Welcome to Randy Murtha's             "GOD BLESS AMERICA"
 E-mail adress: randym43@juno.com

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                     SEEDS OF EVIL                   ###@;""""'''

Walk through for the Nintendo 64 or PC       *Title art by Brother Reed

Version 7.5
October 6, 2001

This document is Copyrighted January, 2001 by Randy Murtha and may not
be reproduced in part or in full without the written consent of the
author.  Nor shall it be posted on a website or published in a magazine
without my consent.  All Rights Reserved.

                           * NOTICE *

Sites this is legally posted on:

Game FAQs: www.gamefaqs.com
Neoseeker: www.neoseeker.com
Cheat Codes Central: www.cheatcc.com
The Spoiler Centre: www.the-spoiler.com
Web Links: www.a2zweblinks.com

   If you have viewed this on any other websites other than the ones
listed, please e-mail me and let me know which site you viewed this on,
I would really appreciate it.



1) Version History
2) Introduction to Walkthrough
3) The Story for Turok 2
4) Controls
5) Items
6) The Talisman
7) Warp Portals
8) Weapons
9) Enemies
10) Hints and Strategies
11) Game Walkthrough
    -Level 1: Port of Adia
    -Level 2: River of Souls
    -Level 3: Death Marshes
    -Level 4: Lair of the Blind Ones
    -Level 5: Hive of the Mantids
    -Level 6: Primagen's Lightship
12) Boss Stratagies
13) Weird Glitches
14) Cheats
15) Master Turok 2 Gamers
16) Credits, E-mail Rules and Legal Things


1) Version History

Version 1.0
January 28, 2001
   This is the first version of my walk through.  I plan on making
plenty of revisions to this so make sure you are reading my latest

Version 1.5
January 29, 2001
   I fixed a few typos, added version # and e-mail address to the title
(that would help) and added a credit that totally slipped my mind.

Version 2.0
Februaury 2, 2001
  I fixed ALOT of typos.

Version 2.5
February 11,2001
  With the requests of a few people, I spaced this FAQ out to make it a
little bit easier to read if you don't print this out and just read it
from a website, fixed a couple of more typos.

Version 3.0
February 23, 2001
   As usual, I corrected yet some more typos, especially one about
tranquilizer darts, sorry for screwing you all up with that one, I must
have been really out of it when I said that.  I got an expansion pack
and I added a little commentary about it in my introduction, HUGE
difference in enemy AI and crystal clear graphics!

Version 3.5
March 1, 2001
  I added an Ultra Health on level 2 that I forgot about.  Took out some
corny sayings and stuff.  I added a player to my Master Turok 2 gamers

Version 4.0
March 17, 2001
  I fixed the story for this game.  The instruction manual had a typo in
it and now that I have Turok 1, I corrected the error.  I added a Lord
of the Flesh to each Oblivion portal on levels 2 and 3, I can see so
much better with an expansion pack, wow!  I thought they were Death
Guards before.  As usual I fixed a few more typos and added another
player to my Master Turok 2 Gamers section.  Even though this game has
been around for a while, I still receive about 5 or 6 e-mails a week
asking for help.  I am happy to know that people are actualy reading
this thing and I will help you out in any way I can if you are stuck.

Version 4.5
March 23, 2001
   I fixed more typos and added an Ultra Health to level 3.

Version 5.0
March 24, 2001
   Well, well, well.  It looks like I found the first shady webmaster
who tried to post this without my permission.  What kind of ignorant
douchbag would try something like that?  I told this chump to take it
down within 24 hours just because of the fact that he didn't ask me,
even though he had a really cool website.  Consider yourself lucky that
I am in a good mood today and I won't tell everyone who you are unless
you continue to leave this posted, I would love to ruin your reputation.
This is a one time, and one time only chance and if another webmaster
posts this without my permission, I will not hesitate to let all of my
fellow FAQ authors know who you are and to watch out for you.  I will
get every authors e-mail address I can find and write to all of them, I
don't care how long it would take.  If the fool would have e-mailed me
and asked me if he can post this, I probably would have let him.  As a
result of this guy, I have added the only 2 websites my walk through is
legally posted on at the beginning of this document.

Version 5.5
March 31, 2001
   I added three more sites this is legally posted on.

Version 6.0
June 3, 2001
   I added another site this is legally posted on.

Version 6.5
June 15, 2001
   I added two more players to my Master Turok 2 Gamers section and
added a stratagy someone sent me.

Version 7.0
August 21, 2001
   I added a stratagy sent in by Scorponox.

Version 7.5
October 6, 2001
   I FINALLY sat down and took the time to organize my walk through
section.  This was to make it a little easier if you are just searching
for a level key or how to complete the mission objectives and aren't
following my walk through for the whole game.  In my origonal walk
through, I left the player with a couple of things to figure out on
their own.  Some of the things were kind of hard to figure out.  I now
walk the player all the way through the game leaving nothing for them to
figure out on their own.


2) Introduction to Walkthrough

   Welcome to my very in-depth and extensive walk through for Turok 2:
Seeds of Evil for the Nintendo 64 or PC.  This is my first attempt at a
FAQ/Walkthrough so e-mail to let me know what you think of it, I can
take criticism.  This walkthrough will list almost every enemy you will
encounter as you get to them on the first few levels, almost every life
force piece, weapon and the items you will come across in the game.
Remember that I said "almost every."

   I just want to say that I beat the game and found every Primagen  Key
without the help of anyone or anything or using one cheat code.  Laugh
all you want, but I did.  I am not one to look up the way to go if I get
stuck in a game or use a cheat code to become invinceable or never run
out of ammo.  They take the fun and challenge out of a game, practice
makes perfect.  Once I beat a game, then I will look up secrets and
items I haven't yet found, I could care less about cheat codes.  I have
been playing video games since the Atari 5200.  Once I defeated this
game, I did have to look up the enemy list, cheat codes and VERY FEW
secrets that I surfed across or the proud members of our Turok 2 Masters
club let me in on.

   I think that this is the best first person shooter game ever made.
The sound effects are stunning, the graphics are amazing and the enemies
you will encounter are the fiercest, fastest, most fascinating beasts on
any platform.  Give a big round of applause for the games Enemy
Designers.  They did a terrific job, don't you agree?  The monsters will
jump out at you and literally make you jump out of your seat to make
your heart pound in your chest, I love it.  This game is never, ever
boring.  It will always keep you on the edge of your seat and never lets
down on the action.  Be sure to play it with the lights off.  If you
have an itchy video game trigger finger, then this game is definitely
for you.

   Since I listed almost every enemy on the first few levels in the
game, only refer to my walk through section if you are stuck so you can
expeirience the scare factor I mentioned above.  It is one of the games
best features and I don't want to totally spoil it for you.  You will be
robbing yourself from the best video game expeirence you ever had if you

   Another thing that will make this a more pleasurable gaming
expierence for you is to get an expansion pack.  I did not own one until
recently and there is a huge difference in the AI (artificial
intelligence) in the enemies.  A lot of people tend to disagree on this
subject but screw them.  I wrote this walk through and played this game
for a year without an expansion pack and I noticed a significant
increase in the enemies AI.  The enemies actually do back flips and roll
to dodge your gun fire, they don't without an expansion pack.  The
enemies are faster, smarter and harder to kill with the expansion pack,
bottom line.  Don't let any fools try to tell you different.  This game
is best played on high resolution letter box in my opinion.  The enemies
look really big and you have to aim a little higher to waste them.  The
graphics are a hell of a lot better with the expansion pack too, crystal
clear screen, better visibility when in foggy areas and you can actually
see the wrinkles in the enemies skin.


3) The Story

   I have never read, or in fact, I have never even heard of the Turok
comic series before this game came out so I had to sum up the story from
the *instruction manual and the opening movie.  In fact,  when I wrote
this walkthrough, I haven't even played the first one yet.

   After Turok defeated Campaigner with the Chronoscepter, he unleashed
a new threat, this one even greater than the one he had just defeated.
When time began, Primagen (the beast your after) challenged the Makers
of Creation and wanted contol of the Universe.  The Lazarus
Correspondence realized Primagen meant busisness and fealt the threat he
posed, and built 5 Energy Totems where they thought Primagen was
vulnerable.  You will defend these Energy Totems at the end of the first
five levels.  Awakened by the death of the Chronoscepter, Primagen
summoned his minions to seek out and destroy the Energy Totems.  You
must stop his minions from doing so and destroy Primagen before he can
take over the Universe.  It is going to be long, long, dangerous journey
so let's get ready to rumble.
   * see credits


4) Controls

Expert configuration:

- Control Stick: To look up, down and all around, also to aim your
- C button up: Move forwards.
- C button down: Move backwards.
- C button left: Strafe left.
- C button right: Strafe right.
- C button up + C button right or left: Strafe diagonal, also works
while moving  backwards.
- A and B buttons: Change weapons. I recommend that you use the "quick
select" setting, it's way faster.  If you are using quick select, press
A or B and move the control stick towards the highlighted weapon you
- Z button: Fire your weapon/slash, fire Dino Cannon.
- R button: To jump.  Hold down longer to jump higher/further.  Fires
the Rocket Launcher on the Dinosaur in level 2.  Press and hold this
button while zooming in/out while in sniper mode.
- L button: Brings up the overhead map, DO NOT FORGET YOU HAVE THIS!!!
- D pad up: Change ammo types, works only with shells or arrows.
- D pad down: To duck.
- D pad right: Go into sniper mode.  You can only snipe with the Tek-Bow
or the Plasma rifle.  While in sniper mode, hold the R button and press
the up/down C button to zoom in/out, I think this is the games best
- D pad left: Toggle to upgraded weapons (i.e: Pistol to Mag .60).
- Start button: Brings up subscreen for a bunch of options, cheats,
mission status, inventory, etc.

- C buttons: To move around.
- R button: To raise to the surface.
- Z button: Use weapon.

While riding the Dino:
- C buttons: To move around.
- Z button: Fire Dino cannon.
- R button: Fire Dino rockets.

   I am not going to bother with the arcade control type, most people
probably play with expert configuration.  If you don't use this config.,
I'm quite sure you can figure it out on your own.  If you cannot, then
don't even bother trying to beat this game, you are way out of your
league.  Stick to your Pokemon and Mario games and rapidly boil Turok 2
in a two quart saucepan because you won't ever be beating this game any
time soon.  This isn't Goldeneye 007 kids.


5) Items

- Yellow Life Force:  Yellow diamonds which add 1 to your life force

- Red Life Force:  Red diamonds which add 10 to your life force total.
Collect 100 life force for an extra life, 9 lives maximum.

- Silver Health:  Adds 2 to your health.

- Blue Health:  Adds 10 to your health.

- Red Health:  Full health, recovers your health up to 100 max.

- Yellow Health:  Ultra Health, adds 100 to your health, 200 is the
maximum health you can receive.  If you go below 100 health after
collecting an ultra health, you can only recover to 100 health max.
What a bummer.

- Ammo: Self explanitory.

- Level Keys:  There are three on each level except level one which has
six keys, level 6 has no keys.

- Primagen Keys:  Each level has a Primagen Key, all six have to be
found if you want to fight Primagen and beat the game.

- Sacred Eagle Feathers:  You must find five of these and take them to
the Talisman Chamber on that level to receive a special ability (see
next section).

- Satchel Charges:  Used to blow mission objectives up with.

- Cave Keys:  Find these to open cave doors on level 4.

- And most importantly:  Your map, use it often.


6) The Talisman

   While lurking around, you will venture upon tiles in the floor with
symbols floating above them.  These are Talisman tiles which enable your
special abilities.  All of the Primagen Keys are only accessible by
these tiles. Your special abilities are:

   Level 2:  The Leap of Faith Talisman allows you to make great leaps.
Literally jump across entire rooms.

   Level 3:  The Breath of Life Talisman allows you to swim in poisonous

   Level 4:  The Heart of Fire Talisman allows you to walk in lava.

   Level 5:  The Whispers Talisman allows you to be lifted to
unaccessible ledges.

   Level 6:  The Eye of Truth Talisman allows you to see hidden paths
otherwise invisible.

   To receive your special ability on the levels, find the feather and
offer it to the Talisman in his chamber (see next section).


7) Warp Portals

   Throughout the game you will use tons and tons of warp portals.  Warp
portals take you the next part of the level you are currently on, save
your game, collect parts for the NUKE weapon or offer a feather to the

   Your standard warp portals that transport you to different areas are
round with white light and bluish/white rings inside.

   Your save portal is a pyramid looking thing-a-majiggy with purplre/
pink rings inside.  Once inside a save portal, you can save your game
(which requires a memory pack) or restore your health and ammo.  Note
that you can only refill your health and ammo once on any given level.
So if you restored your ammo on level one, beat the level and came back
at a later time to get the Primagen Key, you will not be able to refill
your ammo.  Since I will list most respawning health and ammo depots, do
not worry about this too much.  Also when you come back to the level and
you took all of the ammo/health/life force previously, and can't find a
depot, you're screwed.

   Your Oblivion, at least that's what I call them, portals look like
save portals but are locked and you must find a switch to unlock it.
Inside are Oblivion spawn.  If you've played Turok 3, then you should be
familiar with them.  If you defeat all the enemies inside one of these
portals, your reward is a piece of the NUKE weapon, there are six NUKE
parts in all.

   Your Talisman Chambers look exactly like Oblivion Portals and have to
be unlocked.  Inside these portals you receive a special ability if you
have the Sacred Eagle Feather to offer the Talisman (see above).


8) Weapons

   This game has a really great selection of weapons.  There are 24 in
all. Here they are:

1) FLARE GUN: Not a weapon but a tool.  Use it to see in  dark corners,
down dark corridors, etc.  Unlimited use, you just have to let it
recharge before you can fire another flare.

2) TALON: A twin bladed dino claw replica slashing weapon.  Works great
on Compys and Mites, can be used underwater.

3) WAR BLADE: A Talon upgrade.  It has two big survival looking knives
with serated edges.  I gurantee once you get this it's bye-bye Talon,
can be used underwater.

4) RAZOR WIND: A really awesome circular saw blade that acts like a
boomerang.  It slices clean through the enemy like a hot knife through
butter.  If your standing still while using this and aiming straight at
an enemy, it will cut clean through the enemy and then again on the way
back to you.  Works quite well for being just a blade.

5) HARPOON GUN: Shoots harpoons, one of my favorite weapons.  Can only
be used underwater, 12 spear max.

6) TORPEDOE LAUNCHER: Launches torpedoes, can only be used underwater.
This can also be used as a water jet, 10 Torpedoe's max.  If you wish to
use this as a water jet, save at least 1 Torpedoe.

7) BOW: A cheesy wooden Bow, 20 arrows max.

8) TEK BOW: A compound Bow with sniping capabilities and is equipped
with exploding arrowheads.  20 regular arrows max and 10 Tek arrow max.

9)PISTOL: A .9mm Pistol, 50 rounds max.

10) MAG .60: A Pistol upgrade, shoots three round bursts. WATCH YOUR
AMMO, 50 rounds max.

11) SHOTGUN: A double barelled Shotgun that uses only 1 round?  Can use
exploding shells with this, 20 shell max and 10 exploding shell max.

12) SHREDDER: A Shotgun upgrade.  It fires shells kind of like a Rail
Gun that ricochets rounds like super balls on crack, can also fire
exploding shells.  20 shell max and 10 exploding shell max.  I think
this is the games most effective weapon on ALL of the enemies.  One shot
to the throat area will drop any one of them like a fly, excluding the
bosses of course, even a Lord of the Flesh.  Wow!  Now that's power.

13) TRANQUILIZER GUN: Can put enemies to sleep, it may take several
rounds to knock a big fella out.  It also has a scope but you can't
snipe with it?  15 dart max.

14) CHARGE DART RIFLE: Fires an electric burst that stuns the enemy,
hold down the trigger for a few seconds for a more powerful charge.  The
most effective stunning weapon in your arsenal.  I don't use the
stunning weapons unless I'm in a real hairy situation.  In this game
it's kill or be killed but if you use this, the enemy is so helpless you
can just casually walk up to them and blow their heads clean off.  30
charges max, 1-3 rounds per use.  Hold down the trigger for a more
powerful burst to stun the enemies longer.

15) PLASMA RIFLE: A rifle that fires an awsome plasma round at an enemy.
You can go into sniper mode and act like Tom Berringer with this weapon.
150 rounds max,  each shot requires 5 rounds.

16) FIRESTORM CANNON: A plasma Mini Gun that fires a rapid burst of
plasma rounds at the enemy, WATCH YOUR AMMO.  Rips enemies apart like
tissue paper.  150 rounds max, an awesome weapon!

17) FLAME THROWER: Try to use this weapon in short bursts rather than
holding the fire button down to conserve fuel for you can burn a fuel
tank up in seconds if you hold down the trigger, 50 gallons max.

