though: linearity and lack of AI.  The 
missions are pretty straightforward, destroy this, escort that, ... and this is 
all fired at you in a specific order.  If you screw up, you usually have to 
replay your mission.  The lack of AI is troubling though, none of your wingmates 
seem to contribute anything to the war-effort.  From time to time, I was able to 
finish mission with a 25+ kills and I yet managed to screw up the mission.  
Getting a 25+ kill ratio is pretty easy, when you kill an enemy fighter every 
few seconds ... but if you are killing them at such a high rate, what more can 
you do in order to get an excellent evaluation on a mission debriefing?  So, if 
I can kill this many fighters, what are my squadron members doing in the 
meantime (nothing I guess)?

Oh yeah, one more thing - if you are a veteran flyer, make sure you start the 
game at hard difficulty.  I managed to finish the game in 2 days at medium 
difficulty, so ...


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========================================
 2. ALLIANCE FIGHTERS     
========================================


   2.1  Coyote
  -------------

Type:      Alliance Medium Fighter 
Clearance: 1st Lieutenant  

Crew:         2

Max. Speed:       300 km/sec (at default Power setting)
Afterburner Fuel: 100 secs

Decoys: 16

Gun Energy: 100 units 
Armament:   2 Proton cannons
            Rear laser cannon 
Hardpoints: 7 

Special:    Blind Fire 


Speed Rating:     6/10
Acceleration:    10/10
Agility Rating:   6/10
Gun Recharge:     5/10 
Shield Strength:  5/10
Shield Recharge:  3/10
Armor:            5/10


   2.2  Crusader
  ---------------

Type:      Alliance Light Fighter 
Clearance: 2nd Lieutenant  

Crew:         2 

Max. Speed:       260 km/sec (at default Power setting)
Afterburner Fuel: 110 secs

Decoys: 12

Gun Energy: 150 units 
Armament:   2 Gattling lasers 
Hardpoints: 5
 
Special: Spectral Shields 

 
Speed Rating:     5/10
Acceleration:     7/10
Agility Rating:   6/10
Gun Recharge:     8/10 
Shield Strength:  4/10
Shield Recharge:  3/10
Armor:            5/10


   2.3  Grendel
  --------------

Type:      Alliance Medium Fighter 
Clearance: 2nd Lieutenant  

Crew:         3 

Max. Speed:       260 km/sec (at default Power setting)
Afterburner Fuel:  80 secs 

Decoys: 18 

Gun Energy: 90 units 
Armament:   2 Gattling Cannons
            Twin Laser Cannon
            Rear Pulse Turret 
Hardpoints: 7 
 
Speed Rating:     5/10
Acceleration:     9/10
Agility Rating:   3/10
Gun Recharge:     9/10 
Shield Strength:  6/10
Shield Recharge:  3/10
Armor:            6/10


   2.4  Mirage IV
  ----------------

Type:      Alliance Medium Fighter 
Clearance: Flight Lieutenant  

Crew:         2 

Max. Speed:       320 km/sec (at default Power setting)
Afterburner Fuel: 110 secs 

Decoys: 15 

Gun Energy: 220 units 
Armament:   Neutron Particle Gun
            2 Messon Blasters 
Hardpoints: 4 
 
Speed Rating:     7/10
Acceleration:     5/10
Agility Rating:   6/10
Gun Recharge:     9/10 
Shield Strength:  5/10
Shield Recharge:  3/10
Armor:            4/10

Comments:

Whatever you do, NEVER - and I really mean never - fly with this fighter.  The 
specs seem ok, but it's worthless in dogfights.  The central gun (don't ask me 
the name) is good, but the refire rate is way too slow.  The guns mounted on the 
wings of the fighter are fast firing, but they are placed so far apart and this 
makes it very hard to hit your target.