18) SUN FIRE PODS: Round, smooth, lava rock Grenades.  Use on Blind Ones
to clear out a bunch of them at once.  They only kill Blind Ones and
stun all other enemies, 6 pods max.

19) GRENADE LAUNCHER: Launches grenades.  Aim kind of high while using
this, real high. 10 grenades max.

20) PROXIMITY FRAGMENTATION MINE LAYER: Lets you fire a mine that will
detonate when an enemy walks near one, works great on a room full of
Mites and Workers. 10 mine max.

21) SCORPION MISSLE LAUNCHER: My number one choice.  Fires 3 missles at
the enemy to totally rock'em.  You can take out an enemy from quite a
distance with this weapon, 12 (36) missle max, KABLOOIE!

22) CEREBRAL BORE: The most origional weapon I have ever seen in a video
game.  It fires a brain wave seeking bore that follows the enemy around
like a heat seeking missle.  Once it finds its target, the bore drills
through the enemy's head and then explodes to take it clean off.  Love
that sound, 10 bore max.

23) NUKE WEAPON: Shoot this bad boy off for some really awesome effects
and to annihalate a whole room of baddies, YESIR!  You must find the 6
NUKE parts in order to obtain this weapon which are in the Oblivion
Portals on each level.  6 War Heads max.

24) DINO CANNON: This is only available when you are riding the
Dinosaur.  Use the Z button to fire it and aim super high, unlimited

25) DINO ROCKET LAUNCHER: This too is only available while atop the
Dino.  I'm not really sure if they're rockets but that's what I call
them, use the R button to fire them, unlimited ammo.


9) Enemies

   During your adventure you will encounter and destroy a very unique
list of enemies.  These enemies are the best set of enemies I ever had
to face.  There is not one human enemy in the entire game, they all
consist of horrid monsters.  I had to go on-line to get all of their
names. Here they are and some ways to deal with them (I listed them in
order of their level apperance):

^^1) RAPTOID: The first 2 levels are infested with these yellow Dino's.
They are harmless from a distance and are not that deadly at close
range.  They hobble along and are very skilled at dodging your gun fire.
Try to take them out from a distance.  As one hobbles towards you, time
their "hops" and shoot them in the head with a couple of Pistol rounds
as soon as they stand up.  You'd be surprised at what your War Blade can
do to one.

2) ENDTRAIL: These big, green, mean looking Dino's will prove to be
quite the menace for you.  I hate, but at the same time love them, a
very well designed enemy.  They shoot purple balls at you that will
deflate your health at a very astounding rate.  STAY AWAY from these
guys, there are more Endtrails to worry about than Raptoids.  Listen for
them walking around and growling.  If you hear one around the corner,
almost every time they will come to you so get ready to take advantage
of it and blast him as soon as he turns corner.  They are EXTREMELY
deadly at close range.  Try to memorize their locations and take them
out in sniper mode with a normal Arrow which will kill them instantly.
If you use a Tek Arrow, the Endtrail may get a few rounds off your way
before you can move to safety, I find it difficult to move around while
in sniper mode.  Explosive shells are highly effective against them.  I
absolutely love it when they Self-destuct.  Some of them turn invisible
so cover your bootys and watch out for the grenades these bozos toss at

3) COMPYS: These small, knee-highed Dinos will annoy you at most.  It
takes a couple of bites from one just to take 1 health away.  They
circle you and then begin to jump and nip away at you.  Use your Talon
or War Blade to hack them up.

4)VELOCA-RAPTOR: I think everyone knows what one of these are.  I am
disappointed that they didn't make more appearances throughout the game.
Very fast and agile, one of the fastest enemies in the game.  They will
run back and forth and all over the place.  If you want to improve your
aiming skills, then go for these guys.  They are difficult to hit with
anything since they move so fast.  I think the best way to kill them is
to let them charge you and as soon as one lunges at you, literally blow
his head off with the Shotgun and watch him walk around headless before
he drops, I also love that gurgling sound they make when you kill one.
Can you say exploding shells?  If you hit a Raptor in his side with an
exploding shell, you'll blow his arms, legs and head off leaving nothing
but a bloody carcass on the ground with a huge hole in its side!

5) SENTINEL: You will find these guys in the Oblivion Portals.  Big,
fast, ugly demonic creatures armed with a big sword, they also hurl
grenades at you.  Use explosive shells on them to see half their skull
and spinal cord, aim for the chest region.  They make good target
practice and are about as fast as a Raptor so be on guard and strafe all
over the place when you see them near.

6) DEATH GUARD: They are also inside Oblivion Portals.  These guys are
BIG with a heavy set of blue armor, look at the size of that gun, Holy
Macarel!  Don't get wasted by it and definitley do not get close to
them, ouch!  Use anything heavy you have in your arsenal to take them
out.  These guys are faster than a Raptor so get ready, they even roll
out of the way when you try to shoot one.  Their gun fire is about 1 and
a half times faster and more powerful than an Endtrails, isn't that

7) LORDS OF THE FLESH: The fiercest enemy in an Oblivion Portal.  They
are big and have huge, spiked, red shoulderpads. They have faster than
Raptor speed and shoot at you in a never ending reign of Endtrail like
gunfire with trails which are twice the speed, ditto on the damage.  How
lovely.  Again, use anything heavy to deal with them.  The Cerebral Bore
is a good choice when you get it, same for the Scorpion Missle Launcher.
The Firestorm Cannon is an excellent choice for the baddies in an
Oblivion Portal.

8) SMALL CANNON: These are small, silver, rectangular Cannons.  Blow
them up with your Dino cannon or an exploding shell.

9) LARGE CANNON: A lot bigger than a small one obviously, they pack
quite a wallop.  Use the Dino cannon to destroy them.

10) HOWITZER: They hide up on high ledges and rooftops, aim very high
with your Dino Cannon to blow them up.  It takes some practice to master
these guys.  Listen for the whistling the incoming shells make just
before they hit.  I'd tell you to move out of the way, but that Dinosaur
is way too slow.

11) SPIDERS: The Flame Thrower is your best defense here.  If you do not
have one, use the War Blade.  They are a bit more powerful than Compys.

12) DEADMEN: These grotesque, skinless zombies hurl blood balls at you
so strafe all over the place to avoid them.  A Shotgun blast to the face
should take care of them.  Sometimes when blown in half, their half
bodies seriously crawl after you, very cool.  They are pretty fast when
blown in half, real fast compared to what they were before.

13) LORDS OF THE DEAD: Big 10 foot tall Deadmen that shoot a pretty
heafty health deflating fire ball your way.  Again, a Shotgun blast to
the face or two, or three, or four, or five should drop them.

14) SISTERS OF DESPAIR: A devil woman torso floating about shooting a
really cool Gauntlet like skull at you.  Rapid fire these 3 female dogs
with the Mag.60.

15) SOULGATE: A green Stargate looking portal with Demon souls trying to
escape that look really awesome.  Just keep blasting it with your
Shotgun right up underneath it, the Mag .60 is not that effective on the
gate.  Roughly 14 shotgun blasts should blow this thing wide open if
aimed directly in the middle of the portal.

16) LEAPER: Freaky, amphibious creatures that can jump incredible
distances.  The War Blade rips them up quite nicely.  Nail one with the
Harpoon Gun while underwater and watch him wriggle to death, cool!  They
are absolutley the freakiest freaks of all the freaks in the entire

17) CAVE WORM: A big worm that hides in the mud.  They whack you with
their tongue and are pretty tough to kill.  I just keep jumping away
from them.  Thwack, thwack, thwack, how annoying, thwack, thwack,
thwack.  A waste of ammo trying to kill one.  They don't take much
health away unless your just standing there in la-la land.

18) SWAMP WASPS: They are always in hives.  First, shoot the hive with
an exploding shell, then the wasps that fall out with another one.  They
can be highly annoying if they get close to you so try to blow them up
from a distance.  They will follow you around until you kill them.

19) WAR CLUB: Big Purr-linn that smash you with their fists or throw
boulders at you.  Even though they are so slow, do not get upclose to
these things.  Watch out when they punch the ground or shoot a green
magic ball at you.  Shredder round to the throat, problem solved. Look
at him hold it and gurgle as he drops.  If you shoot him in the chest
with an explosive shell, you'll blow a hole right through him and you
can look through it.

20) GUNNER: Purr-linn with a box of ammo on their backs.  They shoot a
rapid fire rock chain-gun at you, at least I think they are rocks. Aim
just below the top of the box for a head shot.  Aim kind of low period,
or your rounds will fly right over his head.  These guys will seriously
piss you off.  Ugliest dudes on level 3, except for you that is. I AM

21) JUGGERNAUT: The largest of the Purr-linn.  These dudes are so cool,
they are my favorite enemy.  They are armed with a HUMONGEOUS sword so
try not to get thwacked upside the head by it or shot by the green balls
shooting out of them.  These guys are pretty fast and are EXTREMLY
deadly, especially when they bum rush and jump on you slamming their
sword through your head.  Again, a Shredder round to the chest will
dispose of them properly, don't hit his face mask with a round or it
will bounce off of it.  They make excellent target practice.  For a real
challenge, try to bounce an explosive Shredder round under his face mask
to blow it off.  Try to hit one in the rib cage with an exploding shell
to seriously blow his side clean off.

22) FIREBORN: They look like Endtrails except they are black, yellow and
orange, don't shoot at you and are faster than Ends.  Do not get upclose
to these guys unless you want to see yourself floating in the Hub, watch
those grenades.  The Mag .60 is very effective on them.

23) GIANT SPIDER: Stay away, they shoot venom balls at you that really
hurt.  Flame Throw them, exploding shells are also a good choice, I love
when they bounce after exploding one.

24) FLESH WORM: Little Leeches, use the War Blade on them.  Guardians
toss them at you.

25) GUARDIAN: These fat, pistacchio pudding colored Blind Ones toss
grenades and peg you with arrows and flesh worms.  Exploding Shredder
rounds work well but nothing beats a Sun Fire Pod on a Blind One.  One
can take out a whole bunch of them if thrown right in the middle of the
room.  Creepy cave dwelling freaks!

26) BLIND ONE SENTINEL: Same as the sword weilding idiots found in an
Oblivion Portal except green and I think a little faster.  Shred them or
pod them, these guys seem to come out of nowhere.

27) GOBLINS: I have no idea what the true name is to these funny little
creatures.  They are short, green drunken goblins with no arms that hop
about as they spew acid on you.  Try not to laugh at these things too
long or they will mess you up.  Blast them to bits with an exploding
Shredder round.

28) GOLDEN EYE: The level 4 boss.  I will go in-depth on how to kill
bosses as we get up to them during the walkthrough.

29) MITES: Small, brown bugs that level 5 is totally infested with.  PFM
layer, Flamethrower and the Talon (yes, the Talon) are all good weapons
to use here.  The noise they make send chills down my spine.

30) WORKERS: Quite a bit larger than a mite.  They are tan/blue crawling
insects and are super fast.  A short burst from your flamethrower works
best on these creepy crawlers.

31) DRONES: Tall, skinny Preying-mantis looking bugs equipped with jet
packs and are super fast.  Supremely skilled at dodging your fire and
send a reign of return fire your way.  In narrow passages use the
Shredder for its ricocheting capabilities and in open areas use the
Firestorm Cannon to watch the bugs go SPLAT!

32) CEILING GUN: Big guns that drop from the ceiling that can kill you
REALLY fast.  Take them out in sniper mode with the Plasma Rifle to
watch them bleed sparks.

33) SOLDIER: Big Cock-a-roach looking bugs armed with a gun on either
arm and cannons on its back so strafe left and right to avoid their
fire.  The Firestorm Cannon is your best defense when up against these
freak-a-zoids.  What do you think, about 12 foot tall?

34) QUEEN MANTID: A huge, very impressive spider, the level 5 boss.

35) LASER CANNON: They drop down on Primagen's light ship and pelt you
with lasers.  They are weak and almost anything you got will blow one

36) BIO-BOT: Metal robotic monsters who get around on a single wheel.
Watch their gunfire and claws.  An exploding Shredder round will stop
one dead in his tracks, or watch the Razor Wind slice right through one.

37) TROOPER: A Predator with a moustache looking beast armed with 2
guns.  The Firestorm Cannon is quite effective here.

38) ELITE:  A super trooper with a bunch of armor that can turn
invisible, the fiercest enemy on level 6 (excluding the boss of course).
NUKE baby!!!!  Now that's what I'm talking about, the Scorpion Missle
Launcher is also quite effective on them.

39) MOTHER: The level 6 boss.  The ugliest thing I have ever seen.
Imagine waking up to THAT after a night of drinking?

40) Last but CERTAINTLY not least, one of the toughest bosses in the
world: PRIMAGEN.^^

   All the weapons I listed to take enemies out with are the ones I
prefer, experiment and use whatever ones you wish.
   ^^see credits


10) Hints and Stratagies

   I want this section to live off of reader feedback so please e-mail
me your stratagies so I can add them here.  I will happily credit you
for any information I use of yours.  My e-mail address is
randym43@juno.com.  - means the strategies and hints I found to work for
me and #$%^/, examples of a submitted hint or strategy.  Simple enough
for you?

  - Try to beat this game without using any cheat codes.  Just use my
walkthrough and you can do it.  It is a pretty good feeling when you
tell all of your buddies that you beat the game without the assistance
of codes.  They probably won't beleive you but who cares, YOU know you
did and that's all that should matter.

  - Instead of playing the levels in order, mix up the levels.  Do
levels 1, 3, 5, then 2, 4, and 6.  Levels 2 and 4 are a lot easier with
the Firestorm Cannon and the Scorpion Missle Launcher.

  - Take your time while exploring.  If you turn the corner to fast, you
can run right into a bunt-load of enemies, get killed and make you want
to quit and restart your game.  I do that all the time with all of my
games, I should've learned my lesson a long time ago but I like to see
how much damage I can do or try not to take.  Instead of them charging
you, run around the corner and charge them, it's fun.  It will improve
you overall skill.  Pick whichever strategy that best suits your needs.

  - When in doubt, whip your War Blade out and embark upon a slice-n-
dice extravaganza.

  - For beginners, I suggest that you play with the blood turned off.
You can tell if your bullets are hitting the enemy better than you can
with the blood turned on.  I think it's pretty cool to jam a quest with
the blood off, I like the way the rounds look when they hit their

  - While destroying the Soulgates and the Sisters of Despair on level
2, turn the blood off if you have it on so the Deadmen can't throw blood
balls your way.  I discovered this little secret on my second quest
through the game, my first one with the blood on.  I think that this is
pointless considering that every Sister of Despair hide out has a
respawning health and ammo depot, a red health and respawning ammo for
the Soulgates.

  - Let the enemies kill each other to conserve your ammo, it doesn't
happen often but it's pretty cool when it does.  I once saw a Raptor
tear an Endtrails head off because he shot it while trying to kill me.

  - Turn the auto aim off while in sniper mode.  I would seem to think
that the auto aim function would improve your sniping abilities but it
does not.  I noticed this after I became a good shot and started to play
with the auto aim off.  While you are in sniper mode, and you KNOW your
dead on, sometimes you'll miss.  This holds more true to the Plasma
Rifle than the Tek-Bow.  This never happens if you turn the auto aim
off, just don't forget to put it back on after exiting sniper mode
because if you're not a good shot, you'll be floating in the Hub.

  - Strafe all over the place to dodge enemies, and don't forget that
you can strafe diagonal.  Straving diagonally is highly effective
dodging numerous enemies gunfire.  Especially them never ending reign of
purple/pink balls from Endtrails or Drones hiding on high ledges,

  - Look for thin cracks in the walls, these often indicate hidden
goodies.  You just have to figure out how to blow them open, easier said
then done.

  - Try to hit an Endtrail in his buttocks with an exploding shell to
watch and laugh yours off as he will jump about 20 feet it the air,
slamming down and snapping his neck on the concrete.  I saw one actually
get up after doing this to him, I was shocked and then he was headless.

  - Absolutely, positively turn the auto aim off when up against a boss.
They have certain body parts you have to blow off and if you have the
grandma function on, your rounds will go towards their chest and you'll
die needlessly and waste ammo.

  - While fighting a boss, the body parts you have to shoot will flash.

  - While venturing around, yellow trails of life force lead you in the
right direction and trails of red life force usually take you to a
weapon, respawning health and ammo depot, or something interesting.
Save the yellow trails until you have explored the entire area before or
around the trail, this way is a lot less confusing and you may find lots
of goodies.

  - Take cover behind anything you can find when fired upon.

  - Try the 1 shot, 1 kill method, very challenging.  After your good at
that, HARD without cheating.  E-mail me if you have so you can make my
"MASTER TUROK 2 GAMERS" section.  I will then ask you a question to see
if you are lying to me.  Trust me, I'LL KNOW if you are, for I know
something that you do not, so don't try to lie and false e-mail me that
you beat in on HARD without cheating.

  - Look around while in sniper mode for hidden paths, ammo, etc.

  - Explore every nook and cranny on every level.  You would be
surprised at all the stuff laying all over the place just waiting to be
found.  You may even stumble upon a switch, Primagen Key or a Sacred
Eagle Feather.  You will never know if you don't explore the realms.

  - Every so often, you will come across respawning health and ammo
depots.  They make a weird popping-waa-waak sound.  You will know it
when you hear it, I will list most of them in my walkthrough section as
we get up to them.

  - Save life force pieces when you have the maximum of nine lives.
Trust me, you will need every one you can get for the last two bosses.
Extremely tough ones I must say.

  - Try to save all of the health until you need it, especialy the Ultra
Healths.  Try to save them until you are ready to defend the Energy
Totem.  There are more than 3 on any given level, so memorize their
locations and backtrack to one when you find the exit.  I know it's a
pain, but it will help out BIG when you start the next level.  Instead
of 17 health for the next level, you'll have 117 health so it is well
worth the backtracking.  Also, try to be at 100 health when collecting
an Ultra Health.

  - When possible, jump in the water and stay below the surface to avoid
being hit by enemy gunfire, just look around for Leapers when you're in
the water, they can be very sneaky.

  - Use your overhead map often, it will come in very handy if you are
lost, trust me.  The map was the most useful item in the whole game for

  - This next strategy works well in all first person shooter games.
While straving near an enemy you can circle him buy straving left or
right while keeping you sights locked on him as you strafe left or
right.  This is a highly effective move when an Endtrail hides behind a
crate.  If it's not working for you, while in mid-strafe quickly change
directions to catch the Endtrail off guard as he runs around the crate.
It takes some practice to master but once you do, use it on all your
friends in multi-player, they'll hate you for it!  Note that while
playing some other FPS games, to pull this move off hold the R button
down as you strafe around an enemy (i.e: Quake II).

  - Back into swiches.  Play for a while and you'll know why.

  - When returning to a previously explored area via a warp portal some,
not all, enemies reappear.  If you collected ammo/health or life force,
it will not reappear so keep this in mind.

   Here's some from fellow Turok 2 Master MI4 REAL (thanks)
  * Shoot a Wasp Hive with a Tek arrow to blow it up and then the wasps
will kill each other.

  * Lots and lots of Charge Darts.  Use them on all of the games
enemies, especially the Oblivion ones.

  * Launch Grenades around a corner to kill enemies without the return

  * Unlike me, MI4 REAL seems to like Tek arrows.  Shoot the enemy in
the back of the head when they are not looking, there's no escape for
the enemy, SPLAT!

  ^ This one was sent to me by Deweyman496.  For really easy kills,
strap on your War Blade and stand in front of an enemy and jump up and
down and keep slashing at them while you're in the air.  This is a
really good technique to use on Endtrails and the baddies in an Oblivion
Portal.  This will definitley conserve your ammunition if you're not
that good of a shot.

  $ This one was sent in by Scorponox.  While riding the dinosaur in
level 2, you can make him charge and thrust his horns by pressing up C
twice really fast.  This is really helpful when you're chasing down
Endtrails and Raptoids.

  - And most importantly, don't ever give up (unless you can't figure
out the Arcade controls) and beleive in yourself.  By doing so you can
master this, or any game in no time.


11) Game Walkthrough

                           * NOTICE *
   If you are not following my walk through and went on-line for a quick
reference and are just looking for a specific item or mission objective
to complete, read the beginning of the paragraph in that level to find
the item or objective you're looking for.  At the beginning of the
paragrarhs, I only list the items that are necessary to beat the game,
and I excluded the Ulatra Healths and weaopns.  Don't worry, if you are
following my walk through, you'll find all the weapons and every thing
else.  The last paragraph in each level is how to get the Primagen Key
for that level.

                      "LET'S GET READY TO RUUUUUMBLE"

                       - LEVEL 1: THE PORT OF ADIA -

Mission Objectives:
- Activate three Distress Beacons
- Rescue four children
- Locate and defend the Energy Totem

New weapons to find:
- Pistol
- Tek Bow
- Shotgun

Items to find:
- 4 Ultra Healths
- 3 Level 2 Keys
- 3 Level 3 Keys
- 1 NUKE part
- 1 Primagen Key

Enemies you will encounter:
50 Raptoids
8 Raptors
15 Compys
82 Endtrails
2 Sentinels
2 Death Guards
  ** Remember that enemy counts are approximations.  This walkthrough
was written while playing on the NORMAL setting.**

   The opening movie summed up your objectives you must complete in
order to advance to level 2 or 3, as will the beginning of every level.
As soon as you start off, you will see a ship explode in front of you.
Go into the water to the bottom, do you see those two ship halves?  Go
inside each one of them for life force. This may take a few attempts,
raise up a little bit to enter them.  Now surface and look for an
arching beam and a crane, see those 5 alcoves?  There is red life force
at the bottom of each one.  Now go to where you began this level and go
up the incline towards the explosion and look for an upside down wagon
and go to the right of it.  Up on the two sets of crates to the left of
the wagon are life force and arrows.  Blow up the barrel to reveal a
whole in the wall and a ladder.  Take caution when blowing up barrels
for the shrapnel can REALLY hurt you, I'm talking 20+ health when up
close.  Use your Bow (hold the Z button down for a couple of seconds
before firing your Bow, this makes the arrow shoot further).  Climb the
ladder and follow the life force to a power cell.  Now turn around and
go back to the upside down wagon and look to your left for a hole in the
wall, this is the first Distress Beacon.  Walk up to it and the power
cell will automatically be placed in to activate it.  1 down, 2 to go.
Now go back up the ladder to another one, climbing up it to a warp
portal.  As soon as you're up the ladder, make a right and jump onto the
broken one and climb it for a pistol.  Now head through the warp.

   Each new paragraph represents a warp portal just to give you an idea
how far you have to travel to the next one.  Anyways, go up the ladder
for some life force.  You should have gotten an extra life if you
collected all the life force thus far. Go through the passage, killing
the Raptoid with your pistol and grab the level 2 key.  There is nothing
in the room to your right so continue on.  Blow up the barrel in the
next room after killing the 2 Raptoids and climb the ladder for some
life force.  Now go up the tunnel of blue healths.  Memorize this
location for there's quite a bit of healing power here that you will
probably wind up using.  Now run into the next room and jump in the
water, go to the bottom to avoid the Endtrail fire coming down from
above.  Follow the passage towards the silver healths and a box of
bullets.  Once at the end, jump out of the water and hit the switch on
the wall (just walk up to it and it will automatically unlock a door).
Turn 180 degrees to kill the Raptoid that drops down from above and
climb the ladder and follow the tunnel.  SLOWLY drop down to the thin
walkway at the end of the tunnel.  If you fall off of the walkway, just
make your way back up here.  Without moving turn 90 degrees to your
right and kill the Endtrail (who doesn't even see you).  Hit the switch
he was guarding and contine on to climb a ladder.  Grab the flashlight
and follow the trail of silver healths and drop down to hit a switch.
To the left is a tunnel with a red life force.  Go through the now open
doorway until you see a cage with the first child in it.  Creep up to
the doorway towards her and STOP.  Hear that Endtrails echoing footsteps
and growling?  Wait for him to come to you and waste him.  Now enter the
room and go into the doorway on the other side of the room, go right or
left and kill the Endtrail at the top.  Now go and back into the switch
up there and kill the Raptoid that lunges at you, there is a box of
bullets from where he came from.  Now make your way back down to the
child and rescue her, 1 down 3 to go.  Now make your way back to the
thin walkway you shot the Endtrail on and drop down and kill the
Endtrail lurking around down there.  Go through the doorway and kill the
2 Raptoids you will meet on your way through it and collect the box of
bullets.  Then continue to the warp and jump through it.

   As soon as you warp, strafe slightly left and look for an Endtrail
above the fallen pillar in front of you, 1 shot, 1 kill.  Make your way
around the rubble and kill that Endtrail hiding in the corner by the
locked steel door and go right, bust out your Talon and hack up the
little group of Compys.  Hit the switch near them and go through the now
open steel door following a trail of life force to a room where an
Endtrail will duck behind a crate.  Now is the perfect time to use that
strategy I listed in my Hints and Stratagies section.  It's not as easy
as it sounds is it?  Just keep practicing to master this wonderful
technique.  Once you do, enemies beware!  Now that that's that, climb
the ladder and hit the switch on top.  Strafe into the next room and
immediatley blast away at the two Raptors coming at you and be quick or
be dead.  Try to kill ALL Raptors from a distance.  If you don't, you'll
be one sorry mug, let me assure you.  Can you say exploding shells?
Don't you wish you had some right about now.  Now climb the ladder where
the Raptors were and hit that switch, drop down and go through the door
to your right and cross the bridge as a Raptoid scares the living
daylights out of you. This made me actually flinch and jump out of my
seat, the scare factor for this game is tremendous.  After killing the
Raptoid continue on to a ledge with red life force and look to your
left, do you see that yellow health spinning around?  That is an Ultra
Health.  Grab it if you wish but I suggest that you save it until you
come back to this level for the Primagen Key, you will probably be
needing it by then.  I know you'll be needing it by then, but you
probably won't listen to me.  Here's a little hint: The level 6 boss is
just about as tough as Primagen himself, save it at all costs.  That is
assuming you beat all the levels before you seek out the Primagen Keys,
but you know what they say about the word assume.  I recommend doing it
this way so you can literally rip them Entrails a new butt with your
Firestorm Cannon, now that's what I'm talking about.  Try nailing one
with the Scorpion.  WOW, LOOK AT HIM BLOW, SPLAT!  Mature audiences need
only play this gut tosser.  Now let's get back to buisness.  Go back to
where you found the Raptors and make a right, obliterating another
Raptoid and continue on until you see a rock with a Pistol and 2 clips.
Watch that Endtrail waiting for you behind the steel door, he'll piss on
your parade.  Actually, any Endtrail can, especially one that can turn
invisible.  What?  What did you just say?  Invisible Endtrails, Oh no!
Just wait for these bad boys.  Now climb the broken ladder collecting
some silver healths.  Drop down and go through the door that Mr. Endo
popped through and follow the corridor to a door that will automatically
open.  Do you see that tower in front of you?  Shoot the barrel on top
for some health and ammo, being wary of a Raptoid lurking near.  Turn
right of the platform and pop that Raptoid in the head.  Time their hops
and go for a head shot when they stand up, it works quite well.  Now go
up the ladder to the right for silver health and a respawning ammo
depot.  Listen for that sound it makes when making rounds appear.  The
worst thing about these depots is that the computer only pops up the
ammo you need so you can fill up every weapon (except Sunfire Pods and
Tranquilizer Darts), so listen for these sounds all over the place and
seek out the source.  Hop off the ledge and go slightly right through
the opening, killing the Raptoid on the left.  After killing the yellow
geek, go right and hop up on the barrel for some life force.  Now go to
where the Raptoid jumped out at you and hug the right wall.  Now creep
up to the corner and nail that Endtrail who is tossing grenades at you.
Once he's dead, shoot the barrel to his right to reveal the next power
cell.  Grab it, turn around and head back to the left and jump on the
crates in the corner, climbing them up to the Distress Beacon.  You know
what to do, 2 down, 1 to go.  Now head back to that door the Endtrail
was guarding and go through the warp finding 3 red life force along the
way.  Look for them, they are not hard to find.

   Are you OK thus far, feeling discouraged yet?  Well have no fear
'cause Randy is here.  I will lead you in the right direction, okay.  If
you think this game is difficult now, just wait a few paragraphs.  Or
better yet, a few levels.  Then start your whining session, "WAAAH, THE
SAVE PORTALS ARE TOO FAR APART, WAAAH."  Feel free, 'cause the kid did a
ton of it while playing this crazy play for 6 hours before you can find
a damn save portal game.  IT'S CRAZY!!  People have lives they want to
live Acclaim.

   OK, enough jargon.  As soon as you exit the warp wait for an Endtrail
to walk by the door and bum rush him, get right up in his face so you
can blow it off.  See ya later Alligator, he kind of looks like one
beefed up on Steroids don't you think?  Turn around scanning behind the
warp portal and then head out and make a right to an area with 2 ships
this time.  Make a left and kill the Raptoid.  Now go and look for
another Endtrail on top of a ramp, kill him and climb up the ships for
silver healths.  Do you see those crates hanging in the nets?  Shoot the
hook on top to make these drop for health and ammo.  I discovered this
with my Razor Wind while I was trying to shoot all the birds on this
level, 100 percent dumb luck, I had no clue.  Now go and back into the
switch the Endtrail was guarding to see a door in the distance open.
Creep forwards just a little bit until you can just see the outline of
this doorway.  Now judge where an Endtrails head might be in that
doorway (he is standing directly in the middle) and start blasting away
at it.  You'll hear him croak, now it's safe to drop down and grab that
last power cell on your left.  After collecting it, head to the crates
on the wall to the left.  Behind them is the last Distress Beacon,
mission complete.  Now let's go get them last three children so we can
blow out of this joint.  Sound good to you?  It sure does to me.  Now go
and hit the switch the second Endtrail was guarding and go through the
new door and blow them barrels up; then the Raptoid that comes out of
the hole in the wall.  Now grab them clips and head down the hallway,
charging up the ramp killing 2 Raptoids and an Endtrail.  Go down the
alleyway and bust out your Talon and hack up that little group of
Compys.  By the way, I hope that Raptor by the switch  5 or 10 kills
back didn't scare you too much.  Continue along and a bridge will lower
revealing a Shotgun.  FINALLY, another weapon.  Now stop and shoot the
barrel in front of that Endtrail straight ahead of you to blow him up,
or perhaps maybe in the head, right between his eyes with a bullet.
Look at that baby blow!  Go straight into a save portal.  Save your
game, no crap right?  If you don't have a memory card, turn the game
off, there's no way your going beat this any time soon.  Your N64 would
blow up first, seriously.  Continue on if you want but it's pointless.

   After exiting the save portal, hit the switch and go back on the
bridge and look right to kill that Endtrail shooting at you.  You will
always have an advantage from an elevated posistion.  Jump down and kill
the Raptoid opposite from where the Endo was.  Now go through that
tunnel, BOO!  Kill the freak and grab some health.  I hope you didn't
refill your health in the save portal because this is a respawning
health depot.  Now continue through the tunnel and turn left. BOO!  Wow,
two scares in a row, how thrilling is this game for you so far?  Behind
you is a pistol clip.  Go up the ladder to a switch.  Peeing your pants
yet?  Turn left and jump the water way and stop at the end.  Look down
and try to jump on top of the second childs cage.  Turn 90 degrees to
your left or right and kill that Endtrail, then the one opposite of him.
Jump down, hit the switch and rescue the child, 2 down, 2 to go.  Go
back and save your game for it will be a while before we see another
save portal.  Then make your way around the other side of the passage
that brought you to her and head on through the warp.

   Climb the ladder and blast away at the Raptoid guarding the level 2
key.  Go to the end of the tunnel and try to hit that Endtrail down
below in his buttocks with one of those red shells (you know the
exploding ones if your slow on the uptake).  Wasn't that cool?  He
must've flew 20 feet into the air.  Now turn left and blow up that
Endtrail in the doorway.  SLOWLY drop onto the walkway.  If you fall
off, I feel sorry for you.  Now go through the warp, through the door
that Endo came out of.