   2.5  Naginata
  ---------------

Type:      Alliance Light Fighter 
Clearance: 2nd Lieutenant  

Crew:         2 

Max. Speed:       340 km/sec (at default Power setting) 
Afterburner Fuel: 130 secs 

Decoys: 15 

Gun Energy: 180 units 
Armament:   2 Pulse cannons 
Hardpoints: 3 

Special: Spectral Shields 
 

Speed Rating:     7/10
Acceleration:     3/10
Agility Rating:   8/10
Gun Recharge:     7/10 
Shield Strength:  5/10
Shield Recharge:  3/10
Armor:            3/10


   2.6  Patriot
  --------------

Type:      Alliance Medium Fighter 
Clearance: Flight Captain  

Crew:         2 

Max. Speed:       340 km/sec (at default Power setting) 
Afterburner Fuel: 110 secs 

Decoys: 18 

Gun Energy: 160 units 
Armament:   2 Tachyon Cannons
            2 Proton Cannons
            Rear Laser Cannon 
Hardpoints: 5 
Special:    Blind Fire 
 
Speed Rating:     7/10
Acceleration:    10/10
Agility Rating:   4/10
Gun Recharge:     7/10 
Shield Strength:  6/10
Shield Recharge:  3/10
Armor:            5/10

Comments:

Excellent fighter, don't hesitate to use it once it becomes available.  Specs 
are well balanced alhtough the agility should have been a bit higher to make it 
'almost perfect'.


   2.7  Phoenix
  --------------

Type:      Alliance Prototype Medium Fighter 
Clearance: Flight Commander  

Crew:         2 
 
Max. Speed:       380 km/sec (at default Power setting) 
Afterburner Fuel: 140 secs 

Decoys: 16 

Gun Energy: 180 units 
Armament:   2 Gattling lasers
            2 Pulse cannons
            Rear laser turret 
Hardpoints: 4 

Special: Blind fire
         Reverse thrust
         Nova cannon 
 
Speed Rating:     9/10
Acceleration:    10/10
Agility Rating:   8/10
Gun Recharge:     6/10 
Shield Strength:  6/10
Shield Recharge:  3/10
Armor:            4/10

Comments:

The bigger brother of the Patriot.  With it's improved agility and special 
features this is one hell of a fighter.  I tend to use this one if the Wolverine 
is too slow in order to complete the level successfully.


   2.8  Predator
  ---------------

Type:      Alliance Light Fighter 
Clearance: 2nd Lieutenant  

Crew:         2 

Max. Speed:       320 km/sec (at default Power setting)
Afterburner Fuel: 100 secs 

Decoys: 10 

Gun Energy: 90 units 
Armament:   2 Proton cannons
            Rear laser cannon 
Hardpoints: 6 

Special: Blind fire 
 

Speed Rating:     7/10
Acceleration:     6/10
Agility Rating:   8/10
Gun Recharge:     6/10 
Shield Strength:  3/10
Shield Recharge:  3/10
Armor:            4/10


   2.9  Reaper
  -------------

Type:      Alliance Heavy Fighter 
Clearance: Commander  

Crew:         3 

Max. Speed:       300 km/sec (at default Power setting)
Afterburner Fuel: 120 secs 

Decoys: 24 

Gun Energy: 100 units 
Armament:   2 Gattling lasers
            2 Vulcan Battery
            Rear quad pulse turret 
Hardpoints: 8 

Special: Blind fire 
 

Speed Rating:     6/10
Acceleration:     5/10
Agility Rating:   4/10
Gun Recharge:     7/10 
Shield Strength:  6/10
Shield Recharge:  3/10
Armor:            5/10


   2.10  Shroud
  --------------

Type:      Alliance Prototype Light Fighter 
Clearance: Sqdr. Commander  

Crew:         2 

Max. Speed:       400 km/sec (at default Power setting)
Afterburner Fuel: 150 secs 

Decoys: 10 

Gun Energy: 140 units 
Armament:   2 Proton cannons 
Hardpoints: 4 

Special: Cloaking
         Spectral shields
         Reverse thrust
         Blind fire 
 
Speed Rating:    10/10
Acceleration:     3/10
Agility Rating:  10/10
Gun Recharge:     6/10 
Shield Strength:  7/10
Shield Recharge:  3/10
Armor:            3/10

Comments:

Excellent fighter.  Although it only has very light armor and offensive 
capabilities, it's speed, agility and the Blind Fire option make it up.  If you 
have trouble taking out torps, try using this baby.  Oh yeah, before I forget to 
mention it - ion cannons can't get a lock if you are cloaked (if this isn't a 
good tip?!).