   You will see a building in front of you with red life force and an
Ultra Health on top of it.  Go left into the large room with a waterfall
and a couple of other buildings.  Explore this area for ammo and life
force, in the pool around the waterfall are 6 exploding shells.  Go get
them and follow the trail of life force.  Do you see that door on top of
that ladder on your right?  The only way to make this door open is to
kill all of the Seagulls on this level (I thank  http://sages.ign.com
for that little secret).  Your reward?  The Ultra Health and the red
life force (enough for one extra life) on top of that building,
whoopty-doo!  If you try this, you will agree that it should of been for
the Primagen Key on this level.  What a pain in the butt getting up
there has been.  I suggest you wait for a full arsenal before you even
think about attempting this little stunt.  Do you have any idea what a
MIGRAINE HEADACHE this little bastadge is to get?  I used my Razor Wind
to conserve my ammo because I don't use those ammo depots unless I'm
playing on the HARD setting.  The downfall to this though, was that I
had to time my throws perfectly and it took a while, a looong while.  A
half of a rainy Sunday afternoon to be exact.  Break out the Excederin
before you try this one folks, trust me, DEFINITELY not worth the
hassle.  Also look for the Seagulls dropping life force all over (Thanks
a million for that one MI4 REAL, I would have never guessed). Continuing
down the path, make a quick half left and start firing away.  Continue
up the incline to meet another Endtrail walking around the Talisman
Chamber, kill him and unlock the chamber.  All Talisman and Oblivion
portals have to be unloked by a switch that looks like this one.  Hop
inside for a description of the Talisman Chambers, walk around if you
want to, there is nothing interesting in here.  Once you leave, wait
before you exit and pop that Endtrail in the head as he walks by with
your .9.  Now head towards those 3 shells and head up the incline.  Once
at the top kill the Raptoid in front of you, then make a left, then a
right to waste two more.  Climb the ladder to the top of this building
collecting some lifeforce and health.  Now drop down and hit the switch
to unlock a door and  follow it to collect the Tek-Bow and kiss that
wooden one goodbye.  Sniper mode, here we come.  Now strafe left and
blast away at that Endtrail around the corner.  Pleased with your
decorative artwork on the wall behind him, creep up along the right one.
VERY CAREFULLY peek around the corner and look up, that is the Primagen
Key for this level.  The tower behind it has an Endtrail up top, so go
into sniper mode and zoom right up in his face to take him out like a
Navy Seal.  That is the games best feature right there, it is the
coolest thing I have ever seen in any video game.  Now exit sniper mode,
turn around and switch to some exploding shells because you're going to
need them for that Endtrail on the ledge.  Hope you have some 'cause you
aren't going to snipe this one.  If you try, you will be greeted by a
big purple ball in your face, OUCH!  After shooting him in the buttocks
again, go up the inclining hallway to a doorway.  Creep up to it and
look left and up to introduce the next Endtrail to Mr. Teki.  Turn 180
degrees and do the same thing.  You cannot get the key yet so don't get
all excited on me.  Now exit this area and go right.  Kill the Raptoid
after you grab the 3 life force and go behind the building for some
more.  Now continue towards a hallway with pillars, turning left just
before it, and jump into that cubby hole with the switch and hit it.
Now drop down and blow up that Endtrail behind the waterfall for a level
3 key.  Now charge down the hallway of pillars and kill that chicken
before he can duck behind that crate, wussy!  Now go warp.

   Go forwads and blow that barrel up in front of you.  Now strafe left
and kill 2 hobling, wobling idiots.  Into sniper mode once more to kill
an Endtrail with a Tek arrow directly in front of him without letting
him see by the new hole in the wall.  See what happened?  If you use a
normal arrow this won't happen to you.  Tek arrows suck, they really do.
That Endtrail would have dropped instantly if you shot him in the head
with a normal one, not being able to get one round off your way, use a
Tek arrow on this one though just to see what happens.  Don't worry
about the damage because in the hole you blew in the wall is a
respawning health and ammo depot.  Now climb the fallen pillar the
Endtrail was on and jump across the ladder and climb it.  Back into the
switch, drop down and go through the door you watch open with silver
healths and a flashlight.  Drop down and grab the Shotgun and the draw
bridges to your left and right will drop.  After taking care of
buisness, hit the switch, kill 2 more, find the switch, hit the switch,
kill 2 more, find the switch, hit the switch and finally kill 2 more,
daaamn!  I'm glad these guys weren't Endtrails.  Now go to your extreme
left on the other side of where your facing across the bridge in the
MIDDLE.  Now hit the switch facing it and turn 90 degrees to your right.
Get them explosive rounds out and strafe right blowing up that Endtrail
you will see and charge into the room and kill the other Endtrail in
there.  Go right to find another flashlight and some health and hit that
switch and turn around.  Wow, it's the third child in case you haven't
figured it out yet, go and rescue her.  I hope you didn't fall into the
bottomless pit when I told you to charge into here.  Lol, if you did.
I'm lol some more if you did it twice.  Three times? You must be pretty
stupid and read the only paragraph in my controls section for this
pertains to you also.  I'm going to pee my pants I'm laughing so hard
right now, I can hardly type.  (After a few minutes of laughter), get
out of here and go into the huge room with two golden Dragon statues and
find and hit two switches 90 degrees from each other.  In between the
statues in the pool are life force so jump on in there and go get them.
Now go through the warp inside of the waterfall.

   Enter the building to hit a switch and then follow the trail of life
force and waste that Raptoid.  Continue on down the path to the next
large building and go up the stairs.  There are some shells in the far
room and you can jump out of the window for a box of bullets.  Now go
into the room at the bottom of the stairs to hit a switch and kill the
Endtrail that is now sniffing you out.  Shoot all the barrels for lots
of goodies.  Now go up the ramp and follow the yellow brick road to
cross a bribge and waste the Endo, now hop on through the warp (I hate
that sound).

   Go down the ramp and kill the Raptoid that busts through the wall and
go inside for some goodies.  Now go to the right of the ramp and kill
those 2 Endtrails you can hear.  Now climb up them crates to hit the
switch and drop down.  Directly under the switch is a secret door behind
the crates.  Ah ha, finally, the last child to rescue.  It looks
confusing but it's not if you do it this way.  Drop down and search for
a hallway and continue up it until you reach two raised draw bridges.
Now go through the hall and turn at your first right to watch the draw
bridges lower and climb up the ladder. Go left and continue up the
hallway for a surprise.  Now just jump onto the cage from the ledge and
rescue the last child, mission complete.  Don't jump up and down yet
because you still have a WAYS to go before you can defend the Energy
Totem and end this level.  I popped your balloon pretty quick with that
one, huh?  Drop down to warp where you dropped off.

   Return to the top of the ramp and jump on top of the roof.  Now look
for a switch, hit it and jump back onto the roof.  Bust out an exploding
shell and kill that Raptor down there.  Go through the door, hit the
switch on your right and then the one on the left, inside that door in
front of you is respawning ammo and health depot.  Now go back towards
the crates and through the door and literally blow them 3 Raptoids in
half.  Cool or what?  Look at their legs wiggle.  Chaotic sudden nerve
damage I always say, mature audiences need only watch.  Now continuing
down the slaughtered would be gauntlet, go down the hallway until you
run into another, yeah, you know it buy now, Endtrail.  Too many
Endtrails, so little Raptors, why?  I am getting sooo sick of typing in
that word.  There's a crapload more along the way to, isn't that the
best news you've heard so far?  Or was it when I told you about the
invisible ones?  Go and hit that switch and kill the two Raptoids, then
go up the ramp and hit the switch and turn around and kill another one
and go down the hallway he came from to a warp.

   I hope you didn't get pegged in the head by an Endtrail ball on the
way to the warp.  Go to the door and wait for it to open and blow that
Endtrails head off as soon as it opens or you'll get Endo face burn.
Hit that switch and go up the ladder and follow the tunnel to the end.
At least I need the ammo in here,lol.  Go to the switch and kill the 2
Raptoids the leap at you, try to waste them before the one hits the
ground jummping off the rock.  Practice people, practice.  See that key?
We're going to get it.  Go into the backside of the building and hit the
switch in the dark corner.  Return to where you saw the key and run into
the room and hit the switch behind the bookcase to make the ladder drop
and go get the level 2 key and hit another switch.  After that, drop
down to find the newly open door and warp.

   Go into this room and hit the switch on top of the crates, this opens
up a respawning ammo depot and another door.  Head through the other
door and go left, then right, and kill that Endtrail, turn right and
kill the Raptoid and save your game.  I hope them Raptors didn't tear
you up too much or all of them Endtrails, or the exploding wall.  OUCH!
Did you read my hints and stratagies section?  Return and kill the
returning Raptoid and go down the hallway and go left for some health.
On the way back, stop at the first right and look down and to the left
and use an exploding shell on that Endtrail down there, KABLOOIE!  Did
he jump for you?  I love it when they do that.  Exploding rounds can
surprisingly travel very far, don't try it with a normal round, keep
this in mind.  For a real challenge, snipe him with a Tek arrow.  Your
too far away for him to see you so don't worry about the returning
rounds of purple/pink balls.  Jump when you get that single life force
and follow the ledge and make a right at the door and go down the hall
to kill 1 bully and 2 geeks.  Now continue down the hall and go up the
ladder and stop.  Wait for the 2 Raptoids to come around the corner by
the pistol and take them out Al Capone style with a shotgun blast point
blank range in their faces, SPLAT!  I love when they just fall right off
the ledge backwards and of course, headless.  Follow the path and go up
2 more ladders and stop.  Cool, an Ultra Health.  Now keep following the
path until you finally get to some Tek arrows, kill the Endtrail down
below and stay on the ledge.  Now drop that sniping eyepiece down and
take out that Endtrail in front of the Oblivion Portal like an Army
Ranger this time, HOOA!  Drop down and turn around.  That path leads
back to the ammo depot.  Go up the ladder where you dropped off on your
left and hit the switch.  There is a secret door as soon as you drop
down, go up the ladder for a level 3 key and a health and ammo depot.
Go up the other ladder, kill 2 Raptoids and slice-n-dice some annoying
Compys, I hate those shrills when you splatter one.  Go hit the switch
and up the ladder opposite of, cross a bridge blowing wide open 2
Raptoids Al Capone style once more.  Charge right on up to them and aim
a little low, in the chest.  Don't that Shotgun sound so real?  So does
the .9 mm, excellent sound effects Iguana.  Wait until the Bore drilling
through somethings head, talk about nasty!  It's a very disgusting
sound, just wait and see, a freaky and disturbing sound to be honest.
Now continue along until you get to a spinning Tek-Bow and a circle of
lifeforce on your right and a path under 2 bridges.  Charge ahead and
kill the two wussies before they can take cover.  At the end is a full
health, LEAVE IT BE. That is the exit to the Energy Totem and if you
have a shred of brain cells left, SAVE THIS!  Yes, you are almost done
with this piece of cake level.  Go up the ladder, cross the bridges and
kill the 2 Endtrails in each tower.  For a real challenge, take them out
in sniper mode on the other side of the bridge, don't get kissed by the
pink balls.  In the pool is lifeforce.  Go up either side of the ramps
in between the Shotgun and enter the rooms on your left and right to hit
two switches.  Climb the ladder and go up to the second floor to collect
the last Level 3 Key.  After you grabbed the key, go into the front of
the building and enter the two rooms on the left and right to hit two
more switches to open a door across the bridge.  After that hairy
situation, make your way up to the Oblivion Portal across the bridge and
up the corridor, get ready for the most awesome cut scene in the whole
game and get that first NUKE piece.  The switch for it is right below
from where you sniped that Endtrail up here on a thin ledge with a lot
of blue healths.  Activate the switch and go into the Oblivion Portal
for the Chaos to commense...the Oblivion Spawn......Whaaa,haaa,haaaa!

  Wasn't that an awesome cut scene?  Evil looking dudes or what?  Just
walk forwards and when you see the NUKE piece, the door will slam shut
and some enemies will appear.  Kill them all to make the door open up
again and go get your first NUKE piece.  In all of the Oblivion Portals
are respawning health and ammo depots.  After doing what you had to do
to get this first NUKE piece, go and find the exit to this level.  Just
walk down the corridor that led you to this Oblivion portal.  Grab that
full health and go get that Ultra Health.  You know which one, by all
them Endtrails along the castle wall I failed to mention, remember?  You
are about to fight 15 pissed off more than usual Endtrails so if you had
a half of a brain cell left, you would of saved it because level 2
starts off real hairy.  I know a huge short cut to get it but I'm sure
you can figure it out.  If you didn't save the Ultra Health, re-read the
stratagies above, your fault, not mine!  The point is that if you don't
use atratagies, you'll never beat this game.  Like I said, this isn't
Goldeneye 007 or Perfect Dark.  Go and defend the Energy Totem at all
costs to finally reach the Hub.

   Aaahhh The Hub, victory!  This is where you access all of the levels
at.  Primagen is wussin' out in the round door in the middle.  You need
all six of his keys to meet him.  He's one ugly bastdage, let me tell
you.  His minions hid the keys pretty damn good except the one you just
saw, so look everywhere for them.  Wait until you complete the 6 levels
first before you try to find them, I highly recommend it. Levels 1, 2,
and 3 are so much fun with that Missle Launcher and the Firestorm
Cannon.  They will tear a Juggernaut up like tissue paper I tell you! Or
better yet, NUKE 'EM ALL, YESIR!  Even though you have a choice of which
level to go to, you better get you butt to level 2 because if you're new
at this game, you'll probably have to restart your quest.  Seriously,
more powerful than Endtrail enemies lurk around in the Death Marshes,
them Purr-linn aren't messing around.  Go to the River of Souls and get
some game expierence.



                   - LEVEL 2: THE RIVER OF SOULS -

Mission Objectives:
- Destroy two Soul Gates
- Destroy the three Sisters of Despair
- Locate and defend the Energy Totem

New weapons to find:
- War Blade
- Mag .60
- Tranqualizer Gun

Items to find:
- 3 Level 4 Keys
- 1 Sacred Eagle Feather
- Leap of Faith ability
- 1 Primagen Key
- 1 NUKE piece
- 4 Ultra Healths

Enemies you will encounter:
5 Small Cannons
10 Large Cannons
6 Howitzers
48 Compys
36 Spiders
? Deadmen.  The amount of them varies depending on how long you take to
destroy your mission objectives.
19 Lords of the Dead
8 Leapers
10 Raptors
56 Raptoids
93 Endtrails.  93 Endtrails, Holy Macarel.  And the best part is that
about a third of them turn invisible, have fun!
4 Sentinels
2 Death Guards
2 Lords of the Flesh
  **Remember that enemy counts are approximations.  You may have noticed
by now that I don't list all of them.  This was to heighten the scare
factor and I assure you that the counts are pretty much acurate; I know
I'm off a few here and there.  I excluded the reappearing, Energy Totem
and Primagen Key hunt enemies.  This walkthrough was written while
playing on the NORMAL setting.**

   This level will prove to be a lot more challenging than the previous
one.  It's layout is like a giant maze and you can easily get lost in
all the seemingly endless twists and turns.  You may have heard of
people whining about how long this level is and how it's one of the
worst ones in the whole game, NOT!  If you do the level this way, you
can run it in 45 minutes no problemo once you're used to it, I think it
is shorter than level one.

   As soon as you start out, you will see a big Dinosaur with 2 huge
cannons sticking out on either side of him.  Turn around, that portal
will take you back to the Hub if you have completed all of your
objectives.  You can either hop on the Dino now, or you can do this
first few minutes on foot, I find it less health depleting to venture on
foot first.  Go right of the portal and kill the Raptoid hopping around.
Now enter the courtyard with 4 buildings and kill the next yellow geek.
Once that's over with, find the Shotgun shells and strafe all the way to
the right and blow up that small Cannon with some exploding shells, 2
should do the trick.  Keep making your way down the path to a locked
gate and go get on the Dinosaur if you aren't on him already.  Just
before the first courtyard with small buildings around it, there is a
crack along the right wall that you can blow up with your Dino cannon.
Go into that area, take out some Raptoids and a couple of small cannons.
Grab the full health and look up and you will see a very large tower.
Blow it up with your Dino cannon, you will know if it's the right one by
the cracking/crumbling sound it will make.  Go into the courtyard with
small buildings and look up, to the left, and blow up a second big tower
that will come crumbling down.  Make your way to the locked gate and
blow up the Howitzer high above to unlock the gate.  Kill the Large
Cannon behind the gate and go right.  Look up to see the third tower and
blow it up to make it come tumbling down.  Keep going down the path
until you get to another locked gate.  Shoot the Howitzers high above to
unlock the gate.  Head left and blow up the wooden fence and proceed
through a tunnel.  At the end of the tunnel, destroy the two Howitzers
to make the bridge raise up.  Before crossing the bridge, look up to the
right and destroy the fourth tower to make it come crashing down and
"door open" will flash across the screen.  Cross the bridge, then
another one and when you get to a wooden fence, blow it down so you can
proceed.  To the left of the fence is a crack in the wall you can shoot
for a full health.  Go through the fence you blew open and grab that
Ultra Health and life force.  That is the door that opened up from
blowing down the four towers (thanks MI4 REAL for that secret).
Continue along through another tunnel and then cross a bridge and put
the Dinosaur back in his pen.  Climb the ladder to the right of the pen
to save your game and warp to the next area.