   2.11  Tempest
  ---------------

Type:      Alliance Heavy Fighter 
Clearance: Captain  

Crew:         2 

Max. Speed:       300 km/sec (at default Power setting)
Afterburner Fuel: 100 secs 

Decoys: 12 

Gun Energy: 160 units 
Armament:   2 Tachyon Cannons
            2 Pulse Cannons
            Rear Pulse Cannons 
Hardpoints: 8 

Special: Spectral shields 
 
Speed Rating:     6/10
Acceleration:    10/10
Agility Rating:   4/10
Gun Recharge:     6/10 
Shield Strength:  6/10
Shield Recharge:  3/10
Armor:            5/10


   2.12  Wolverine
  -----------------

Type:      Alliance Heavy Fighter 
Clearance: Lt. Commander  

Crew:         3 

Max. Speed:       280 km/sec (at default Power setting) 
Afterburner Fuel: 120 secs 
 
Decoys: 20 

Gun Energy: 140 units 
Armament:   2 Collapser Cannons
            2 Laser Cannons
            1 Tachyon Cannon
            Rear Pulse Turret 
Hardpoints: 8 

Special: Reverse thrust 
 

Speed Rating:     5/10
Acceleration:    10/10
Agility Rating:   4/10
Gun Recharge:     9/10 
Shield Strength:  6/10
Shield Recharge:  3/10
Armor:            7/10

Comments:

The heaviest fighter of the fleet.  Although it has limited agility and is 
pretty slow, it has immense offensive capabilities.  Any enemy fighter can be 
taken out in a matter of seconds.  Because of it's slow speed, it's worthless 
when it comes to taking out torps.


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========================================
 3. COALITION FIGHTERS
========================================

   3.1  Azan
  -----------

Type: Coalition Light Fighter 
     
Crew: 1 

Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   2 Pulse Cannons
            2 Messon Blasters 
 
Speed Rating:     6/10
Acceleration:     7/10
Agility Rating:   5/10
Gun Recharge:    10/10 
Shield Strength:  6/10
Shield Recharge:  5/10
Armor:            3/10


   3.2  Basilisk
  ---------------

Type: Coalition Prototype Medium Fighter 
     
Crew: 2 

Afterburner Fuel: 60 secs 

Gun Energy: 100 units 
Armament:   2 Gattling Lasers
            2 Messon Blasters
            2 Rear Laser Cannons 
 
Speed Rating:     6/10
Acceleration:     5/10
Agility Rating:  10/10
Gun Recharge:    10/10 
Shield Strength: 10/10
Shield Recharge:  7/10
Armor:            7/10


   3.3  Haidar
  -------------

Type: Coalition Medium Fighter 
     
Crew: 2 

Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   Twin Laser Cannon
            Rear Pulse Cannon 
 
Speed Rating:     4/10
Acceleration:     7/10
Agility Rating:   5/10
Gun Recharge:    10/10 
Shield Strength:  6/10
Shield Recharge:  5/10
Armor:            7/10


   3.4  Karak
  ------------

Type: Coalition Medium Fighter 
     
Crew: 2 

Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   2 Tachyon Cannons
            2 Proton Cannons
            Rear Laser Cannons 
 
Speed Rating:     4/10
Acceleration:     7/10
Agility Rating:   5/10
Gun Recharge:    10/10 
Shield Strength:  8/10
Shield Recharge:  7/10
Armor:            6/10