   Doesn't that Dino Cannon kind of suck?  I just flatten all the
freaks.  I think it's hilarious when they see you on that huge Dino and
jet away from it flailing their arms like little girls running away from
June Bugs.  Go straight and kill the 2 Endtrails that will be firing
down at you from above.  Do you see those switches across the gap on
either side of the bridge?  Shoot them to make the bridge raise and then
blow up that barrel on the right and climb the ladder in the hole you
just blew open.  Look across to the other side and blow up the barrel
across the way to reveal a hidden ladder.  Huge explosion or what?
Climb it to receive the mighty War Blade and kiss that Talon goodbye.  I
didn't even know about that until I wrote this, it was a pretty nice
discovery for me.  I was shooting that Endtrail up there with an
exploding shell and the wall just blew out at me and I was shocked, look
everywhere for stuff people!  Continue down the tunnel and kill the
little group of Compys feeding on a dead Horse.  Go left of them and
kill some more.  Explore for ammo and silver health and climb that
ladder for some life force.  Drop down and continue past the dead Horse
(do you feel like kicking it?) to kill a Raptor and another little group
of Compys.  Did you see that dude hanging on the wall with a spear stuck
through him?  Pretty cool.  Continue on to find a Pistol and 2 clips and
go to the bridge.  This part is weird, sometimes the bridge is up,
sometimes it's down.  I guess it depends on what mood your N64 is in
that day.  If it's up, shoot the switch to the upper left.  Climb the 2
ladders near by for a Shotgun, life force and silver health and go cross
the bridge killing some Raptoids and warping.

   Go to the left and kill the 2 Raptoids around the corner and follow
the inclining path to a trail of life force going left.  Take it up and
kill that Endtrail at the end.  Turn around and keep going until you
collect a level 4 key.  Continue down to the next trail of life force
and kill the next Endtrail at the end of this corridor.  You can jump
down where the Endtrail was now since you have to anyways, or you can go
explore for items and then drop down.  Once you drop down, cross the
bridge and kill a Raptoid and an Endtrail on your left.  Continue down
the declining path and hit a switch that will come up on your right,
blow the barrel up to find the switch.  Go look for another barrel and
shoot it, go inside to shoot 3 more for a pistol clip in each.  Now run
back to where you came into this room and run up the inclining hallway,
with your Shotgun ready, and blow that Endtrails head off at the top as
soon as you see him.  Cross the bridge killing another Endtrail and
shoot the switch.  Turn around and head back down to where you hit the
previous switch.  Now head across the bridge on the left and head
through the next warp.

   To your right is a save portal, this is the only one for a while so
you better save.  Exit and kill the returning Endtrail while being weary
of an invisible one and kill that Raptoid while your at it.  Go up
either side of the ramp and kill the Endtrail by the ladder and climb up
it.  Go through the door and kill that Raptor on the stairs.  Go to
either side of the stairs and kill the 2 Raptors and collect some life
force.  Go up the stairs and turn left and follow the ledge to kill an
Endtrail and hit the switch he was guarding.  Go down to the left side
of the stairs if your going down them and kill the Endtrail and follow
the dark hallway up to an Oblivion Portal killing an Endtrail and
hitting a switch.  Go back down the hallway and look by the cubby holes
you found life force in and collect the two gate keys.  Go up and insert
the keys into the diamond shaped key holes and the golden gate at the
top of the stairs will open, releasing two angry Endtrails.  Enter the
room and hit the switch on the left to make the door open and activate
the Oblivion Portal, then go into the Oblivion Portal to get the second
NUKE piece.

   Go up the incline and snipe the 2 Sentinels to the left and right.
After you kill them, climb the ladders behind them and turn the valves
on the pipes and go into the main room.  Kill the next group of enemies
and go into the door at the top of the incline and kill two Lords of the
Flesh to get your second NUKE piece and exit this portal.  After you
exit the Oblivion Portal, go out the door on the right and collect the
red health.  Now go back up the stairs and jump into the well and swim
very fast to the bottom to hit a switch, then make your way back to the
surface.  Once at the top, kill the Endtrail and go warp.

   Kill the Endtrails to your left and right.  Then head right and kill
that Endtrail hiding up above around the first left and continue down to
kill 2 more.  Head right and kill another one and hit the switch and
blast the next one behind the door that opens up.  Continue down the
hallway to a room with some Compys for you to hack up.  Continue on to
spot a trail of life force going right, keep straight and cross a series
of bridges killing 3 Endtrails and 2 Raptoids and grab the Mag .60 at
the end.  This is a very powerful weapon, watch your ammo.  It is more
powerful from a distance than using it at close range.  Go all the way
back down to the bottom of this hallway where the pool is, kill a couple
of Endtrails and blow up a barrel to reveal a hole in the wall.  Go up
the hallway to a raised bridge and shoot the switch to lower it.
Continue up the next hallway, hit the switch, go through the now open
door to kill 2 Raptoids and go right, cross the bridge and hit the
switch.  Turn around and kill that Endtrail in the building and hit the
switch inside, being weary of the 2 Raptoids that will sneak up behind
you.  Return to where you entered this area and go up the ramp and down
the declining hallway to destroy the first Soul Gate.  To the left and
right of where you enter is respawning ammo and a room in the back left
corner will open up with life force and a full health after you destroy
the Soul Gate.  Now go back up the hallway and go in the first door on
your right to find a warp.

   Head either way and kill the Raptor and enter the pit to kill another
one.  In the Gazeebo is a full health, save it.  Now head to the top of
the ramp leading into the pit and jump on the ledge to your left and
follow it to a hallway and follow it up to a switch.  Return to the pit
and enter the canal and follow it all the way to the end and head up the
stairs into a room with a set of stairs in each corner.  Shoot the 2
switches to make a warp portal appear and go back to get that full
health in the Gazeebo.  It might be wise to save your game again, you're
not that far from the save portal and it's quite a hike to the next one.
Go and warp into the next area.

   Go up the ladder in front of you and go right, down the corridor
killing an Endtrail at the bottom and jump into the well.  Now swim as
fast as you can and go left at the intersection and surface and kill
that Endtrail.  Hop out of the water and go into that door and it will
slam shut.  Shoot the switch and grab that Ultra Health and kill 2
Leapers and some spiders.  Exit this room and go up the corridor the
Endtrail is blocking and head right.  There is nothing but life force on
top of the ladder to your left, so if your low on lives go up there and
grab them, then drop back down and follow the hallway to some water and
go swimming to a room with a warp.

   This is the first Sister of Despair hide out.  Grab the flash light
and go into a room with a bunch of tombs and kill a few Deadmen to make
the gate open.  Follow the path and take that Lord of the Deads face off
with an exploding shell and watch him drop like a ten ton brick.  Now
climb the ladder and jump into the area of tombs with red life force on
them.  Kill the 2 Lords of the Dead to release the Sister of Despair and
take her out with your Mag .60.  Watch out for that blue skull she casts
at you.  Once you dispose of this freakity freak, head back to the warp
and look for respawning ammo and health along the way.

   Were you a wimp and turn the blood off?  Now head back into the water
tunnel and take the trail of life force to the next area, grabbing the
War Blade if you haven't grabbed the last one.  Now hop onto the
platform in the middle of the water, kill the 2 Raptoids across the way
and push in those 4 squares to drop the 2 ladders the Raptoids were
guarding.  They weren't too much of a problem for you, were they?  Climb
the ladder, cross the 2 bridges and follow the hallway to another warp.

   You will see a ladder going down and some arching life force.  Climb
the ladder and jump to collect the life force and kill the Raptor.
Follow the connecting tunnel and go up either ramp, then down the
decending hallway to kill an Endtrail and boogy on through killing some
more and then go up the hallway and charge into the next room to kill 3
more Endtrails.  Blow up a barrel to reveal a secret passage but ignore
it for now.  Continue up the hall and go left of the trail of life
force.  If you want to pull this next stunt off then you have to creep
up slowly behind the Endtrail, bust out you .9 and shoot him in the back
of the head gangsta style  (I AM NOT A GANGSTER OR IN ANY WAY AFFILIATED
WITH ANY).  What's the matter with you, shooting him in the back like
that?  You coward.  Turn around and follow the trail of life force and
hack up the Leaper.  After watching the guts fly, enter the room with 4
pools on the left and find the one you can swim into.  Surface and get
that level 4 key.  To either side of the key is a whole bunch of red
life force on the ledge below the blue healths.  Go and grab them if you
need a couple of lives and warp back up to where you dropped down, being
weary of the returning Endtrail.  Return to where you blew a hole in the
wall with a barrel I told you to ignore and follow the hallway to the
top, killing some Raptoids and shoot the square switch directly in front
of you.  I am an idiot because the first time I played this level, I
thought that switch was a door way and it took me 2 days to finally
realize this, duuuhhhh!  Now drop down and go through the raised green
prison bars and go right and kill the Leaper that jumps out at you and
hit the switch behind him.  Turn around and look for the next one to
hack, and then return up the inclining hallway with life force and go
through the warp on top.  This is the next Sister of Despair hide out.
Just kill all the Lords of the Dead to make the tombs open; then hit the
switches inside of the tombs for the gates open and release the next
ugly, floating Sister.  On the way back to the warp there is a health
and ammo depot.

   Now return to where you hacked up the Leaper by the 4 pools and go up
the next hallway to the left and kill the Endtrail to your left when you
go through the door, then hit the switch to the right of the door way
and go back down the hall, taking your first right and kill the Endtrail
at the end.  Go through the door that will open up and put on your War
Blade to embark upon your next slice-n-dice extravaganza.  Go down the
ladder by the Leap of Faith tile for the Tranquilizer Gun and then climb
back up the ladder and go warp.

   Straight ahead of you is a locked Talisman Chamber.  You didn't fall
off the ledge by that last switch did you?  If you did, I didn't tell
you to do it, you have a long walk back up here.  Kill the Endtrail by
the chamber and blow up all the barrels for some well needed ammo and
health.  Swim along the bottom of the canal for even more goodies.  In
the dry part of the canal is a Shotgun and health.  Continue across the
bridge and go through the door and waste the 2 Endtrails, go right to
unlock the Talisman Chamber.  Go up the corridor slashing 2 Leapers in
Freddy Krueger fashion and kill the Endtrail at the end and remember
this location, it is where you will find the exit.  Now head back and go
halfway across the bridge and turn right.  Oh my, can that actually be a
save portal?  Trust me folks, they get a lot further apart.  Now drop
down that hole at the end of a bridge and continue through the door
decapatating an Endtrail by Shotgun and grab that well needed Pistol
clip.  Don't let those green pineapples fall on your head.  Go and kill
a couple more Endtrails to finally collect the first Sacred Eagle
Feather and take it to the Tally Man.  Make your way back up to the top
of the ramp where you found the feather and head into the warp.

   This is the final Sister of Despair hide out.  Kill the Lords of the
Dead (flamers) to make the first gate open.  Then enter the next area
and wipe them grins off of those flamers' faces, go hit all the switches
inside the tombs to open the next gate.  Check out them zombies crawling
out of the ground.  They remind me of that chic in Hellraiser.  That was
pretty gross when that dude was making out with her.  Just for fun, whip
out your War Blade and watch the blood go flying, there's respawning
health, why not.  Just don't like it too much, I wouldn't want to be
held responsible if you got commited to Bellevue.  To either side of the
opening are some tombs.  Blow the other eye out on the flamers and hit
all of the switches inside the tombs once again.  Enter the water way
and hit the switches on the left and right, spotting 2 more diamond
shaped key holes and enter the 2 large buildings to collect the 2 bridge
keys.  Now insert them and cross the bridge and kill the last Sister of
Despair.  Follow the trail of life force for an Ultra Health.  Now get
the heck out of this graveyard.

   Return to where that Endtrail bum rushed you, go up the corridor and
head right to kill that Endo blocking the door.  Make a left at the next
choice and go kill 3 more Endtrails and collect the final level 4 key.
Now head up a ramp where the Endtrail was blocking a closed door to
reach the last Soul Gate.  It wasn't a real challenge for you, was it?
Now go to where I told you to remember and jump onto the area below to
hit a switch.  Blow up that barrel in the wall to find an Ultra Health,
PSYCHE!  Go and jump into the water and find the exit and defend the
Energy Totem at all costs against some more Endtrails.

   To get the Primagen key for this level, return to where I psyched you
out and step on the Breath of Life tile and go up the ladder.  Jump a
couple of platforms and look for the Ultra Health down below in a
tunnel.  See, I really wasn't lying to you.  Climb up the ladder and
grab the key then drop down and find the exit.


                      "THE CALM BEFORE THE STORM"

                     - LEVEL 3: THE DEATH MARSHES -

Mission Objectives:
- Rescue five Prisoners
- Destroy three Ammunition Facilities
- Locate and defend the Energy Totem

New weapons to find:
- Mag .60
- Shredder
- Plasma Rifle
- Grenade Launcher

Items to find:
- 3 Level 5 keys
- 4 Ultra Healths
- 3 Satchel Charges
- 1 NUKE piece
- 1 Primagen Key
- 1 Sacred Eagle Feather
- Breath of Life ability

Enemies you will encounter:
4 Raptoids
12 Endtrails, there's bigger and badder enemies to deal with now.
6 Raptors
4 Wasp Hives
A few Giant Worms
18 Gunners
23 War Clubs
16 Juggernauts
2 Sentinels
4 Death Guards
2 Lords of the Flesh
  **Remember that enemy counts are approximations.  This walkthrough was
written while playing on the NORMAL setting.**

   This level is way less confusing than the last one.  It's pretty much
wide open as you head through mountain canyons and cross large fields.
This level is so awesome and I wish it would have been a lot longer.
It's pitch black everywhere you look and you can't see the enemy firing
off rounds at you from a distance.  It's a pretty short level so have no
fear, the shortest one in the game.  The next three levels are extremely
long so I guess Iguana gave us a break on this one since the last 2
levels were pretty good sized.

   As soon as you start, go straight and kill a War Club that will bust
through the bridge, to the right of the bridge is silver health and Tek
arrows.  Hop down and jump onto the platforms and turn around on the
third one and kill that Gunner shooting rocks in your face.  Go into
sniper mode and take out the other one hiding in the shadows.  Now jump
across and kill the Raptoid that jumps at you and head down the log
bridge on the right.  At the bottom to your right is some health and you
can climb the ladder for a Mag .60, straight of the log bridge is a
broken bridge that you must jump across.  Go kill the War Club and then
blow up the Wasp Hive and jump across for a respawning ammo depot.
Follow the trail of life force and kill the next War Club and jump
across the water using the logs, they sink when you walk on them so
don't dilly dally.  Kill the Gunner and cross the next log and go left
to collect a level 5 key.  Now head towards the campfire and kill that
War Club that jumps out at you.  Continue across the bridge into the mud
and just try to avoid that Giant Worm thwacking you with his tongue.
Continue towards two buildings and blow up the barrels inside of them
for some goodies.  Look for a bridge and then cross it to rescue the
first prisoner, just shoot the lock off to open the cage door.  Now go
behind the building the Endtrail was in by the warp, and hop into the
mud and look for a Satchel Charge.  Once you have it, go on the bridge
that led you to the prisoner and jump to the life force, and then onto
the ledge and climb the ladder to the locked shed.  Once unlocked, step
into the warp.  This is the first ammunition storage shed.  Make your
way to the room with large crates and place the charge and then high
tail your butt out of there because if your caught up in the explosion,
you'll die.  Once you warp out, go back in the shed to find a full
health and then go warp to the next area.

   Now jump across some more logs and come up to a stone bridge going
through the mud.  Take out that Juggernaut in the tower and make the
first left.  Go up the inclining path of silver health and ignore the
save portal (what?).  Kill the Gunner and go left to blow another Wasp
Hive up and follow the trail of life force to another level 5 key.  Go
back to find another trail of life force and follow it to the end and
jump onto the Shredder.  Now that you have the most powerful weapon in
the game, put it to use, go save your game.  Continue across the bridge
through the mud and kill that Juggernaut that busts through the wall.
Pretty big dude, huh?  Don't let him jump on you and slam his sword
through your head.  To the right of the building is a full health, go
inside the building to find a warp.

   Kill the rock shooting geek and cross the bridge.  If you walk on top
of the wall to your right, you will find a box of shells.  Continue on
down the path and kill another Juggernaut that scares the crap out of
you.  These guys are really tough, shoot them in the chest with a
Shredder round, just below his neck guard, and they should drop like a
fly.  Kill that Gunner in the tower and go through the building opposite
the tower and blow up the barrels for some ammo.  Follow the life force
around the building to save your game.  Wow, what a short venture this
has been, don't get used to it.  Follow the bridge to a War Club that
will bust through, don't let the one behind you punch you in the back of
the head.  Continue on and make a right at the end and kill the 2
Gunners and activate the Oblivion Portal, there is a respawning ammo
depot by the switch.  Now go back and climb the tower by the last save
portal and jump onto a building with a full health, follow the life
force across a log and drop down and go get your third NUKE part.  When
you enter the Oblivion Portal, walk up the incline and the doors on your
left and right will open up releasing some Sentinels and Death Guards.
Kill them all to make the third door open up, kill the baddies and grab
the NUKE weapon part.  Once that's done and over with, go to the warp
you saw by the switch to activate the Oblivion Portal.

   Kill the War Club and go cross the bridge, then kill that Gunner and
grab the full health you will see in a hole.  Now climb up the tower and
jump over the fence to grab the Satchel Charge.  Go and climb the tower
by the warp that led you into this area to reach the ammo shed.  Go do
what you got to do to blow this ammo facility up and continue on past
the tower you got the Satchel Charge from and cross the bridge.  Jump
across some more floating logs to cross another bridge and kill that
hulking beast looming over you, bounce an exploding Shredder round under
his face mask.  Climb the tower and jump to the other side of the wall
and warp.  On top of the wall is respawning health and ammo.

   Cross the long bridge and kill all the Juggernauts, kill 'em all I
say.  Jump onto the building on the right for the Plasma Rifle.  Test
out the sniper mode on this bad boy, go up the hill for a save and a

   Kill the War Club that will bust out of the ground and go cross the
bridge killing 3 Raptoids, 2 Gunners, 3 War Clubs and 3 Juggernauts.
Snipe them all and return by the tower near the warp for some Plasma
rounds and a full health in a hole a War Club jumped out of.  At the end
of the bridge, go right and drop down to rescue the 2nd prisoner and
grab that Grenade Launcher while your at it.  Now go through the warp
where the 2 Juggernauts were up in the towers.

   To your right is a thin passage way, take it to rescue 2 more
prisoners.  Is that a respawning health depot I hear?  Seek the source
to find it along with a box of grenades and lots of life force.  Follow
the river bank to a ladder and obviously climb it and head left to get
the last prisoner.  Climb the ladder by the warp, past the last
prisoner, for a respawning ammo depot.  Turn around and follow the top
of the wall and look for a ledge with red life force and grab that Ultra
Health on top of the prisoners cage.  Go back and follow the top of the
wall to a Sacred Eagle Feather and take it to the Talisman Chamber
straight ahead across the log bridge.  If you can't find the switch to
unlock it, then just give up while you still can.  By the switch to
unlock the Talisman Chamber, you can shoot the top of the cages for the
red life force in them.  Now go and warp by the ladder that led you up

   Go up the hill taking out some Juggernauts on the way and climb the
ladder for the last ammo shed.  I hope you found that last Satchel
Charge, it was right in front of your face dude, by the feather on top
of the last prisoners cage.  After doing what you had to do to complete
your mission, enter a room for the last level 5 key and kill all the
Raptors and a few Juggernauts to reach the exit.  Go and defend the
Energy Totem against a bunch of Gunners and Juggs.  What, no Endtrails?
This level was kind of easy, don't you think?

   To get the Primagen Key, go through the second warp on this level and
go into the water by the Breath of Life tile on the right.  Go under
water and search for a tunnel.  Use your map while swimming through the
tunnel, the water is very murky.  Surface, kill a couple of enemies and
climb the ladder for the key.  In the water next to the key by the
locked gate is an Ultra Health.  You can really screw yourself and have
to restart your quest if you don't have the Torpedoe Launcher to get
this key.  Without it, you will not be able to swim back through the
tunnel that led you to the key, the current is too strong.  It may be
possible, but I had 7 lives and drown each time I tried to swim back
through the tunnel.  I couldn't even get half way through the tunnel. I
highly recommend that you don't try to get this key without the Torpedoe



                 - LEVEL 4: THE LAIR OF THE BLIND ONES -

Mission Objectives:
- Seal three Thermal Vents
- Locate and defend the Energy Totem

New weapons to find:
- Harpoon Gun
- Torpedoe Launcher
- Flame Thrower
- Sun Fire Pods
- Charge Dart Rifle
- Cerebral Bore

Items to find:
- 3 Level 6 Keys
- 1 NUKE piece
- 1 Primagen Key
- 3 Satchel Charges
- 8 Cave Keys
- 4 Ultra Healths
- 1 Sacred Eagle Feather
- Heart of Fire ability

Enemies you will encounter:
16 Raptoids
16 Endtrails
30 Leapers
6 Giant Worms
15 Giant Spiders
Way too many small spiders to even try to count.
25 Goblins
37 Guardians
42 Blind One Sentinels
11 Fireborns
4 Sentinels
4 Death Guards
1 Lord of the Flesh
Boss: Golden Eye (looks red to me)
  **Remember that enemy counts are approximations.  This walkthrough was
written while playing on the NORMAL setting.**

   This level is going to be a nightmare for you.  It is, in my opinion,
the absolute worst level in the entire game; it is extremely long and
frustrating.  Be glad that you have me walking you through it because it
would probably take you a very long time to do this insane level by
yourself.  There are only 2 save portals on this entire board!  I would
rather be on level 5 or 6 any day over this one.  If you thought level 2
was confusing, you haven't seen nothing yet.  Almost the whole board is
in a narrow tunnel so I hope your not claustrophobic.  This level took
me the longest to figure out.

   Go straight ahead and collect some exploding shells, you can climb
that log ahead of you for a full health.  Go through the opening, past
the Plasma Rifle and go all the way to the left to spot a Whispers tile.
This is how you get the Primagen Key for this level once you have the
Whispers ability.  Turn around and go down the path and kill the 2
Leapers.  Shoot all the barrels for some goodies and then drop down into
the pit with water falls.  The tunnel with the Raptoid takes you back to
where you killed the Leapers.  Continue down the tunnel with life force
and drop down the chute.  Follow the path and shoot that Endtrail in the
back of the head.  Drop into the water and grab the Harpoon Gun and
spear that Leaper swimming towards you.  Wasn't that a really cool death
for that little freak?  Surface for a full health and go back under the
water, swim into the tunnel on the right to unlock the Talisman Chamber
on the far right and head up the tunnel you will see on your way out.
Don't worry, if you're fast, you'll make it to air with plenty of time
to spare.  Go down the path and kill some Endtrails, climb the pegs on
the wall, then follow the root filled tunnel and drop down the chute.

   Follow this tunnel to a room filled with spider nests and climb the
pegs to have your first encounter with a Blind One.  Is that Sentinel
fast or what?  I think they are a little faster than the ones you fight
when you search for the NUKE parts, this board is infested with them so
beware.  Their brothers will annoy you even more when you get rapid
fired by a few arrows upside your head.  Go through the opening and up
the pegs to your right for a full health.  Boogy on along and kill a
Raptoid, then follow the thin bridge to the Talisman Chamber.  Turn
around, jump into the water and then jump out of it to hit a wooden
switch on the wall and climb the pegs, follow the path to eventually
drop down another chute.  In case you haven't noticed, the warps take
you back up to the level you just dropped down the chute from,  behind a
couple of them are respawning health and ammo so keep your ears open.

   Go into the next room and the doors will slam shut and you have to
kill the Giant Spider to make it open up again.  Go down the tunnel with
the health and turn the corner to get continuosly pelted by Endtrail
rounds.  Explosive Shredder rounds for these hemmerhoids, SPLAT!  Go in
and kill all the spiders, see, there's way too many to count.  After you
kill them all, hit the skull switch by the health and ammo depot, then
go down both tunnels that will open up to shoot a skull switch at the
end of each one and the underwater door will now be open.  Go down in
the water and climb out, go up the next ladder to collect the Charge
Dart Rifle and a Cave Key.  Test that new toy out on that Sentinel, hold
down the trigger for a few seconds for a more powerful burst to stun the
enemies longer.  Now go and insert the cave key and run as fast as you
can across the bridges and keep going and going and killing and going
until you come across the Flame Thrower and a Giant Spider.  Barbeque
anyone?  Sure, I'll take some Spider Spare Ribs to go please.  Now boogy
on along to grab the level 6 key and kill all the little creeps that
flood the room, funny looking cretants, aren't they?  Kill them fast or
they will mess you all up, use exploding Shredder rounds or the Flame
Thrower.  Continue along and roast another Giant Spider and save your
game.  So how is this level for you so far?  I hate it and dread it
every time I play a new quest.  You better not do this next part until
you have a few hours to spare (seriously), for it will be a LOOONG time
before you come across the next save point.  You didn't fall off the
thin path on the way here did you?

   Snipe the 3 Blind Ones and then head up the tunnel crossing bridges
and shoot the switch to make the gate open; then finally drop down the
next chute, weeeee.  Follow the path to a room with a water fall and
some floating platforms, jump across the platforms.  Jump onto the water
fall and go through the tunnel to eventually find the Sacred Eagle
Feather.  Now jump into the pit and follow the river, drop down a couple
of waterfalls to reach a respawning health and ammo depot on a small
island.  Go under water and through the warp next to this depot and
follow the warps all the way back up to the Talisman Chamber to collect
the Heart of Fire.  Save your game again on the way back to this health
and ammo depot, I told you this level was going to be a nightmare for
you.  There is a ton of stuff in the lava later on in this level so I
advise you to go get it.  When you get back to THIS health and ammo
depot, swim on top of the water and look for a switch to shoot, go in
the murky underwater tunnel just below the switch and follow the wooden
bridges killing 2 Endtrails in the process.  Enter the next room and go
down the tunnel with the Tek-Bow.  Not so fast, you have to roast some
more spider legs first.  Follow the tunnel killing the Guardian tossing
leeches at you and a bridge will lower in front of you and the gate will
open.  Go cross the bridge, take your first right, and then jump onto
the Cave Key.  Turn around and climb the pegs back up and continue down
the tunnel and kill some more Goblins, exploding Shredder rounds work
great on these things, so does the Flame Thrower.  Continue along to
collect a Satchel Charge.  Keep going and turn around on the next
bridge, jump to climb the pegs where the Guardian is and drop down the

   You are about to finally seal a Thermal Vent.  Place the Cave Key in
the slot and run as fast as you can up the tunnel on the right, put the
Satchel Charge on the stalagite and run your butt off to the warp.  The
amount of enemies vary depending on how long you take to seal the vent.
Now continue across the bridge that led you to this vent and drop down
the chute at the end of the tunnel.  Go through the tunnel and drop into
an underground river.  You better go into your medicine cabinet and bust
out a few Excederin because this next part is very, very frustrating.
Use your map for this next part or you will get lost and drown.  Dead
ends on your map mean AIR.  Don't turn the map off until you are done
searching the underground river and follow my directions to a tee.  This
part is very hard to explain and I'll do my best.  Go into the tunnel
and follow the life force to the right.  When you see a circle start to
form on your map where four tunnels meet, go into the right tunnel and
surface into a room.  Jump onto the rock, then the spinning platform,
climb the pegs on the wall and pull the skull switch to open up a few
underwater doors.  Go back into the water and swim to the circular area
you saw on your map and grab the Torpedoe Launcher in the first tunnel
on the right.  You can use the Torpedoe Launcher as a water jet, just
save 1 Torpedoe at all times if you want to use this as a water jet.
Now go back to where you first dropped into this underground river and
go left at the intersection (right takes you back to the room with the
skull switch).  Hang a left at the next intersection and surface in the
square room that will appear on your map.  Climb the pegs in this room,
follow the tunnel to a Satchel Charge and drop down two chutes to be
back in the underground river.  You are now back in the river from where
you first entered it.  Go left at the intersection, then hang a right at
the next one (left takes you to the Satchel Charge).  When you get to a
circular area where four tunnels meet, go into the tunnel on the left
from the one you exited, hang a left at the next intersection and follow
the tunnel to another circular area where four more tunnels meet.  Go
into the tunnel directly ahead of the one you just exited to find a Cave
Key along with some life force.  Go back down the tunnel that led you
into the circular area to find this key and make your way past the
intersection leading into another circular area.  Make a right at the
next intersection to find a second Cave Key.  From the key, go right,
and then another quick right at the next intersection and take the
tunnel to a circular area and go down the tunnel on the right from where
you exited.  Take that tunnel to a warp with some blue healths and a box
of shells around it.

   Place the Cave Key in place and go seal that second vent the same way
you did the first one and run back to the warp.  Go back into the
underground river and swim to the room where you pulled a skull switch.
From that room, go into the tunnel to a circular area (turn your map
back on) and take the right tunnel (where you found the Torpedoe
Launcher) to reach a warp with barrels around it and step on in.

  Continue down the path to an ammo depot behind a tree.  Drop down the
next ledge and follow the life force killing a Guardian, Sentinel and
the Giant Spider.  Pull the switch the spider was guarding to release a
Fireborn.  Kill it, the Mag .60 is very effective on them, and go
through the tunnel he came out of to kill a few more.  Collect all the
life force in the lava and continue on down the tunnel.  You did go back
and get the Heart of Fire Talisman, didn't you?  You don't have to touch
the Talisman Tile before you walk through lava or swim in poisionous
water, just so you know.  Follow the tunnel into a large room and blow
up the barrels to your left guarded by a freak pelting you with arrows.
Go in that cave he was guarding and activate the Oblivion Portal behind
the barrels.  Now follow the path to the pegs and climb them to collect
some Sun Fire Pods, and step in the Oblivion Portal to collect the
fourth NUKE weapon part.  Walk up the incline and kill two Sentinels to
open up a door.  Go through the tunnel, climb the ladder at the end and
turn two valves on the pipes up here.  Go down the ladder, back through
the tunnel and go right, then through the door on the left and turn the
valve on the pipe.  Exit this room and go left for the NUKE piece.

   Drop down off of the ledge behind the Oblivion Portal and find those
wooden planks by the red life force.  Jump on a few of them and they
will twirl you up and follow the tunnel at the top killing a few Blind
Ones along the way and drop down the chute.  Follow the life force to a
lava pit and kill a few more Fireborns and shoot the switch and kill a
few more things to make the exit open up.  Down in the lava is an Ultra
Health and a whole bunch of ammo and stuff so feel free to wander around
down there.  Continue down yet another tunnel, cross a bridge, through a
tunnel, up a bridge, down the tunnel and follow the life force and drop
down the chute.  Kill all the Giant Worms in this room to make the exit
open up, use regular arrows with your Tek Bow.  Follow the tunnel and
head up the path of blue healths all the way to the top for FINALLY, a
save portal.  Now return and go down the path to the left of where you
climbed the path to save, then kill the Guardian to make the gate open.
Go into the room and climb the pegs, kill some more Giant Spiders, then
climb up the next set of pegs and follow the stone bridge to some Sun
Fire Pods wasting Blind Ones every where.  Continue down the tunnel with
the Shredder, to the left, and then go left along the thin ledge until
you see a full health and some life force and jump to it.  Go down the
tunnel killing some more Goblins and go get the awesome brain sucking
Cerebral Bore, test it out on that Guardian below you.  Nasty sounding
thing or what?  You have to be kind of close, about 25 or 30 virtual
yards, to an enemy when you use this or the bore will blow up before it
can drill through ones head.  Wait for the cross hairs to turn red and
blink before you fire off a bore.  Drop down and go right and look for a
line of blue health below and drop down to them.  Kill all the Giant
Spiders and go down the tunnel to receive a level 6 key.  After the
bloody mayhem, continue on and kill the Guardian to open the gate.
Cross the bridge until you come across 3 bores and jump to the other
side for the last Satchel Charge and get jumped by a group of thugs.
After killing the four Raptoids, go down the tunnel they came out of
then drop down the chute.  Go into the next room and collect the 2 cave
keys.  Just go up the wooden bridge and in the rooms on the left and
right have Cave Keys inside of them.  Beware of the Blind Ones while in
those rooms.  When you have the two keys, go into the room below and put
them in place to open up the way.  Run up the tunnel on the right and
slap that Satchel Charge on the stagalite and run your butt off to the

   After completing your objective, Run allll the way back to where you
found the Cerebral Bore and drop onto the Cave Key on a ledge below.  Go
through the tunnel, kill a few Endtrails, place the Cave Key in place,
go down tunnel and jump across the spinning platforms.  Follow the
tunnel to light up another spider camp fire.  Shoot the barrel and go
collect the last level 6 key, grab the Ultra Health and exit to defend
the Energy Totem.  I hope you saved some Sun Fire Pods, because all the
enemies are Blind Ones.

   Uh oh, what's going on man?  Jump onto the platform in the green ooze
and get ready to FINALLY fight a boss, Golden Eye!  Kill all the Maggots
and then four tentacles will come out of the ooze and slash at you,
shoot them with your Shredder.  When you blew all the tentacles off,
more Maggots will appear.  Kill them all and shoot the 4 puss sockets
above you dropping acid on your head.  Kill the next set of Maggots and
shoot the claws off the end of the next set of tentacles.  When all the
tentacles are gone, shoot him right in the eye and this nightmare level
will finally be over.

  To get the Primagen Key on this level, go step on the Whispers tile at
the beginning of the level, take a ride up to the ledge and go step on
another Whispers tile.  Jump the chasm, drop down the hole and look for
a skull switch to unlock a Cave Key.  After you grab the key, put it in
its place and go get the Ultra Health after frying a few Giant Spiders,
then jump into the warp and grab the Primagen Key.