   3.5  Kossac
  -------------

Type: Coalition Heavy Fighter 
     
Crew: 3 

Afterburner Fuel: 60 secs 

Gun Energy: 100 units 
Armament:   2 Collapser Cannons
            2 Gattling Lasers
            Rear Facing Twin Lasers 

Speed Rating:     6/10
Acceleration:     9/10
Agility Rating:   7/10
Gun Recharge:    10/10 
Shield Strength:  6/10
Shield Recharge:  8/10
Armor:           10/10


   3.6  Lagg
  -----------

Type: Coalition Medium Fighter 
     
Crew: 2 

Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   2 Gattling Lasers
            2 Proton Cannons
            2 Laser Cannons
            Twin Rear Lasers 
 
Speed Rating:     6/10
Acceleration:     7/10
Agility Rating:   5/10
Gun Recharge:    10/10 
Shield Strength:  8/10
Shield Recharge:  8/10
Armor:            6/10


   3.7  Saber
  ------------

Type: Coalition Medium Fighter 
     
Crew: 2 

Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   2 Pulse Cannons
            2 Messon Blasters
            Rear Laser Cannon 
 
Speed Rating:     6/10
Acceleration:     7/10
Agility Rating:   3/10
Gun Recharge:    10/10 
Shield Strength:  8/10
Shield Recharge: 10/10
Armor:            5/10


   3.8  Salin
  ------------

Type: Coalition Light Fighter 
     
Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   2 Pulse Cannons
            2 Messon Blasters
            Rear Laser Cannon 
 
Speed Rating:     3/10
Acceleration:     7/10
Agility Rating:   5/10
Gun Recharge:    10/10 
Shield Strength:  6/10
Shield Recharge:  7/10
Armor:            4/10


   3.9  Saracen
  --------------

Type: Coalition Medium Fighter 
     
Crew: 2 

Afterburner Fuel: 100 secs 

Gun Energy: 100 units 
Armament:   2 Pulse Cannons
            2 Messon Blasters
            2 Rear Facing Pulse Cannons 
 
Speed Rating:     3/10
Acceleration:    10/10
Agility Rating:   3/10
Gun Recharge:    10/10 
Shield Strength:  6/10
Shield Recharge:  7/10
Armor:            6/10


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========================================
 4. WEAPONS
========================================

   4.1 Missiles
  --------------

ป Screamer (POD) ซ

Type: Dumb-Fire (20 per POD)

Locking Time:  N/A
Speed:         8/10
Range:         6/10
Damage:        2/10

Comments:

Although they lack punch, they are one of my preferred missile types.  They are 
easy to use (if you have a good aim) and are excellent to finish off a crippled 
fighter once your lasers are depleted.  Since they don't have a lock time (dumb-
fire remember) they are an excellent choice if you're going to be confronted 
with some fast paced dog fights.


ป Havok ซ

Type: EMP-Shockwave

Locking Time:  2 sec.
Speed:         7/10
Range:         6/10
Damage:        5/10

Comments:

This missiles is rather useless if you are going one-on-one.  If you could fire 
it in a pack of fighters it might be usefull, since you are disabling a bunch of 
fighters.  This means that they can't bother you any longer.  However, I found 
it easier and faster to destroy all enemy units directly.


ป Jackhammer ซ

Type: Missile lock (explosive)

Locking Time:  5 sec.
Speed:         5/10
Range:         5/10
Damage:       10/10

Comments:

In short: useless - why carry a jackhammer, which has a high locking time, is 
extremely slow and does have a limited range; if you can carry a pod of 20 
screamers?!


ป Vagabond ซ

Type: Missile Lock (explosive)

Locking Time:  3 sec.
Speed:        10/10
Range:        10/10
Damage:        8/10

Comments:

Excellent missile in respect of speed, range and damage.  The fact that it keeps 
it's lock on cloaked fighters will be appreciated by some.  But again, I believe 
a pod of 20 screamers can be put to better use in dogfights.