                  - LEVEL 5: THE HIVE OF THE MANTIDS -

Mission Objectives:
- Destroy the Master Computer
- Destroy three Queen Embryos
- Locate and defend the Energy Totem

New weapons to find:
- PFM Layer
- Firestorm Cannon
- Scorpion Missle Launcher

Items to find:
- 3 Level 6 Keys
- 1 NUKE piece
- 1 Primagen Key
- 4 Ultra Healths
- 4 Satchel Charges
- 1 Sacred Eagle Feather
- Whispers ability

Enemies you will encounter:
130 Drones
58 Workers
30 Soldiers
More Mites than small spiders on level 4.
A bunch of Ceiling Guns
4 Sentinels
5 Death Guards
7 Lords of the Flesh
What, no Endtrails?
Boss: Queen Mantid
  **Remember that enemy counts are approximations.  This walkthrough was
written while playing on the NORMAL setting.**

   This is going to be another thrilling level for you.  The enemies are
incredibly tough and they can kill you so fast your head will spin.  Be
constantly on guard, for there are bugs EVERYWHERE.  Don't even take
your finger off the Z button through the entire level, seriously.  I
hope that you are a decent shot by now.  Play this level with the auto
aim off or you will waste all of your ammo, the Drones actually move
their head out of the way when you shoot at them.  This is another super
long frustrating level so get ready to call your Shrink for some Xanax.

   As soon as you start, you will see the warp to the next area blocked
by a force field.  Blow the 4 large guns up and kill all the Drones to
make the force field drop and then head through the warp.

   Blow up that blue thing in front of you, this is a force field
generator.  Those Drones are pretty tough little buggers, aren't they?
Go to the room on the left with a second force field generator to blow
up and go through the door in this room for some life force and health.
Drop down and continue to the next hallway, with silver health, to a
platform that will raise you up to the catwalk.  Follow the walk into a
room with a Drone and shoot the walls for some ammo.  Follow the
corridor into a room with a large platform and a key on top of it.  Go
up the hallway on your right, hit the switch and jump onto the platforms
to grab the level 6 key.  I am going to stop listing a whole bunch of
enemies so be ready to exterminate every bug you see, I wouldn't want to
spoil all of your fun.  I'm also only listing one ammo depot so keep
your ears open as well.  Head down the corridor with a full health and

   Continue to the 4 way split, go straight through the door, then left
to to life force and snipe those 2 Drones and jump onto the platform
below.  Jump the next two, taking out some Mites with your Talon, and
follow the life force, kill the gun on the ceiling to make the door open
and kill the Workers in the next room.  Take a left to destroy a force
field generator and ride the elevator up to the next corridor.  Go into
the next room and kill that 12 foot freak-a-zoid.  Continue down the
tunnel he was guarding and blow out the walls in the next room for a
nice surprise.  What's the matter, don't you trust me?  Go into the next
room and activate the green switch, they all look like this on this
level, except of course, the triangular Talisman and Oblivion switches.
Continue on to hit another switch and ride the platform to the above
passage way.  Follow the hallway to the almighty Firestorm Cannon.
Those Drones shouldn't be a problem for you any more with this awesome
new weapon.  Now head down the tunnel with red life force to an Ultra
Health and test your new toy out.  Does this weapon kick serious ass or
what?  Almost every Drone you kill drops ammo for this weapon so feel
free to get all John Wayne with it.  Now head down the hallway to a

   Head through the door, grab the silver health and go down the only
hallway to a large room, activate all of the switches and hop on the
platform to be raised up once again.  Don't these hallways look so cool
with all of them lights?  Follow the long corridor to save your game.
So what do you think of this level so far?  Are them Drones pissing on
your parade yet?  I love this level, the next one is even more
impressive.  Take a left when you exit the save portal and head through
the warp.

   Follow the hallway and jump to the platform below and enter a large
room and go through the door to destroy another force field generator.
Head left from here and go up the next elevator.  Go straight to receive
a full health then drop down and follow the corridor to the PFM Layer,
test it out on the Mites below.  I know, it's not all that.  Drop down
and collect the level 6 key in the room on the right and activate the
Oblivion Portal.  Go straigt, not the hallway with blue health, and go
back down to where you just destroyed the force field generator and look
for the Oblivion Portal on the left and go on in.  This one is going to
be well worth the NUKE piece, let me tell you, I hope you have a couple
of lives.  Go up the incline and kill a Death Guard.  Turn around and
shoot two Lords of the Flesh behind the doors that will open up above
you.  After you kill them, go up the incline on the left and kill all
the enemies to make the next door open up.  Go in that room and turn the
valve on the pipe to open another door.  Go walk up the other incline in
the main room and kill all the baddies to get your well earned NUKE
piece.  Wasn't that a pain in the ass to get this piece?  Make your way
back up to where you activated this portal and follow the tunnel of blue
healths and warp.

   Follow the hallway, jump the chasm and kill the Soldier on your left
and activate the platform.  See that door on your left that is blocked
by a force field?  Remember that because you have to go down it in a few
minutes to get your Whispers ability.  Hop on the platform and raise up
to the cross roads.  Go straight and activate the switch and kill all
the Mites that will fill the room.  Go back up to the cross roads and
head to the left and enter the room, shoot the wall the life force is
pointing at and kill that Soldier and disengage the force field
generator.  Go and find a switch in this room and roast all the Workers
that come in to eat you.  Return to the cross roads and go straight
killing the Drone and go take a ride down to the next hallway and blow
up the left wall of the Cerebral Bore and hop onto the elevator.  Follow
the hallway past the red health and kill that Soldier and jump onto the
platform, jump the next 2 small ones to the right and go through the
door to activate the Talisman Chamber.  Now keep jumping down the
platforms and collect the Sacred Eagle Feather.  Follow the corridor and
go back to the door that was blocked by the force field that I told you
to remember.  Go down the hallway and receive the Whispers from the
Tally Man.  Now return and go right of where you blew the wall out by
the Cerebral Bore and go through the warp.

   Enter the room and kill everything, then enter the door at the other
end of this huge room.  There is another save portal in the room on the
left, hit the switch in front of the door to open it.  Go into the next
large room and kill all the pests and jump into the water.  Look for the
under water tunnel and surface to take out another force field
generator.  After destroying it, return to the room where you dropped
into the water and go through the door on the right and follow the long
corridor to destroy the Master Force Field.  After the destruction, go
up the platform and collect my absolute favorite weapon, the Scorpion
Missle Launcher.  Test this baby out on a Soldier, KABLOOIE!  Head
across the water and cross the 3 platforms and head right.  In this
room, look for a door that will shut and two Drones will appear.  Kill
them to make the door open back up and go collect the last level 6 key.
Exit this room and go right to find the warp to the next area.

   Wasn't that tunnel so freakin cool man?  Trippin dude!  That's my
favorite part in the entire game.  Continue on to an egg infested tunnel
and climb up the wall the Drone is on and go left for a full health and
then continue through the tunnel, climb another wall and warp.

   Run through the Mite (these things are SO annoying) infested area and
look for a tunnel blocked by a bunch of egg sacks.  These are the only
thing your Tek arrows are good for, shoot the tallest egg, the one in
the back, with a Tek Arrow and it will clear out the entire row of eggs.
Save your Flame Thrower for the Queen Embryo you are about to destroy.
You are now in a circular chamber surrounded by eggs and more annoying
Drones shooting at you from all over the place.  Find the hallway going
into the middle room in the chamber and take out the next row of eggs.
Now change to your Flame Thrower and quickly charge forwards and douse
the embryo until Adon tells you it's destroyed, it isn't dead when it
falls out of the cacoon.  That is the safest and fastest way to take
care of the 3 embryos.  If you use another weapon, never ending Drones
keep warping in and they will tear you a new asshole!  After you kill
the embryo, exit the room and head right to find another tunnel blocked
by eggs, clear them out and run to the warp on the other side of the

   Drop down into another Mite infested area and use a missle on that
Soldier and go right on the bridge to save your game.  Continue straight
across the bridge to warp and destroy the Queen Embryo, (blow the door
off to find the warp to the embryo), exactly the same way you did the
last one and look for another tunnel of eggs to destroy and run to the
warp.  Go to the only room left on the bridge (it's right of the save
portal) and jump into the water and go up the tunnel on the other side.
The tunnel under water is to reach the Primagen Key once you have the
Eye of Truth ability.  Enter the large area and find the 4 Satchel
Charges necessary to destroy the Master Computer.  The first one is on
the right as soon as you enter this area.  Go past the lava and water
hole and grab the other two Satchel's to the left and right.  Go and
jump in the water hole to find a warp.  Walk across the bridge to
collect the fourth Satchel Charge and continue along to a warp.  Go
through the door into a lava pit and jump all the platforms (there's
weapons and stuff in the lava) and climb some walls and hit the switch
at the end.  Turn around and ride the platform up and hit 2 more
switches and go through the door in the middle and drop down into the
mud pit and climb up the other side and fry the last Queen Embryo.

   Now lets go destroy that damn Master Computer so we can blow out of
this joint.  Go to the area where there's water, the room just before
the one where you found the Satchel Charges.  Climb the vines out of the
water and kill some Mites and a Drone on a ledge above you.  On the
platform you're on now there is a Leap of Faith tile, ignore it.  Climb
the vines up to where the Drone was and go down that corridor to reach
the Master Computer.  Just slap the charges on each of the four pillars
and watch out for the guns on the ceiling.  Once you blew the computer
up, go save your game and make your way up to the Leap of Faith tile and
step on it, grab the Ultra Health and head back to the room where you
found the Satchel Charges.  Cross the bridge on the other side of the
room, kill the Soldier and go through the Stargate portal to defend the
Energy Totem against a bunch of Drones.  Use your Charge Dart Rifle on
them, I don't know if you figured that one out by now.

  Daaaan, daaan ,dannnn!!!  Oh no, your about to fight the Queen of all
Mantids, so you better get ready to run all over the room to dodge this
freak.  Kill the Mites and when she comes out to play, bust out your
Grenade Launcher and take off her her fore arms, then more huge Mites
will be all up in your face once again.  Kill them all to make the Queen
come back out and then shoot that big, round puss sack sticking out of
her butt.  When she goes and hides again, kill some more Mites to make
her come back down for the final showdown.  Now you must blow her arms
off to make her drop, then bust a Shredder round in her head and say SEE

   To get the Primagen Key on this level, run all the way to the end
(yes, the end) of the level and go into that under water tunnel and
warp.  For easy reference, the under water tunnel you are looking for is
near the Leap of Faith tile where you previously found an Ultra Health.
Jump onto the bridge, go up it and go through the door on your left
blocked by eggs.  Follow the hall to another warp and then cross the
bridges you will see from your Eye of Truth, grab that Ultra Health and
the Primagen Key.


                 "HANG IN THERE, YOU'RE ALMOST DONE"

                  - LEVEL 6: PRIMAGEN'S LIGHTSHIP -

Mission Objectives:
- Purify the River of Souls
- Destroy three assembly factories

New weapons to find:
- Razor Wind
- NUKE Weapon

Items to find:
- 4 Ultra Healths
- 16 Ion Capacitors
- 1 Sacred Eagle Feather
- Eye of Truth ability
- 1 Primagen Key

Enemies you will encounter:
65 Laser Cannons
44 Bio Bots
38 Troopers
25 Elites
10 Sentinels
10 Death Guards
10 Lords of the Flesh, have fun!
Boss: Mother
  **Remember that enemy counts are approximations.  This walkthrough was
written while playing on the NORMAL setting.**

   This is probably going to be your worst level and you all know which
one mine is, this is my favorite level in the whole game.  The graphics
are so cool and almost every hallway looks just the last one you went
down, this is the most confusing level of them all.  The enemies are
also the toughest ones you will come up against and I am not going to
list a single one except the boss.  Oh quit your whining, I babied you
on the first few levels, take this board like a man and don't even look
at this walk through.  I will not list a single health or ammo depot
either.  The best advice I can give you is to hit every single button
you see.

   Follow the hallway to a round room with the Primagen Key blocked by a
force field.  To get the key, you have to hit four certain buttons, I
will lead you to all of them.  Go to the passage on your left, follow it
and take a left then a right, hit the red button to drop the green warp
and step on in.

   Turn right and follow the hallway all the way to the end to a large
room.  Jump onto the fan and press the up C and the R button to reach
the platform above.  Once you do, turn around and jump onto the Ion
Capacitor.  You must find a total of 16 of these, 4 of them are required
to purify the River of Souls from four toxic polluting Totems.  Left of
the enterance to this room is some health and ammo.  Head to the right
of the enterance to this room and go left, following the blue health
into a large room and head up the stairs in the back, follow the catwalk
around to the other side and grab the next two Ion Capacitors.  Go up
the elevator, it's opposite of where you jumped to get the capacitors,
and hit the button to open the door.  At the next intersection, continue
straight to a save portal.  Now head back to where you killed that
Trooper and head left, then enter the next room and go down the stairs.
Step on the next two Whispers tiles and hit the button at the end of the
corridor and a message will go across the screen.  This is one of the
buttons to unlock the Primagen Key.  Return to the room that brought you
up here and jump the lasers into a tunnel of blue health and activate
the button to receive the fourth Ion Capacitor.  Turn around and then
take a left and replace the green capacitors in the toxic totem with
your blue Ion Capacitors to purify the Totem.  Boogy on along and go
through the next warp on the left.

   Don't go through the door that will open up, continue straight and
hit the button, then grab that Ultra Health.  Go right ahead, there are
4 of them on this level.  Now drop down and look for a newly open
passage way and hit the button at the end to warp.  Follow the hallway
into a room with a fan and use it to get to the ledge above you.  Jump
onto the bridge to hit yet another button to make the platform next to
it move.  Now get back up to the moving platform and take it to the
other side of the room and hit the next button.  Jump down, go through
the door to come across another button to lower a wall on the right.
Now use the fans in the room that just opened up to collect an Ion
Capacitor and press a button.  Get off of these platforms and head
through the newly open door.  Go down the hallway and make a right and
go to the top of the ventilation shaft for a save point.  How is this
final level for you so far, are those Laser Cannons getting to you yet?
Now head back to the bottom of the ventilation shaft, hold the joy stick
up and press the up C button.  Follow the hallway and jump onto the
ledge and hit the button to make a platform lower behind you.  Take it
up and jump into the ventiliation shaft.  Follow the silver healths to a
hole and go down it to reach another shaft.  Follow the life force and
hang a left at the intersection and carefully collect the Ion Capacitor,
don't let the air push you out of the shaft.  Head back down the shaft
to another intersection and go left, then right and follow the shaft to
a room with lasers on the floor below you, don't fall in!  Jump on the
ledge to the right, go down tunnel and use the fan in the floor to reach
the upper shaft and follow the tunnel to a room.  Go and collect the
Razor Wind and test it out on some Bio Bots.  Go through the door to
wander around and remember where that Eye of Truth tile is, go and warp
into the next area.

   Find the button in this circular tunnel, hit it and run through the
door on the other side before it locks up again.  Ride the elevator up
and take either path and enter a room with 2 locked doors, both with an
Ion Capacitor in front of them and a large computer with a button.  Go
and hit the button and hurry up to get the capacitors before the doors
relock.  In the next room is a full health and buttons to press, make
your way to the Totem,  half purify the river and then find the warp to
the next area.  It's opposite of the tunnel leading to the Totem.

   Go and hit the button and grab the Ultra Health if you wish.  Drop
down and go down the next hallway to the warp.  Head right and wander
into a big room.  Drop onto the platform below you and jump off to hit
another button to activate the next platform that goes across the room
and go jump onto it.  While riding it, jump off to collect the Ion
Capacitor on the left and then return to take the platform to the other
side of this room.  Hit all the buttons in the hallway to get the next
Ion Capacitor, hit the button again to exit and go back to the normal
door on the right to find another save point.  I love how this level
doesn't make you wander around for 6 hours before you can save.  Head
back into some more ventilation shafts. Take a right at the intersection
and use the fan to get to the upper level.  Go into tunnel opposite the
Flame Thrower, and use the fan at the end to get into the lower shaft.
Enter a room with lasers on the floor and jump into the tunnel on the
left, follow the shaft to another fan you will use to get to the upper
shaft.  Follow the tunnel and jump across the laser room to the other
side to reach a hallway and go left to the warp.

   Take a right and jump waaaay across the chasm to hit the next
Primagen Key button, then take a super leap back and go into the next
room to go up the stairs in the middle of the room to hit another
button.  Run through the left door of the button and grab the Ion
Capacitor.  Hit the button in this room, exit and QUICKLY run through
the door on the other side of the room for another Ion Capacitor and
press the button in this room.  Now the room at the bottom of the stairs
is open, go through it and purify the next totem.  Head through the warp
to the next area.  Head up the stairs, grab the Ultra Health if you
want, press a button, then drop down and go down the next tunnel.  Wow!
This area of the space ship looks nothing like the rest of it, head on
through the warp.