ป IMP ซ

Type: Shield Disabling/Destruction

Locking Time:  1 sec.
Speed:         8/10
Range:         6/10
Damage:        4/10

Comments:

Could prove to be usefull against ships with high shield ratings.  The short 
lock time is also an advantage.


ป Bandit ซ

Type: Missile Lock (explosive)

Locking Time:  4 sec.
Speed:         8/10
Range:         6/10
Damage:        4/10

Comments:

Also pretty useless later on in the missions, since there are some better 
options out there.  Especially the slow locking time is very annoying.


ป Raptor (POD) ซ

Type: Enemy Recognition (3 per POD)

Locking Time:  2 sec.
Speed:         8/10
Range:         5/10
Damage:        5/10

Comments:

My preferred missile to use in combination with the screamers.  It has a fast 
lock time and does have a devastating punch to light and medium fighters.


ป Hawk (POD) ซ

Type: Missile Lock (4 per POD)

Locking Time:  3 sec.
Speed:         7/10
Range:         8/10
Damage:        2/10

Comments:

Extremely good range for this type of weapon and it's very agile too.  Lacks 
punch though, so don't expect to take out any fighters at long range.


ป Solomon (POD) ซ

Type: Fire-and-Forget

Locking Time:  N/A
Speed:         7/10
Range:         5/10
Damage:        3/10

Comments:

Classical fire and forget missile.  I never use it though, somehow it always 
seems to "forget" to hit the target.  Just call it prejudice.


   4.2 Guns
  ----------

ป Collapser Guns ซ

Type: Projectile

Damage:        High
Range:         Medium
Fire Rate:     High
Energy Drain:  N/A


ป Gattling Laser ซ

Type: Laser

Damage:        Medium
Range:         Medium
Fire Rate:     High
Energy Drain:  High


ป Gattling Plasma Cannon ซ

Type: Projectile

Damage:        High
Range:         Medium
Fire Rate:     High
Energy Drain:  N/A


ป Laser Cannon ซ

Type: Laser

Damage:        Low
Range:         Short
Fire Rate:     High
Energy Drain:  Low


ป Messon Blaster ซ

Type: Laser

Damage:        Medium
Range:         Medium
Fire Rate:     Medium
Energy Drain:  Medium


ป Neutron Particle Gun ซ

Type: Particle

Damage:        High
Range:         Medium
Fire Rate:     Slow
Energy Drain:  High


ป Nova Cannon ซ

Type: Beam

Damage:        High
Range:         Short
Fire Rate:     Slow
Energy Drain:  High


ป Proton Cannon ซ

Type: Laser

Damage:        Medium
Range:         Medium
Fire Rate:     Low
Energy Drain:  Medium


ป Pulse Cannon ซ

Type: Laser

Damage:        Medium
Range:         Short
Fire Rate:     Medium
Energy Drain:  Low


ป Tachyon Cannon ซ

Type: Particle

Damage:        High
Range:         Long
Fire Rate:     Low
Energy Drain:  High


ป Vulcan Battery ซ

Type: Projectile

Damage:        High
Range:         Long
Fire Rate:     Low
Energy Drain:  N/A


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========================================
 5. VERSION INFORMATION      
========================================

Version 1.0 - 31/05/2000
First version


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========================================
 6. LEGAL INFORMATION     
========================================


This document is ฉ Copyright to Tim "PhoenixT" Wuyts. If you are unsure as to 
whether or not you may distribute this document, contact the author 
(tim.wuyts@pi.be).


   6.1 Terms of Use
  ------------------

It may be printed or copied for PERSONAL, PRIVATE use only, and it may NOT be 
placed on a CD, typed up in a magazine, included in cheat databases or any other 
medium without the express permission of the author.  If any of these rules are 
broken, you are in direct violation of the international copyright laws.


   6.2 Webmasters
  ----------------

You can put this guide on your website without explicit permission under the 
following conditions:

* The guide is NOT to be altered
* No fee is to be charged for viewing this document
* Proper credit has to be given

There's one exception to this: CNET is NOT ALLOWED to post this FAQ


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