   Go through the room to a door to another room and grab the Ion
Capacitor, now go find the warp.  Hang a left and then head through the
door and continue straight to an elevator.  Jump off and check out all
of them Troopers in the Amniotic tanks.  Go up the stairs and go across
the bridge and get that Ion Capacitor.  Take the elevator back up and go
blast the box with the pistons going up and down.  Your first assembly
plant just got disabled.  Activate the Talisman Chamber to the left of
the box and go to the next warp.  Head on down the hall and go through
the door to find a pink computer with an Ion Capacitor in front of it
and blow it up to disable the second assembly line.  Grab the feather
behind the computer and take it to the Tally Man.  Now head back to the
door going down the stairs in the hallway before the pink computer and
take the two blue cylinders in the pillars and then head on to the warp.

   Keep going straight until you come up to a wall of red lasers and
replace the red cylinders for your blue inside the pillars.  Head left,
not yet through the blue lasers, and take the blue ones for your red and
blow the last assembly line.  Now head through the blue lasers and take
the Ion Capacitor and hit the Oblivion switch to the left and go purify
the River of Souls straight ahead.  After purifying the totem, swim in
the water around it and look for a tunnel to swim through and press the
button on the other side to unlock part of the Primagen Key.  Go and
finally collect the last piece to the NUKE, the portal is to the right
of where you warped into this area.  Go and step into the portal.  Watch
another really cool cut scene and prepare for hell.  Kill everything and
go into the rooms on the left and right to turn two vales.  Enter a
large room with a pillar in the middle and ride the elevators on the
left and right to turn two more valves.  Go into the hallways below the
elevators to turn two more valves.  Go through the door in the pillar
room to collect your very well earned and should be, final NUKE piece.
Cool man, you finally have the NUKE weapon, could they spare the ammo?
That was one intense battle wasn't it?  Them Oblivion freaks went all
out trying to stop you, damn.  How many lives did you lose?  Now return
through the blue lasers where you activated the oblivion switch and hang
a right to find a warp.

   Go and Grab the last Ultra Health if you want and drop down.  If you
look at the Primagen Key, you will notice that only one light remains to
disable the force field.  If there is more than one lit, you didn't hit
all the buttons dude, you have to go back and find them, I led you right
to them all.  To get the key, return to the Eye of Truth tile and follow
the bridges to hit a button and then go and grab the key.  After you hit
the button, I advise you to go and save your game in the portal of your
choice and grab an Ultra Health if you're not healthy.  From the
Primagen Key, go down the stairs in the back of the room and through the
door at the end of the long line of weapons.

   I hope you saved at least one Ultra Health for Mother, this chic
isn't screwing around.  She is a step way above the previous two bosses
and you will probably quit and restart your game a few times.  I think
she is just a tad weaker than Primagen but sometimes you can just get
real lucky and happen to be standing in the right spot where she can't
take that much health away.  First you have to take off her tentacle
arms and then she'll stand there with blood squirting out all over the
place, take the little critters out with whatever.  Then she will grow
some more arms and attach them to the ceiling and she will swing back
and forth whacking you with her ball sack and jumping up and down.  Take
her new arms off and then she will charge after you shooting purple
balls that take off like 20 health.  Keep blasting her in the head until
she climbs back up onto the ceiling.  Congratulations on your victory,
pat yourself on the back for that one.  So I guess she really isn't
dead, maybe she'll make a return in Turok: Eveloution for the Game Cube.
I hope so.

   When you finally have all of the Primagen Keys, put them in place and
prepare for one of the toughest bosses I've seen on the N64.  I've
beaten quite a few games and Primagen rules!  This guy is so fast you'll
puke trying to kill him.  You can just forget about the NUKE for this
dude, it is only good for the little Mech Flyers when he goes back to
his hide away.  When the battle begins, stay away from the center of the
arena until he comes out to play unless you want a bomb dropped on your
head.  When he decides to come out after killing the Mech Flyers, shoot
the tentacles growing on the back of his neck and shoulders.  When he
stops and puts his arms out, he's trying to regain his health.
Continously blast him in the head when he does this so that he doesn't
regain his health.  When you blow all the tentacles off, he will then go
back to his hide away and a bunch of little Mech Flyers will be all over
the place and bombs will be dropping in the middle of the arena again.
When he comes back out, shoot his left claw arm off and then kill the
next group of flyers.  When he comes out for the final showdown, just
blast away at his head with whatever you got left and watch a really
cool ending for this game.  If you have exploding Shredder rounds, use
them to kill him really fast.

   CONGRATULATIONS!  Try the game on HARD, without cheating, and e-mail
me if you do so you can make my Turok 2 Master Gamers section.  I have a
whole bunch of challenges for you in there, check it out.  Now that
Primagen has been defeated, you can play a second quest.  You will start
off in Primagen's Lightship with nothing but a Talon, Flare Gun and a
Bow.  When you defeat Mother again, go into your cheats menu and warp to
the Port of Adia.  All of the life force and weapons you've collected
will re-appear on all of the levels so don't worry and have fun.  You
may notice on your second quest that the water around the River of Souls
looks no different even though you purified it.


12) Boss Stratagies

   I also want this section to live off of reader feed back so please
e-mail me any stratagies you have found to work for you.  I will credit
you for any information I use of yours.

   When you fight a boss, the part you have to shoot on it will flash.
If you didn't see the body part flashing (get glasses), it will flash
red when you shoot it.

Level 4: Golden Eye, this is how I kill it:
   I just shoot all the Maggots with my Mag .60.  I strafe all over the
place.  Then I blast away at his tentacles and puss/acid sacks with
Shredder rounds until he's done.    Don't forget to strafe all over the
place to avoid his swinging tentacles and the acid he drops on you.  I
then blow up his eye with an exploding Shredder round.  This thing is
really easy to beat and I wouldn't be worried about this guy too much if
I were you.

This seems to work for MI4 REAL:
Maggots: Plasma rounds, Tek arrows, Mag .60
First and second set of tentacles: Explosive Shredder rounds, Mag .60,
Plasma rounds.
Puss/acid sacks: Shotgun blast, explosive and regular Shredder rounds.

Level 5: Queen Mantid, this is how I kill her:
   I use the Grenade Launcher to blow off her forearms, sometimes it
will only take 1 grenade to do the job, if you launch it just right.  I
use the Flame Thrower on the giant Mites.  I then shoot the thing on her
butt with Shredder rounds.  I then use the Firestorm Cannon on her arms
and then I use an explosive Shredder round for the finale.  Strafe all
over the place and run into and away from her to shoot of her arms off.
This chic can be a real pain in the rear, she's alot tougher than Golden

This is how MI4 REAL takes her out:
Forearms: Exploding Shredder rounds, like a grenade, it can only take 1
shot if your good.
Giant Mites: War Blade
Butt thing: Shotgun blasts, explosive Shredder rounds.
Gun arm: Explosive and regular Shredder rounds, Shotgun blasts, Mag .60.
Head: Shotgun blast or Flame Thrower if your feeling a little devilish.

Level 6: Mother, this is how I waste her:
  I use Shredder rounds on her first set of tentacles and just stand in
front of her and don't move, just continually blasting away at them, I
use the Flame Thrower or NUKE on those little critters.  When she
attaches her arms to the ceiling, I take them off with the Firestorm
Cannon and stand in the far end of the room, on the grates, to take them
off.  When she drops her spider legs and chases me, I run backwards and
use whatever I have left to take her head off, the Razor Wind works very
well in this phase.  This thing is really tough to beat, almost as tough
as Primagen so be prepared for one hell of a battle when you finally
fight her.

This is how MI4 REAL wastes her:
Tentacles (1st set and 2nd):  Explosive Shredder, Firestorm, Mag .60.
Critters: Plasma rounds, War Blade, Mag .60, Shredder rounds.
Head: Flame Thrower.

Primagen, this is how I kill him:
   I use my NUKE on the Mech Flyers.  I use regular and exploding
Shredder rounds on his tentacles and then I blow his arm off with the
Firestorm Cannon.  I shoot his head with whatever I feel like or have
left in my arsenal, try to blow it off with the Scorpion.  Exploding
Shredder rounds will terminate him very quickly, 4 shots to the cranium
and he's wasted!  When he's in his hide away, stay away from the center
of the arena unless you want a bomb dropped onto your head.  When you
are fighting him in the final phase, stay in the middle of the arena or
you will be pushed off the edge by Primagens telepathic powers.

Another one from MI4 REAL:
Tentacles: Run back and use explosive shredder rounds.
Arm: Same thing.
Head: Same thing, you might want to try the Flame Thrower or something


13) Weird Glitches

   I'm not sure if these can be classified as glitches, but some of them
are pretty weird:

  * This first one no one seems to know where it origionated from so I
can't credit someone for it, I sure as hell wouldn't have thought of it.
Anyways, the blue flame in a Talisman Chamber can hurt you if you stand
in it, who would want to?

Here are some that MI4 REAL let me in on:
  * You can get stuck in the third assembly plant in Primagens
Lightship, don't hug the corners.

  * The level 2 Talisman fire pedestal bleeds when shot with a bullet.

  * If you have the invincibility cheat on, you can't swim, the game
will freeze up if you die in the armory explosion, and you will get
stuck in the fan blades in Primagens Lightship and turning the cheat off
won't help, HA HA!

  * Shoot the Mag .60 next to the fire pedestal and the feather inside
will be in its origional form from the flash of the muzzle.

  * In Primagen's Lightship, the amniotic tanks with Troopers inside
bleed when shot.

  * When you fight Mother and she's on the final phase, use your Tek Bow
with regular arrows to kill her.  When the cinema rolls, Joshua will be
completely covered in arrows, a Turok shish-ka-bob!

Here's one from Raptor F22:
  * When you kill the Mech Flyers while fighting Primagen, use a
Scorpion Missle and it will create a star pattern trying to catch one,
it eventually will so don't worry.  Very Cool!

   If you happen to find any glitches or weird things, please e-mail me
so I can add them here, I will of course credit you.  Somebody e-mailed
me a few things to add here and I accidently deleted them from my mail
box.  If you're looking for your additions and don't see them, please
re-e-mail them to me, SORRY!


14) Cheats

  Here are the cheats and modes you earn fair and square:
Beat level 1: Fruity stripes mode
Beat level 2: Pen and ink mode
Beat level 3: Gouraud mode
Beat level 4: Stick mode
Defeat Golden Eye: Big head cheat, Big hands and feet mode
Beat level 5: Tiny enemies mode
Defeat the Queen Mantid: All map cheat, Lights out mode
Beat level 6: All weapons cheat
Defeat Mother: Infinite ammo cheat
Defeat Mother twice: Warp to Port of Adia
Defeat Primagen: All special items cheat, Invincibility cheat
Defeat Primagen on HARD: Infinite lives cheat
***Does anybody know if you can earn the Zach attack and Juan's cheat?

   Here's cheat codes for wimps (from www.n64.com's code bank):
FROOTSTRIPE: Fruity stripes mode
IGOTABFA: Pen and ink mode
HOLASTICKBOY: Skinny enemies mode
PIPSQUEAK: Tiny enemies mode
STOMPEM: Big hands and feet mode
UBERNOODLE: Big head cheat
ONLYTHEBEST: View credits cheat
LIGHTSOUT: Blackout mode
AAHGOO: Zach attack, a baby face will be on the healths
HEEERESJUAN: Juans cheat, I haven't the slightest clue

***Here are some cool things I found at http://sages.ign.com:
   You must have 2 controllers plugged in to enable the MULTI option and
enter the master cheat.  Now go in to multi and start the game on any
level.  When the game begins, go to the cheat menu and select "WARP TO"
and select the level you want to play.

   When you are in a warp portal and an enemy is near, get his attention
and let him attack you until your health reaches zero, you must be in
the center of the warp the whole time for this to work.  If done
correctly, you will be invincible until you pick up a health.

   Enable the gouraud, pen and ink, or the fruity stipes mode and pause
the game and quit with the code on.  Start the same game you were
playing saved on your memory pack and watch the begining.

   Go into frag tag and select the stage Sneaks and Ladders.  Climb the
highest ladder and go to the hole.  Slowly walk towards it until you
fall, you should now be suspended in thin air.  Jump off and you will
warp to the bottom level.

   When you shoot an enemy with a Tek Arrow, run up to him and take it
back before it explodes, the enemy will still blow up and you'll get
your arrow back, how lame.

   You must have QUICK SELECT on for this to work.  If you want to
change the scopes for both sniper weapons, select one and turn the scope
on; then switch to the other weapon with the scope and QUICKLY press the
D pad right which will mix up the scopes.  This can be done from the Tek
Bow to the Plasma Rifle and vice versa.  It will probably take numerous
attempts to pull this trick off.

   To become the monkey from multi-player, start a new frag tag game.
Choose a character and become the monkey.  Go to the cheats menu and
start a new 1 player game and you will be a monkey.

   It helps to use the NORMAL weapon setting.  Highlight the Shotgun and
press A to scroll forwards through the weapons.  When you get to the Tek
Bow stop, cylcle backwards (B) until you get to the Tek Bow again.  Now
pull it out and shoot an enemy as fast as you can and they should jump
up like an Endtrail does if you shoot him in the ass with an exploding
shell.  This trick is supposed to work on the bosses and in multi-player
as well.

   In this game, your crosshairs move back to the default posistion if
you move, even with the spring off and this tends to irritate alot of
players.  To fix this, hold down the joy stick a little bit when you
turn the game on, this will trick your system into thinking that is the
default posistion and your locking spring will not go back to the
default posistion when playing.  Personally, I like the locking spring.

   If you're a super wuss and have to use a Game Shark, there are 160
codes for this game and I'm not typing them all down for you.  Here's
the web site you can get them at: www.cmgsccc.com/n64/turok2/

   If you know of some more cheats or cool things, please e-mail them to
me so I can add them here, you will be credited for any information I
use of yours.


15) Master Turok 2 Gamers

   Read my hints and stratagies to see the first challenge and e-mail me
if you have so you can be added here.

1) Me
2) Minute_Man_41080
3) Dupiepont_24.  I hope that 24 is not for Jeff Gordon (duuuhhh,you
think?), boo!  3's the man.  RIP Dale Earnhardt, the Winston Cup series
will never be the same without you :(
4) Gaparr64
5) Vampire, a.k.a. Skelicon

1) Not yet, just because they're small don't mean jack, they still deal
out the same damage.
2) Dupiepont_24
3) Me, finally!

1) Me (took forever)
2) Minute_Man_41080

1) Me
2) Dupiepont_24


16) Credits, E-Mail Rules and Legal Things

Acclaim, you guys RULE!
www.turok.com for the enemy list
http://sages.ign.com for the cool secrets
www.n64.com for the cheat codes
Brother Reed for the title art
MI4 REAL for his many attributes

   - DO NOT SOLICATE!  I don't give a crap what you are offering or
trying to sell, I don't want it so don't bother me.
   - NO CHAIN LETTERS!  I will not send it on and if I die because I
don't, oh well.  I'm not a superstitious fool.
   - NO FAN CLUB STUFF!  I don't care what your geeky little club is all
about, I will not join.
   - NO JUNK MAIL OR NEWS LETTERS!  Some MORON out there keeps signing
me up for all these letters and junk mail I know damn well I didn't sign
up for.  If I wanted to sign up for your daily, weekly, bi-weekly, or
monthly trash letter, I would.  Please don't feel free to send me such
jargon.  If you do happen to feel free to send me your trash, I'll send
you a virus.  Hows that sound?
   - NO MONEY MAKING SCHEMES!  That means you EXCEL and all of you other
bull shit scam artists out there.
   - If the answer is in the walk through, I GUARANTEE you will not get
a response from me.  I have better things to do than answer questions
that have already been answered in the walk through.
   - I don't care what kind of language you use, just don't swear at me.
   - If I don't know or trust you, I will not open any attachments so
don't bother to send me any.

   This document is Copyrighted by Randy Murtha January, 2001 and may
not be reproduced in part or in full without the written consent of the
author.  All Rights Reserved.  I heard from a lot of people that there
are shady webmasters out there who steal walk throughs and post them
without the authors consent.  If you try to take mine or post it on your
site without my permission, I will sue the living shit out of you and it
will be my name as the webmaster for your site, can ya dig?  I will be
surfing the web frequently to see what's up so don't try it CHUMP!
Don't try to publish this in a magazie either, $$cha-ching$$.  Another
thing you webmasters might want to think about is that if I tell you
that you cannot post this on your site or you don't get a response from
me, I WILL check your site from time to time to make sure that you
didn't post this there.  If I tell you that you can post this on your
site and I find altercations to it, I'll sue you.  If you have viewed
this on any other websites than the ones listed at the top of this
document, please e-mail me and let me know which site you viewed this
on.  I would really appreciate it, thank you.

**** Copyrighted January 2001, by Randy Murtha, All Rights Reserved ****

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